patch ID:16378
August 15th, 2024
YO
By Yoshi at 18 heroes 52 items
General Changes
- Added a new hero, Shiv
- Games can now be watched by an unlimited number of spectators
- Spectator games now have 1 minute delay
- Added localization for Simplified Chinese, Russian, Brazilian Portuguese, Spanish (Spain), Spanish (Latin America), Turkish, Ukrainian, Czech, and French. These are currently a work-in-progress.
- Language can be selected from the settings menu
- Matchmaking windows are now open 1 hour earlier in all regions
- You can now prioritize your roster into three groups to indicate your preference ordering to the matchmaker: Selected, Priority, High Priority
- Added customization options for your crosshair
- Builds: You can now author a suggested ordering of Ability Upgrades
- Builds: You can now add per-item author comments by right clicking on items while editing builds that will show up in the item tooltip for users of the build
- Fixed a bug that allowed published build data to overwrite local changes to a published build
- Fixed a bug that prevented the last used hero build from loading when it was not a favorited build
- Hovering items in the shop will now highlight their components, or which item they are components of
- Reworked the Hero Stats UI in the shop
- Hero Stats in the shop have been expanded and are now broken up by Weapon, Vitality, and Spirit. Various additional stats that were previously hidden have been added here.
- Individual stats can now be hovered over to see a breakdown of all the bonuses contributing to a value, including things like golden statues
- Added descriptive gun information to each hero
- Added Spirit Power Impact panel that displays the effect of Spirit Power on your Abilities and Items
- Added Outgoing Damage as a UI display mode that you can toggle through
- Added a setting to let you customize the ability cancel hotkey (default is spacebar)
- Added a "Friends Only" checkbox to filter the watch tab
- Added an option to control zoom sensitivity
- Fixed Candle Troopers sometimes instantly disappearing on death rather than going into their death flash state
- Using an active item or ability removes the undo option for the item/AP
- Fixed some abuse cases with undoing AP cooldown reductions
- Added a video setting to reduce flashing effects
- Unpause hotkey is now displayed when the game is paused
- Pause cooldown per player increased from 10 minutes to 15 minutes
- Improved visual clarity of Grey Talon's trap armed state
- Replaced the Urn drop parachute with new effects
- Fixed some cases where the comeback souls would be higher than intended in the early game
- Fixed being unable to ping while dead
- Fixed Bebop's Sticky Bomb sometimes misfiring
- Improved smoothing of spectator camera position and angles
- Fixed a bug that allowed teleporters to be used while carrying the Soul Urn
- Fixed targeting previews that draw a model (like McGinnis's turrets) to update every frame, instead of being fixed at 60hz
- Fixed stuns resetting their duration if you were on the ground and became airborne
- Fixed some cases where Lash's Ground Strike would cause your hero to be stuck
- Fixed Ricochet sometimes shooting the extra bullet from your gun rather than the target
- Fixed Arctic Beam T3 range not being calculated correctly when you have range increase items
- Fixed ESC not working to close Settings popup sometimes
- Various visual adjustments on highlight and strobe effects being too loud in some cases
- Holding M1 down while Flame Dash ends will now cause you to fire your gun instead of requiring you to let go and press again
- Added popup to bot games to indicate that they tend to be much longer games than normal ones
- Improved Abrams Siphon and Seismic Impact visuals to not obstruct player view as much
- Added new Silence status effect sound
- Updated bullet whizby sounds for nearly all characters
- Updated Haze Sleep Dagger cast, projectile loop and whizby
- Updated Haze Smoke Bomb sound
- Removed Haze Smoke Bomb voice line for everyone except the casting player and spectators
- Fixed some spectator/replay sound and music bugs
- Various sound related performance improvements
- More impactful damage indication sound for attackers
- Remastered Abrams, Pocket, and Dynamo weapon fire sounds
- Improved lighting performance around shop
- Improved Wraith tracers to feel more connected to their bullet
- Improved visibility of AOE around Bebop while casting Hyper Beam
- Improved effects around Lady Geist Soul Exchange to help with clarity
- Updated Infernus tracer, muzzle, and impact fx revisions for better performance
- Fixed Mimic options in sandbox not working properly
- Added a sound for movement being restricted by Slowing Hex and Vindicta tether
- Revised sounds for Pocket Flying Cloak duration and warp
- Clarified Vindicta Flight T1 tooltip
- Added alternate shop music
- Added Refresher cast sound
- Teleporter activation no longer gets canceled on incoming damage.
