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22 patches· 28 changes Archive details
First recorded: .
Change History
2026
- Full patch
- Heal on Melee hit increased from 100+1.5 to 120+1.75
- Melee hit heal increased from 30% to 35%
- Full patch
- When hitting a trooper and a hero at the same time, it now always prioritizes healing off the hero (same change for Melee Lifesteal)
- Full patch
- Heal on melee hit reduced from 160 to 100 + 1.5/boon
- Heal on melee hit percentage reduced from 50% to 30% + 0.5%/boon
- Full patch
- Light Melee cooldown penalty reduced from 2x to 1.5x
2025
- Full patch
- Now has double cooldown when triggered via light melee.
- Full patch
- Heal reduced from 60% to 50%
2024
- Full patch
- Lifesteal reduced from 65% to 55%
- Full patch
- Bullet resistance increased from 8% to 10%.
- Full patch
- Heal increased from 55% of melee damage to 65%
- Full patch
- Cooldown reduced from 5.25s to 5s
- Fixed proccing heal more than once when hitting multiple targets
- Full patch
- Melee damage reduced from 40% to 35%
- Full patch
- Effectiveness vs non-heroes increased from 35% to 40%
- Full patch
- Heal effectiveness vs non-heroes increased from 25% to 35%
- Heal increased from 45% of melee damage to +55%
- Full patch
- Bullet Resist increased from 6% to 8%
- Full patch
- Works against creeps for 25% effectiveness
- Full patch
- Now grants +6% bullet resist
- Full patch
- Slow duration increased from 2s to 2.5s
- Full patch
- Slow duration increased from 1.5s to 2s
- Heal increased from 40% of damage to 45%
- Full patch
- Melee damage increased from +35% to +40%
- Full patch
- Flat portion of the lifesteal increased from 90 to 110
- Full patch
- Cooldown reduced from 8s to 5s
- Full patch
- Slow duration increased from 1s to 1.5s
- Cooldown reduced from 10s to 8s