Back to heroes

Bebop

Last changed

38 patches· 183 changes Archive details

First recorded: .

Ability descriptions

Exploding Uppercut
Deal melee damage to nearby enemies and apply knockback. When they land, they deal spirit damage and apply reduced fire rate to other nearby enemies. Exploding Uppercut can be used on allies.
Sticky Bomb
Attach a bomb that explodes after a delay, dealing spirit damage to nearby enemies. If the bomb hits or kills a hero, you gain permanent bonus damage on Sticky Bomb. Stacks diminish by half after 60 hits and 7 kills
Grapple Arm
Launch out a mechanical hand that pulls the first character it hits, reeling them in. Grapple Arm can be used on allies.
Hyper Beam
Channel a powerful torrent of energy that deals spirit damage and applies slow.

Filter by ability

Change History

2026

  1. 3 changes
    Exploding Uppercut
    • Exploding Uppercut T3 increased from +17% Missing Health to +18%
    Sticky Bomb
    • Fixed Sticky Bomb T3 duration ending once the bomb went off rather than the 5s duration
    • Sticky Bomb T3 changed from "On Cast: +5m Move Speed and +20% Fire Rate for 5s" to "On Cast: +5m Move Speed and +25% Debuff Resistance for 6s" (applies retroactively)
    Full patch
  2. 3 changes
    • Bullet damage per boon reduced from 0.139 to 0.115
    Exploding Uppercut
    • Exploding Uppercut T2 weapon damage reduced from +40% to +30%
    Sticky Bomb
    • Sticky Bomb T2 increased from +75 Damage to +85
    Full patch
  3. 4 changes
    • Weapon windup time reduced from 0.5s to 0.3s and fast windup time reduced from 0.1s to 0.05s
    Sticky Bomb
    • Sticky Bomb can now be self cast again, but it deals 20% damage to yourself
    • Sticky Bomb radius reduced from 10m to 8m
    Grapple Arm
    • Grapple Arm now deals light melee damage (0.7 scaling)
    Full patch
  4. 1 change
    • Base health regen increased from 1.5 to 2.5
    Full patch
  5. 1 change
    Grapple Arm
    • Hook can now be canceled
    Full patch
  6. 15 changes
    Exploding Uppercut
    • Exploding Uppercut T3 no longer grants +100% Ammo
    • Exploding Uppercut T3 now also restores 20% of your Missing HP on enemy hero hit
    Sticky Bomb
    • Fixed some bugs with Sticky Bomb tooltip
    • Sticky Bomb stacks now diminish after 60 hits and 7 kills (rather than 100/10)
    • Sticky Bomb now drops on the ground and continues counting down when dispelled
    • Sticky Bomb can no longer be selfcast
    • Sticky Bomb T2 increased from +70 Damage to +75
    Hyperbeam
    • Hyperbeam duration reduced from 11s to 7s
    Sticky Bomb
    • Sticky Bomb on hit/kill spirit scaling reduced from 0.0025/0.015 to 0.002/0.012
    • Sticky Bomb T3 duration increased from 3s to 5s
    • Sticky Bomb T3 now grants +20% Fire Rate
    Uppercut
    • Uppercut T3 heal reduced from 20% Missing Health to 17%
    Sticky Bomb
    • Sticky Bomb fuse timer increased from 3.0 to 3.5
    • Sticky Bomb radius reduced from 12m to 10m
    • Sticky Bomb hit/kill spirit scaling reduced from 0.002/0.012 to 0.0015/0.01
    Full patch

