Skip to content
Back to heroes

Bebop

Sticky Bomb

Bebop ability

Last changed

18 patches· 54 changes Archive details

First recorded: .

Ability descriptions

Exploding Uppercut
Deal melee damage to nearby enemies and apply knockback. When they land, they deal spirit damage and apply reduced fire rate to other nearby enemies. Exploding Uppercut can be used on allies.
Sticky Bomb
Attach a bomb that explodes after a delay, dealing spirit damage to nearby enemies. If the bomb hits or kills a hero, you gain permanent bonus damage on Sticky Bomb. Stacks diminish by half after 60 hits and 7 kills
Grapple Arm
Launch out a mechanical hand that pulls the first character it hits, reeling them in. Grapple Arm can be used on allies.
Hyper Beam
Channel a powerful torrent of energy that deals spirit damage and applies slow.

Other abilities

Change History

18 patches

2026 4 patches

  1. 2 changes
    Sticky Bomb
    • Fixed Sticky Bomb T3 duration ending once the bomb went off rather than the 5s duration
    • Sticky Bomb T3 changed from "On Cast: +5m Move Speed and +20% Fire Rate for 5s" to "On Cast: +5m Move Speed and +25% Debuff Resistance for 6s" (applies retroactively)
    Full patch
  2. Sticky Bomb
    • Sticky Bomb T2 increased from +75 Damage to +85
    Full patch
  3. Sticky Bomb
    • Sticky Bomb can now be self cast again, but it deals 20% damage to yourself
    • Sticky Bomb radius reduced from 10m to 8m
    Full patch
  4. Sticky Bomb
    • Fixed some bugs with Sticky Bomb tooltip
    • Sticky Bomb stacks now diminish after 60 hits and 7 kills (rather than 100/10)
    • Sticky Bomb now drops on the ground and continues counting down when dispelled
    • Sticky Bomb can no longer be selfcast
    • Sticky Bomb T2 increased from +70 Damage to +75
    Sticky Bomb
    • Sticky Bomb on hit/kill spirit scaling reduced from 0.0025/0.015 to 0.002/0.012
    • Sticky Bomb T3 duration increased from 3s to 5s
    • Sticky Bomb T3 now grants +20% Fire Rate
    Sticky Bomb
    • Sticky Bomb fuse timer increased from 3.0 to 3.5
    • Sticky Bomb radius reduced from 12m to 10m
    • Sticky Bomb hit/kill spirit scaling reduced from 0.002/0.012 to 0.0015/0.01
    Full patch

2025 3 patches

  1. Sticky Bomb
    • Sticky Bomb base damage reduced from 100 to 75
    • Sticky Bomb T2 damage reduced from 63 to 60
    Sticky Bomb Spirit Scaling
    • Sticky Bomb Spirit Scaling increased from 1.1 to 1.5
    Sticky Bomb
    • Sticky Bomb per hero hit from 1.5% to 1% + 0.0025% Spirit Scaling
    • Sticky Bomb per hero kill from 4% to 2.5% + 0.015% Spirit Scaling
    Sticky Bomb
    • Sticky Bomb stacks now count for half for each stack after a certain threshold (100 on hit and 10 on kill)
    • Sticky Bomb base damage increased from 70 to 80
    • Sticky Bomb T2 increased from +60 to +70
    Full patch
  2. Sticky Bomb
    • Sticky Bomb T3 changed from "On Attach: -30% Outgoing Damage for 5s" to "On Cast: +5 m/s for 3s". Multiple instances stack independently.
    Full patch
  3. Sticky Bomb
    • Sticky Bomb damage reduced from 120 to 110
    • Sticky Bomb T2 reduced from +80 Damage to +75
    Full patch

2024 11 patches

  1. Sticky Bomb
    • Sticky Bomb damage gained per hero impact increased from 1% to 1.5%.
    • Sticky Bomb damage gained per hero kill reduced from 5% to 4%.
    • Sticky Bomb T3 changed from Disarm to -30% Damage Penalty for 5s (similar to Inhibitor's debuff).
    • Sticky Bomb now calculates its damage at detonation time rather than cast time (affects item combinations).
    • Sticky Bomb now has 2x cast range when used on allies.
    Full patch
  2. Sticky Bomb
    • Sticky Bomb now gains 1% stack on attach (still gains 5% on target death)
    Full patch
  3. Sticky Bomb
    • Sticky Bomb stacks no longer decrease on death
    • Sticky Bomb now gives stacks based on dying heroes hurt by Sticky Bomb damage with a 12 second buffer (previously anyone hit by the bomb would automatically grant stacks)
    • Sticky Bomb damage per stack increased from 3% to 5%
    • Sticky Bomb spirit power damage scaling increased from 0.9 to 1.2
    • Sticky Bomb T1 improved from -7.5s to -8s
    • Sticky Bomb cooldown reduced from 19s to 18s
    Full patch
  4. Sticky Bomb
    • Sticky Bomb now loses 20% of your stacks on death (rounds up)
    Full patch
  5. Sticky Bomb
    • Sticky Bomb no longer has a cap (was 15 stacks)
    • Sticky Bomb scaling per hero reduced from 4% to 3% (previous uncapped was 2.5%)
    • Sticky Bomb still loses 2 stacks on death
    Full patch
  6. Sticky Bomb
    • Sticky Bomb growth increased from 2.5% to 4% per stack
    • Sticky Bomb now loses 2 stacks on death
    • Sticky Bomb now has 15 max stacks
    Full patch
  7. Sticky Bomb
    • Sticky Bomb radius increased from 10m to 12m
    • Sticky Bomb can now be cast on self using alt cast hotkey
    Full patch
  8. Sticky Bomb
    • Sticky Bomb now prioritizes enemies over allies
    Full patch
  9. Sticky Bomb
    • Sticky Bomb base damage reduced from 130 to 120
    Full patch
  10. Sticky Bomb
    • Sticky Bomb T3 changed from Silence to Disarm
    Full patch
  11. 3 changes
    Sticky Bomb
    • Sticky Bomb T3 now applies the silence on cast instead of detonation
    • Sticky Bomb T3 silence duration reduced from 5s to 3.5s
    • Sticky Bomb now uses a new instant cast mechanism. When you are in range there is a valid target indicator.
    Full patch