- Teleporter channel time increased from 4s to 5s
- Walkers now require you to be within 30m to deal damage to them
- Walker Health increased by 15%
- Base Guardian Health increased by 20%
- Patron damage increased by 30% after it is vulnerable
- Weakened Patron Health increased by 15%
- Weakened Patron now has a Torment Pulse style effect, hitting up to 2 enemies in the pit for 75 damage per second
- You can now use melee hotkey while zoomed to exit zoom and perform a melee
- Added Bounce Pads in various areas of the map that launch you in a defined direction

- Added one-way defender exits beside each outer lane entrance
- Added Speed Boost Volumes in the defender passages on the outsides of the base

- Firehouse (building next to Sapphire Yellow Guardian) has been reworked to match the layout of the Chapel
- Low roof buildings beside Amber Purple Guardian and Sapphire Yellow Guardian are now valid play spaces
- Removed zap triggers
- Added truck on the back side of those buildings to allow climbing up
- Removed rooftop props for those buildings
- Added billboards to the edge closest to the lane
- Low roof buildings between inner lane Walker arenas are now valid play spaces
- Expanded rooftop size
- Added fire escape stairs to allow access from the upper level from the Mid

- Walker Arena - Amber Yellow/Sapphire Purple:
- Added catwalks from high ground defender area to building across the street
- Added passage through building and stairs up to a peek spot toward the Guardian
- Replaced upper floor juke spot with a connection through building across from new peek spot

- Walker Arena - Amber Orange/Sapphire Blue:
- Added catwalk from the low roof building to the building across the street
- Replaced juke spot in the courtyard with passage connecting to the new catwalk
- Widened hallway above Underground Shop
- Removed railing and added stairs in the passage toward the Guardian
- Courtyard floor opening to the Underground Shop moved closer to above the shop
- Bounce Pad added to allow easier navigation from the Underground Shop to the upper courtyard. Replaces a juke spot.

- Walker Arena - Amber Blue/Sapphire Orange:
- Added interior shaft with Bounce Pad to an upper level balcony from defender side to face the Guardian
- Added a Bounce Pad on the ground floor of the Police Station/Garment Building to the upper floor
- Added a juke spot inside the Police Station/Garment Building
- Added a juke spot down the stairs from the Guardian to the left

- Walker Arena - Amber Purple/Sapphire Yellow:
- Added an interior corridor through the building between the base and the Walker
- Added a balcony that borders the arena on the back side of the Walker

- Soul Shredder Bullets: Now grants +6% Weapon Damage
- Soul Shredder Bullets: Debuff duration increased from 5s to 6s
- Health Nova: Health increased from +75 to +100
- Combat Barrier: Weapon Damage While Shielded increased from +24% to +28%
- Enchanter's Barrier: Spirit Power while Shielded increased from +17 to +20
- Superior Stamina: Air Jump/Dash Distance reduced from +50% to +40%
- Superior Stamina: Fire Rate reduced from 10% to 7%
- Debuff Remover: Debuff resistance reduced from +40% to +35%
- Mystic Reach: Now gives +5% Spirit Resist
- Withering Whip: Now applies -40% Fire Rate instead of a Disarm
- Withering Whip: Duration increased from 3s to 4.5s
- Withering Whip: Cast range increased from 18m to 24m
- Improved Cooldown: Cooldown reduction increased from 14% to 15%
- Improved Burst: Reduced Weapon Damage from +12% to +8%
- Improved Reach: Now gives +10% Spirit Resist
- Silence Glyph: No longer reduces Spirit Resist
- Silence Glyph: Now deals +150 damage on impact
- Curse: Cooldown increased from 40s to 50s
- Added a new T1 Weapon item. Grants +35% Bullet Projectile Speed, +14% Weapon Damage and +50 Bullet Shield.
