September 16th, 2026
IF
By IceFrog at 20 heroes 22 items
General Changes

- Unstable Rift comeback resist max values now scale over the course of the game. Previously the max values were 35%. Now it is 10% + 1% per minute (around ~20% for the first one), with an upper limit of 40% at 30 minutes.
- Removed a fixed amount of extra bonus souls you would get for being behind even a very slightly amount in net worth for both hero kill bounties as well as Unstable Rift bounties (this had a larger impact on the early to mid game)
- Slightly reduced comeback bounties in general (this is in addition to the above change)
- A portion of the comeback souls earned by players above enemy teams average net worth is instead distributed via the tick gold system that is given to the lowest 2 players (70% of the extra comeback value goes to them)
- Guardian bounty increased by 10%
- Walker bounty increased by 5%
- Share for objectives bounty to nearby heroes reduced from 30% to 25% (the remaining gets split between all 6 players)
- Respawn Time at 20 minutes increased from 35s to 38s (does not affect the max values later on, just a little higher earlier)
- Using parry now pauses reloading
- Parrying while doing a regular dash will now cancel the dash (and momentum) and parry on the spot
- Getting stunned now pauses your reload rather than restarting it
- Breakables in the underground tunnels initial spawn time increased from 3m to 5m
- Breakables in the underground tunnels respawn rate increased from 3m to 5m
- All move slow values reduced by ~20% globally
- All ground dash slows reduced by ~10% globally
- Slows now also affect air drag by 35% of the slow value (convar citadel_enable_slows_affect_air_drag
- Dashes and light melee's no longer pause your gun's cycle time (this is a general change that affects high-cycle time weapons the most like Silver or Abrams)
Hero Changes
Abrams
Celeste
Graves
Haze
Holliday
Ivy
Kelvin
Lady Geist
Lash
Paige
Paradox
Rem
Shiv
Silver
Venator
Viscous
Vyper
Warden
Wraith
Yamato
Abrams
Infernal Resilience change history
Infernal Resilience
- Infernal Resilience T3 increased from +8% to +9%
Celeste
- Stamina cooldown increased from 5 to 5.3
Light Eater
- Light Eater spirit lifesteal reduced from 20% to 18%
- Light Eater T3 decreased from +25 to +22
Shining Wonder
- Shining Wonder radius reduced from 16.5m to 15.5m
- Shining Wonder T3 Max Bounces reduced from +8 to +6
Haze
Fixation
- Fixation headshot stack count increased from +2 to +3
- Fixation T3 weapon scaling increased from 0.0003 to 0.00035
Holliday
- Health per boon increased from 41 to 43
Spirit Lasso
- Lasso duration extention by Bounce Pad increased from +1s to +1.25s
Ivy
Stone Form
- Stone Form radius reduced from 6m to 5.75m
- Stone Form T1 max health heal reduced from 7% to 6%
Kelvin
Frozen Shelter
- Frozen Shelter base ability health regen now scales with spirit power (0.2)
Lash
- Gun falloff range reduced from 18m->54m to 16m->48m
Ground Strike
- Ground Strike T3 spirit scaling increased from +0.03 to +0.04
- Ground Strike T3 damage per meter scaling increased from 110% to 120%
Flog
- Flog heal reduced from 50% to 40%
- Flog angle increased from 38 to 40
- Flog T3 reduced from +40 degrees angle to +25
- Flog T3 reduced from +20% heal to +15%
Paige
Heavy Melee
- Heavy Melee spirit scaling increased from 0.3 to 0.45
Captivating Read change history
Captivating Read
- Captivating Read T1 increased from -11s Cooldown to -14s
- Captivating Read T3 increased from +1m to +2m
Paradox
Kinetic Carbine change history
Kinetic Carbine
- Kinetic Carbine min damage multiplier reduced from 25% to 10% (max damage multiplier unaffected)
- Kinetic Carbine min damage multiplier no longer gets increased by the T3
Rem
- Fixed a bug where multiple helpers could be sent to follow a single player for no effect
Lil Helpers