2025

  1. 12 changes
    • Stamina increased from 2 to 3
    • Stamina regeneration cooldown increased from 4.55s to 6s
    • Bebop Health per boon increased from +46 to +52
    Sticky Bomb
    • Sticky Bomb base damage reduced from 100 to 75
    • Sticky Bomb T2 damage reduced from 63 to 60
    Sticky Bomb Spirit Scaling
    • Sticky Bomb Spirit Scaling increased from 1.1 to 1.5
    Sticky Bomb
    • Sticky Bomb per hero hit from 1.5% to 1% + 0.0025% Spirit Scaling
    • Sticky Bomb per hero kill from 4% to 2.5% + 0.015% Spirit Scaling
    • Stamina regeneration cooldown improved from 6s to 5.5s
    Sticky Bomb
    • Sticky Bomb stacks now count for half for each stack after a certain threshold (100 on hit and 10 on kill)
    • Sticky Bomb base damage increased from 70 to 80
    • Sticky Bomb T2 increased from +60 to +70
    Full patch
  2. 6 changes
    • Health growth reduced from 54 to 46
    Exploding Uppercut
    • Exploding Uppercut cooldown increased from 19s to 22s
    • Exploding Uppercut spirit scaling increased from 0.49 to 0.6
    Sticky Bomb
    • Sticky Bomb T3 changed from "On Attach: -30% Outgoing Damage for 5s" to "On Cast: +5 m/s for 3s". Multiple instances stack independently.
    Hyperbeam DPS
    • Hyperbeam DPS reduced from 190 to 160
    Hyperbeam
    • Hyperbeam T2 increased from +90 to +120
    Full patch
  3. 5 changes
    • Weapon Range growth per boon increased from 1.2 to 1.5
    • Bullet damage growth per boon increased from 0.13 to 0.14
    Exploding Uppercut
    • Exploding Uppercut cooldown reduced from 21s to 19s
    • Exploding Uppercut T1 increased from -10.5s to -11s
    Hyperbeam
    • Hyperbeam cooldown reduced from 120s to 105s
    Full patch
  4. 6 changes
    • No longer has +10% Base Bullet Resistance
    • Now has +0.3% Bullet Resistance per Boon
    Exploding Uppercut
    • Exploding Uppercut T2 reduced from +50% Weapon Damage to +40%
    • Exploding Uppercut T2 duration reduced from 12s to 9s
    Grapple Arm
    • Grapple Arm T1 reduced from +25% Weapon Damage to +20%
    • Grapple Arm T1 duration reduced from 10s to 6s
    Full patch
  5. 2 changes
    Hyperbeam
    • Hyperbeam cooldown reduced from 130s to 110s
    Grapple Arm
    • Fixed some issues with lag compensation and Hook
    Full patch
  6. 3 changes
    • Base stamina reduced from 3 to 2
    • Base regen reduced from 3 to 1.5
    • No longer gains +1% Spirit Resist Per Boon
    Full patch
  7. 1 change
    Exploding Uppercut
    • Uppercut air control lockout period reduced from 0.5s to 0.3s
    Full patch
  8. 4 changes
    Hook
    • Hook T1 reduced from 30% more weapon damage to 25%
    Exploding Uppercut
    • Exploding Uppercut T2 reduced from +60% weapon damage to +50%
    Sticky Bomb
    • Sticky Bomb damage reduced from 120 to 110
    • Sticky Bomb T2 reduced from +80 Damage to +75
    Full patch