- Added a new T4 Spirit item, Magic Carpet: Active - After a 1.3s delay, a magic carpet arrives to pick you up. You gain full flight controls and have +6 m/s movement speed. Lasts 7 seconds. If you cast abilities or use your gun, the carpet disappears. While on the Magic Carpet you gain +400 Bullet and +400 Spirit Shields. Passively grants +150 Health, +10% Ability Duration, and +15 Spirit Power. Cooldown: 40s
Hero Changes
Abrams
Bebop
Dynamo
Grey Talon
Haze
Ivy
Kelvin
Lash
McGinnis
Mo & Krill
Paradox
Pocket
Seven
Vindicta
Viscous
Warden
Wraith
Yamato
Abrams
Seismic Impact
- Fixed Seismic Impact often not dragging enemies in the air along with you when you are slamming down
Shoulder Charge change history
Shoulder Charge
- Fixed Shoulder Charge not always placing enemies in front of you
Bebop
- Gun range reduced from 50m to 30m + 2.5m/boon (max of 58m)
- Speed while shooting increased from 55% to 70%
- Base regen increased from 2.5 to 3
- Base Bullet Resist increased from 0% to 10%
- Bullet Resist per boon reduced from 2.5% to 1.6% (same overall bullet resist at max)
Hook
- Hook range reduced from 40m to 35m
- Hook T2 increased from +25m to +30m
Exploding Uppercut change history
Exploding Uppercut
- Exploding Uppercut now has a slight angle limitation to prevent straight-up direction
- Exploding Uppercut radius increased from 10m to 14m
- Exploding Uppercut T1 increased from -10s Cooldown to -11s
Sticky Bomb
- Sticky Bomb radius increased from 10m to 12m
- Sticky Bomb can now be cast on self using alt cast hotkey
Hyper Beam
- Hyper Beam T2 reduced from +140 to +100
- Hyper Beam spirit scaling increased from 2.4 to 3.0
- Hyper Beam turn rate improved by 10%
- Hyper Beam nearby radius increased from 4.5m to 5m
- Hyper Beam nearby damage now does 25% less than the full amount
Dynamo
Rejuvenating Aurora change history
Rejuvenating Aurora
- Rejuvenating Aurora can now be canceled by using stamina instead of needing to manually exit first (pre T3)
Kinetic Pulse
- Kinetic Pulse width increased from 4.5m to 5m
- Kinetic Pulse T3 increased from +115 Damage to +125
Grey Talon
Guided Owl
- Fixed T3 Guided Owl not triggering correctly sometimes when the target has Spirit Armor
Haze
Sleep Dagger
- Sleep Dagger now puts you in a brief drowsy state for 0.25s seconds where you move slowly before falling asleep (you still have the ability to shoot/cast/move/etc during this period)
Fixation
- Fixation T2 from +6s Duration to +5s
- Fixation T3 reduced from +0.25 to +0.2
Ivy
Stone Form
- Fixed melee still going through when casting Stone Form after initiating a melee attack
- Stone Form T2 stun reduced from 0.75s to 0.5s
Watcher's Covenant
- Watcher's Covenant T1 reduced from +15% Fire Rate to +10%
Air Drop
- Now has a new ultimate ability, Air Drop. Take flight with an Ally (or self-cast to carry a bomb). You fly and drop the ally or bomb onto an area, dealing damage, slowing, and silencing enemies. Ivy and the ally gain a bullet shield when they are dropped. Allies can drop by themselves at any time. When using the ability without an ally (carrying a bomb), it has a 1 second cast time.