- Lil Helpers now have a target UI when instant cast mode is selected
Shiv
- Alt fire base damage increased by 4%
- Alt fire damage per boon increased from +0.2 to +0.24
Serrated Knives change history
Serrated Knives
- Serrated Knives while rage is full now deals 3.5% current HP damage on impact instead of ricocheting (0.01 spirit scaling)
Silver
- Health per boon increased from 28 to 31
- Sprint speed increased from 1.5 to 2.5
- Dashes and light melee's no longer pause your gun's cycle time
Weighted Bola
- Weighted Bola now increases gravity during the debuff duration, and interrupts flying abilities (same rules as Phantom Strike)
Venator
Ira Domini
- Ira Domini now works with Ricochet, all the shots will bounce
- Ira Domini can now split shot (releases 1 extra bolt on each side, 3 total)
Viscous
- Alt fire damage growth reduced by 10%
Splatter
- Splatter detonation cooldown reduced from 0.15 to 0.12
- Splatter T1 reduced from +2m to +1.5m
Warden
- Bullet damage per boon reduced from 0.28 to 0.25
- Fire Rate spirit scaling reduced from 0.25 to 0.21
Alchemical Flask change history
Alchemical Flask
- Alchemical Flask projectile range and speed reduced by 30%
Willpower
- Willpower T3 spirit scaling reduced from +2.7 to +2.1
- Willpower T3 debuff resistance reduced from 40% to 30%
Wraith
Card Trick
- Card Trick heart heal reduced from 75 to 60
- Card Trick heart heal spirit scaling reduced from 0.75 to 0.5
- Card Trick Diamond Bullet and Spirit Resist reduction reduced from -8% to -7%
- Card Trick T3 Diamond Bullet and Spirit Resist reduction reduced from -5% to -4%
- Card Trick T3 Clubs slow from +20% to +15%
Project Mind
- Fixed Project Mind getting caught on edges/corners when aiming past it
Full Auto
- Full Auto spirit damage per bullet scaling increased from 0.03 to 0.045
Yamato
Crimson Slash
- Crimson Slash T3 now also increases the heal spirit scaling by +0.4
Item Changes
Ballistic Enchantment
Cultist Sacrifice
Decay
Diviner's Kevlar
Focus Lens
Fortitude
Golden Goose Egg
Hollow Point
Leech
Lifestrike
Mercurial Magnum
Plated Armor
Radiant Regeneration
Restorative Locket
Shadow Weave
Slowing Hex
Spiritual Overflow
Tankbuster
Toxic Bullets
Trophy Collector
Veil Walker
Weakening Headshot
Focus Lens
- Damage increased from 30% to 35%
- Cast range increased from 20m to 25m
Golden Goose Egg patch history
Golden Goose Egg
- Damage Penalty increased from -10% to -15%
- Stored souls now count towards net worth (affects comeback reward calculations)
- Souls per minute reduced from 90 to 80
Lifestrike
- Heal on Melee hit increased from 100+1.5 to 120+1.75
- Melee hit heal increased from 30% to 35%
Mercurial Magnum patch history
Mercurial Magnum
- Base bullet damage scaling reduced from 0.49 to 0.38
- Base bullet damage reduced from 25% to 20%
Plated Armor
- Fixed on-hit damage prevention not blocking the following on-hit spirit damage effects: Mercurial Magnum, Vindicta's Flight, Wraith's Full Auto, and Tesla Bullets/Capacitor
Radiant Regeneration patch history
Radiant Regeneration
- Healing on Ability Cast per boon scaling reduced from 2 to 1.7
Restorative Locket patch history
Restorative Locket
- Heal per boon reduced from 0.5 to 0.45
- Stack range reduced from 35m to 32m
Shadow Weave
- Now builds from Sprint Boots
- Sprint speed increased from 1.5 to 2
- Cooldown reduced from 45s to 37s
Spiritual Overflow patch history
Spiritual Overflow
- Buildup is 35% slower
- Spirit Power on proc reduced from 40 to 30
- Fire Rate reduced from 30% to 25%
Veil Walker
- No longer builds from Sprint Boots
- No longer grants +2 Sprint and +2 Out of Combat Regen (due to loss of component)
- Movement speed bonus is now removed when the invisibility is removed
- Spirit Power reduced from 10 to 6
Weakening Headshot patch history
Weakening Headshot
- Bullet Resist Reduction reduced from -13% to -12%