2024

  1. 4 changes
    Uppercut
    • Uppercut now only locks enemies out of air control for a max of 0.5s (down from 1s)
    Hook
    • Hook now shows a hero icon when you connect with a target
    • Hook delay reduced when pulling allies
    • Hook T1 now also improves melee damage
    Full patch
  2. 3 changes
    Hyper Beam
    • Hyper Beam T3 reduced from 100/33% for Heroes/Creeps to 80%/25%
    Exploding Uppercut
    • Exploding Uppercut T2 bonus now applies to melee damage too
    Grapple Arm
    • Hook can now be canceled by allies with exit key (i.e. space bar, similar to existing Viscous Cube)
    Full patch
  3. 8 changes
    Sticky Bomb
    • Sticky Bomb damage gained per hero impact increased from 1% to 1.5%.
    • Sticky Bomb damage gained per hero kill reduced from 5% to 4%.
    • Sticky Bomb T3 changed from Disarm to -30% Damage Penalty for 5s (similar to Inhibitor's debuff).
    • Sticky Bomb now calculates its damage at detonation time rather than cast time (affects item combinations).
    • Sticky Bomb now has 2x cast range when used on allies.
    Hook
    • Hook damage reduced from 40 to 10.
    • Hook damage now has spirit scaling of 2x.
    Hyper Beam
    • Hyper Beam now goes on cooldown for 3 seconds when canceled during precast.
    Full patch
  4. 1 change
    Sticky Bomb
    • Sticky Bomb now gains 1% stack on attach (still gains 5% on target death)
    Full patch
  5. 6 changes
    Sticky Bomb
    • Sticky Bomb stacks no longer decrease on death
    • Sticky Bomb now gives stacks based on dying heroes hurt by Sticky Bomb damage with a 12 second buffer (previously anyone hit by the bomb would automatically grant stacks)
    • Sticky Bomb damage per stack increased from 3% to 5%
    • Sticky Bomb spirit power damage scaling increased from 0.9 to 1.2
    • Sticky Bomb T1 improved from -7.5s to -8s
    • Sticky Bomb cooldown reduced from 19s to 18s
    Full patch
  6. 5 changes
    • Bullet damage growth increased from 0.29 to 0.33
    • No longer gains 1% Bullet Resist per boon
    • Now gains 1% Spirit Resist per boon
    Sticky Bomb
    • Sticky Bomb now loses 20% of your stacks on death (rounds up)
    Hook
    • Hook now returns troopers 75% faster than normal
    Full patch
  7. 7 changes
    Sticky Bomb
    • Sticky Bomb no longer has a cap (was 15 stacks)
    • Sticky Bomb scaling per hero reduced from 4% to 3% (previous uncapped was 2.5%)
    • Sticky Bomb still loses 2 stacks on death
    Grapple Arm
    • Fixed some hook bugs causing it to sometimes not grab heroes near cover but still in collision range
    • Hook collision against troopers reduced to 12 (default is 33)
    Hook
    • Hook no longer kills troopers (so you can bomb/uppercut/melee them)
    Hyper Beam
    • Hyper Beam duration increased from 10s to 11s
    Full patch
  8. 10 changes
    Sticky Bomb
    • Sticky Bomb growth increased from 2.5% to 4% per stack
    • Sticky Bomb now loses 2 stacks on death
    • Sticky Bomb now has 15 max stacks
    Hook
    • Hook range increased from 25m to 30m
    • Hook now also hits enemy troopers, killing them instantly
    Grapple Arm
    • Fixed some cases where Hook would grab players from around corners
    Hyper Beam
    • Hyper Beam movement slow reduced from 30% to 25%
    • Hyper Beam duration no longer scales with Spirit Power
    • Hyper Beam duration increased from 8s to 10s
    Uppercut
    • Uppercut now applies a 15% Fire Rate slow in the landing radius for 5s. Scales with Spirit Power (0.2)
    Full patch
  9. 2 changes
    Hook
    • Hook range reduced from 30m to 25m
    Hyper Beam
    • Hyper Beam duration spirit scaling reduced from 0.08 to 0.06
    Full patch
  10. 6 changes
    Hyper Beam
    • Hyper Beam cooldown increased from 117 to 130
    • Hyper Beam T1 reduced from -38s to -30s
    • Hyper Beam end radius reduced from 5m to 4m
    • Hyper Beam slow reduced from 40% to 30%
    Hyper Beam DPS
    • Hyper Beam DPS reduced from 220 to 205
    • Hyper Beam DPS spirit scaling reduced from 3 to 2.7
    Full patch
  11. 5 changes
    Uppercut
    • Uppercut no longer roots your hero during cast time
    Can
    • Can now keep firing if he jumps and his laser is already warmed up
    Grapple Arm
    • Reverted recent change to make hook have an alternate cast mode to pierce through allies/enemies
    Hook
    • Hook range reduced from 35m to 30m
    Hyper Beam
    • Hyper Beam now does splash damage around a 5m area the beam connects to on the ground (can be used to fish heroes out of cover in some areas)