Kelvin
Arctic Beam
- Arctic Beam no longer applies a Disarm
- Arctic Beam now slows Fire Rate (same values as slow)
- Arctic Beam max slow reduced from 90% to 60%
- Arctic Beam time to reach max slow increased from 1.2s to 2s
Lash
- Health per boon increased from 37 to 42
- Base spirit resist increased from 8% to 15%
Flog
- Flog cooldown reduced from 30s to 25s
- Flog T3 now also reduces Fire Rate by 35%
McGinnis
- Speed while shooting increased from 55% to 70%
Mini Turrets
- Mini Turrets now prioritize any heroes McGinnis is shooting at
Medicinal Specter change history
Medicinal Specter
- Medicinal Specter duration Spirit Power scaling increased from 0.09 to 0.12
Paradox
- Base ammo reduced from 45 to 40
Kinetic Carbine change history
Kinetic Carbine
- Kinetic Carbine projectile size reduced by 10%
- Kinetic Carbine cooldown increased from 24s to 28s
- Kinetic Carbine speed duration reduced from 4s to 3.5s
- Kinetic Carbine no longer affects channels, cast times or things like Lash's Death Slam
- Kinetic Carbine T1 reduced from +0.75s Max Stop duration to +0.5s
- Kinetic Carbine T2 cd reduction increased from -8s to -10s
- Base Bullet Resist increased from -15% to 0%
- Base Spirit Resist reduced from 0% to -15%
Seven
Static Charge
- Fixed multiple instances of Static Charge not working correctly
Vindicta
Stake
- Stake base duration reduced from 2.5s to 2.25s
- Stake T1 duration reduced from 1s to 0.75s
Viscous
Goo Ball
- Fix Damage prevention after being hit by Viscous' Goo Ball being reduced by Debuff Reducer
The Cube
- The Cube cast range increased from 25m to 30m
- The Cube T2 cooldown reduced from -25s to -22s
Puddle Punch
- Puddle Punch now deals light melee damage and is affected by melee items
Puddle Punch Charge Delay
- Puddle Punch Charge Delay increased from 0.5s to 1.5s
Goo Ball
- Goo Ball duration reduced from 12s to 10s
- Goo Ball T1 duration reduced from +6s to +5s
- Goo Ball cooldown increased from 80s to 90s
- Goo Ball now deals 50% damage to bosses
- Goo Ball spirit resist reduced from 80% to 70%
- Goo Ball bullet resist reduced from 70% to 60%
- Goo Ball can now only stun and damage a target once every 1.5s, up from once every 1.0s
- Goo Ball acceleration lowered a bit
- Stunning or immobilizing Viscous now stops the ball from moving, and prevents him from doing damage and stunning
Warden
Alchemical Flask change history
Alchemical Flask
- Alchemical Flask cooldown reduced from 16s to 13s
- Alchemical Flask T2 changed from -10s Cooldown to Drains 1 Stamina
- Alchemical Flask T3 now also reduces cooldown by -7s
Binding Word
- Binding Word immobilize duration reduced from 2s to 1.75
- Binding Word now has a quick cast behavior (same as Static Charge)
Wraith
Full Auto
- Full Auto T2 changed to Imbues Bullets with +5 Spirit Damage (only affects Wraith)
Telekinesis
- Fixed being able to melee and parry while stunned by Wraith's Telekinesis
Item Changes
Active Reload
Alchemical Fire
Ammo Scavenger
Berserker
Bullet Lifesteal
Cold Front
Colossus
Decay
Divine Barrier
Diviner's Kevlar
Escalating Exposure
Escalating Resilience
Ethereal Shift
Extra Regen
Fortitude
Glass Cannon
Headshot Booster
Healing Booster
Healing Rite
Heroic Aura
Infuser
Inhibitor
Intensifying Magazine
Kinetic Dash
Lifestrike
Long Range
Majestic Leap
Melee Lifesteal
Metal Skin
Monster Rounds
Mystic Shot
Mystic Slow
Phantom Strike
Point Blank
Quicksilver Reload
Refresher
Rescue Beam
Restorative Locket
Restorative Shot
Ricochet
Sharpshooter
Silencer
Siphon Bullets
Slowing Bullets
Slowing Hex
Soul Rebirth
Spirit Strike
Superior Cooldown
Superior Duration
Surge of Power
Titanic Magazine
Warp Stone
Active Reload
- Lifesteal reduced from 40% to 30%
- Fire Rate reduced from 24% to 20%
Berserker
- Fixed gaining stacks much faster than intended when taking damage from troopers
Cold Front
- Damage reduced from 100 to 75
- Damage Spirit Power scaling increased from 1.25 to 1.5
Decay
- Healing Reduction reduced from -70% to -50%
- Bleed increased from 2.8% to 3.1%
- Cooldown increased from 25s to 30s
Escalating Resilience patch history
Escalating Resilience
- Max Bullet Resist increased from 30% to 36%
Ethereal Shift
- No longer provides +10% Fire Rate
- Cooldown increased from 25s to 30s
Glass Cannon
- Now gives +1 Movement Speed
- No longer gives +2 ammo on kill
- Weapon Damage reduced from +75% to +70%
- Now gives +10% Weapon Damage per kill (up to +50%)
- When you die you lose a stack
Headshot Booster patch history
Headshot Booster
- No longer has +40 Bonus Health
- Now has +40 Bullet Shield
Healing Booster
- Spirit Resist reduced from +7% to +6%
- Bullet Resist reduced from +7% to +6%
Healing Rite
- Cooldown reduced from 75s to 65s
- Cast Range increased from 20m to 30m
Lifestrike
- Heal effectiveness vs non-heroes increased from 25% to 35%
- Heal increased from 45% of melee damage to +55%
Majestic Leap
- Health increased from +100 to +125
- Spirit Power increased from +8 to +10
Melee Lifesteal
- Heal effectiveness vs non-heroes increased from 25% to 35%
- Health increased from +70 to +75
Monster Rounds
- Health reduced from +65 to +50
- Now grants +30% Bullet Resistance vs NPCs
Point Blank
- No longer grants +300 Bullet Shield
- Now grants +15% Bullet Armor
Quicksilver Reload patch history
Quicksilver Reload
- Infused ability bonus damage increased from +30 to +50
Restorative Locket patch history
Restorative Locket
- Max Stacks reduced from 20 to 15
- Heal per stack increased from 30 to 40
Ricochet
- Fire Rate increased from +8% to +12%
- Health increased from +125 to +150
Siphon Bullets
- You permanently steal 1 stack (45 HP) from the enemy if they die under the debuff. If an enemy you stole a stack from kills you, they regain 1 stack back.
Slowing Hex
- Debuff no longer cancels active mobility spells, it only prevents them from being casted
- Damage reduced from 100 to 70
- Cast range reduced from 35m to 25m
- Now also reduces stamina distance by 30%
- Projectile speed increased from 1200 to 1350
Soul Rebirth
- Rebirth Health increased from 40% to 50%
- Cooldown reduced from 240s to 200s
Spirit Strike
- Spirit damage increased from 40 to 50
- Debuff increased from -10% Spirit Resist to -12%
Superior Cooldown patch history
Superior Cooldown
- Non-Imbued ability cd reduction increased from 22% to 24%
Surge of Power
- Movespeed duration increased from 5s to 6s
- Imbued Spirit increased from +26 to +28
- Now grants +75 Health
Titanic Magazine patch history
Titanic Magazine
- Weapon Damage increased from 16% to 18%
- Bullet Resist increased from 8% to 10%
Warp Stone
- Active Bullet Resist reduced from +60% to +40%
- No longer grants +2 Sprint
- Now gains +8 Spirit