    Full patch
  12. 3 changes
    • Gun range increased from 30m to 32m
    Hook
    • Hook now only targets enemies when used by default. If you use with alt cast (middle mouse) it will be ally only mode.
    Hyper Beam
    • Hyper Beam can now be canceled by using Parry
    Full patch
  13. 18 changes
    • Gun range reduced from 50m to 30m + 2.5m/boon (max of 58m)
    • Speed while shooting increased from 55% to 70%
    • Base regen increased from 2.5 to 3
    • Base Bullet Resist increased from 0% to 10%
    • Bullet Resist per boon reduced from 2.5% to 1.6% (same overall bullet resist at max)
    Hook
    • Hook range reduced from 40m to 35m
    • Hook T2 increased from +25m to +30m
    Exploding Uppercut
    • Exploding Uppercut now has a slight angle limitation to prevent straight-up direction
    • Exploding Uppercut radius increased from 10m to 14m
    • Exploding Uppercut T1 increased from -10s Cooldown to -11s
    Grapple Arm
    • Fixed hooking through veils sometimes not working
    Sticky Bomb
    • Sticky Bomb radius increased from 10m to 12m
    • Sticky Bomb can now be cast on self using alt cast hotkey
    Hyper Beam
    • Hyper Beam T2 reduced from +140 to +100
    • Hyper Beam spirit scaling increased from 2.4 to 3.0
    • Hyper Beam turn rate improved by 10%
    • Hyper Beam nearby radius increased from 4.5m to 5m
    • Hyper Beam nearby damage now does 25% less than the full amount
    Full patch
  14. 4 changes
    • Bullet Resistance growth per boon increased from 2% to 2.5%
    Sticky Bomb
    • Sticky Bomb now prioritizes enemies over allies
    Hyper Beam
    • Hyper Beam duration now scales with Spirit (0.08)
    • Hyper Beam spirit scaling increased from 2.2 to 2.4
    Full patch
  15. 9 changes
    • Base HP regen increased from 1 to 2.5
    • No longer has 24% base bullet resistance
    • Now gains +2% Bullet Resistance per boon (happens 11 times)
    Hook
    • Hook speed reduced from 3000 to 2850
    Exploding Uppercut
    • Uppercut horizontal distance knockback on enemy heroes is reduced from 25m to 20m
    • Fixed enemies being able to use heavy melee to cancel Uppercut's momentum
    Hyperbeam
    • Hyperbeam is now very wide in the area right in front of the hero, then narrows into the current size a few meters away
    Hyperbeam Spirit Power
    • Hyperbeam Spirit Power damage scaling increased from 1.96 to 2.2
    Hyperbeam
    • Hyperbeam T2 increased from +120 to +140
    Full patch
  16. 2 changes
    • Base HP regen reduced from 2 to 1
    Hyper Beam
    • Hyper Beam cast range increased from 60m to 70m
    Full patch
  17. 2 changes
    Grapple Arm
    • Hook hitbox reduced from 36 inches to 33
    Hyper Beam
    • Hyper Beam cooldown increased from 100s to 110s
    Full patch
  18. 5 changes
    Sticky Bomb
    • Sticky Bomb base damage reduced from 130 to 120
    Grapple Arm
    • Hook grab radius reduced from 40 inches to 36
    Hyper Beam
    • Hyper Beam movement and dash slow increased from 30% to 40%
    Hyper Beam DPS
    • Hyper Beam DPS increased from 210 to 220
    Hyper Beam
    • Hyper Beam tracking speed increased by 10%
    Full patch
  19. 1 change
    Hyper Beam
    • Hyper Beam slow now affects stamina dashes
    Full patch
  20. 2 changes
    Hyperbeam
    • Hyperbeam width increased from 2.7m to 2.9m
    • Base bullet armor increased from 20% to 24%
    Full patch
  21. 3 changes
    Sticky Bomb
    • Sticky Bomb T3 changed from Silence to Disarm
    Grapple Arm
    • Improved Hook hitbox detection to not grab targets that are behind cover
    Hyperbeam
    • Hyperbeam width increased from 2.5m to 2.7m
    Full patch
  22. 3 changes
    Sticky Bomb
    • Sticky Bomb T3 now applies the silence on cast instead of detonation
    • Sticky Bomb T3 silence duration reduced from 5s to 3.5s
    • Sticky Bomb now uses a new instant cast mechanism. When you are in range there is a valid target indicator.
    Full patch
  23. 7 changes
    • No longer has an innate +15% Spirit Resist
    • Now has innate +20% Bullet Resist
    Hook
    • Hook cooldown reduced from 27s to 22s
    • Hook T3 reduced from -15s to -12s Cooldown
    Hook Speed
    • Hook Speed increased from 2700 to 3000
    Hook Return Speed
    • Hook Return Speed increased from 1800 to 2200
    Hyper Beam DPS
    • Hyper Beam DPS increased from 180 to 210
    Full patch
  24. 1 change
    • Weapon no longer has horizontal/vertical recoil
    Full patch