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patch ID:50599

December 6th, 2024

YO
By Yoshi at
22 heroes 44 items

General Changes

  • Added a new hero, Raven, to Hero Labs
  • Added park theming to purple lane
  • Added park backdrop to park side of map
  • Updated tree models to new visual style and added player collision to canopies
  • For each player on the main leaderboard, you can see their top 3 heroes as well as their overall skill rating
  • Moved the post-game survey to the final score screen
  • Added text box field to the post-game survey
  • Muting a player now also silences map drawing, pings, and chatwheel messages
  • Various rendering performance improvements on map assets
  • Added two new setting options "Force English Hero Names" and "Force English Item Names", which will display those values in English regardless of your chosen language
  • Added Toggle Crouch as a new keybind
  • Added a new setting option: "Additional Build Search Language", which lets you select a language to search for when requesting builds in addition to the current display language of the client.
  • Fixed shop search not working in the shop when opened from Resources
  • Revisions to melee parry effect and removal of the parry fail effect to make parries more clear
  • Tweaked falloff range and toned down bass frequencies of hotel music
  • Added Pocket Barrage cast delay sound
  • Updated Pocket Enchanted Satchel cast sound
  • Passive cooldown indicator now shows when the item is off cooldown instead of 1 second before
  • Fixed invulnerable-to-debuff sound effect playing at wrong times
  • Fixed melee damage audio playing despite no damage dealt
  • Fixed rejuv collect sound playing from wrong location in hero sandbox
  • Updated parry cast and parry success sounds
  • Mirage now has custom animations for most of his core movement
  • Fixed being able to wall jump off of the same surface multiple times
  • Fixed the Damage Report UI clipping into the shop in Sandbox mode
  • Fixed shop showing with a broken build tab if you had previously navigated to the hero builds, then opened it from Resources
  • Fixed clicking on minimap not taking you to that location as a spectator
  • Fade rooftop antenna ambient effects so that they are not visible at a distance
  • Visual revisions to Quantum entanglement effect
  • Reverted recent updates to Shiv run animations
  • Increased volume and adjusted the mix of sounds for firing while disarmed and using abilities while silenced
  • Lash's Flog impact sound adjusted for better feedback for attacking player
  • Fixed bug preventing purchase sound from playing when buying/quickbuying Active or Imbued items
  • Visual updates to Mirage muzzle flash and tracers
  • Updated Bullet Flurry tracers to be spirit-based
  • Fixed Bebop's bomb damage growth not being reflected in the tooltip
  • Fixed Grey Talon's spirit power growth from his ult not being reflected in the shop
  • Fix to Yamato Shadow Transformation visuals when duration is extended after killing an enemy
  • Fixed some item sounds playing on caster instead of target
  • Updated Krill VO - largely remastering pass, but some new content
  • Updated Ivy VO - largely remastering pass, but also fixed some lines with Spanish pronunciation issues
  • Fixed a regression where Kelvin referenced Grey Talon incorrectly
  • Updated Divine Barrier cast sound
  • Added Telemetry HUD options to the settings menu. The Telemetry HUD is an in-game HUD which can be used to monitor the frame rate and network conditions. The Telemetry HUD can be enabled under Settings > Game. More information on the HUD can be found here: https://help.steampowered.com/en/faqs/view/5E6F-5B36-5485-F6B9
  • Added new Learn to Play tutorial images in collaboration with Toastyghostey (https://www.instagram.com/toastyghostey/)
  • Steam Input Support:
  • Added support for new Crouch Toggle button
  • Added 3 new Official Control Schemes: { Standard | Gyro | FlickStick }. Thanks to @FlickStickVids for consultation.
  • Added versioning system to Configs, so that outdated configs are unloaded
  • Added an Extra Competitive option to allow players to control what type of players are placed on their team. If you prefer to play with higher levels of coordination, communication, and competitiveness, then you can use this option to tell the matchmaker to build your team with like-minded allies. This option will sometimes be inactive in scenarios where the pool is very shallow (large portions of Eternus, off peak hours like 5am, extremely long queue, etc.), but otherwise in most normal scenarios the matchmaker will attempt to find you similar players.
  • The new Extra Competitive option, Incoming Chat, and Lane Preference (party only) settings are now collected within a 'Queue Options' button on the dashboard below the profile area
  • The recent change to increase party size allowed at the top MMR (from 2 to 3) reverted for Eternus and up, but maintained for Ascendant
  • The matchmaker will now try to prioritize each team having at least 2 frontliners when it has the option to do so
  • Ability Range stat now has diminishing stacking
  • Ability Duration stat now has diminishing stacking
  • Fire Rate now has a minimum final value of -50%
  • Heroes now have +0.5 Sprint
  • Sprint Boots reduced from +2 Sprint to +1.5
  • Enduring Speed reduced from +2 Sprint to +1.5
  • Carrying Urn now sets and limits your movespeed to a fixed 13 (this includes things like Ivy Air Drop). It no longer provides sprint. The speed cannot be reduced or increased.
  • Urn spawn point now alternates left and right starting with left, rather than being random
  • Shooting a trooper on a zipline now causes other troopers near it on the zipline to dismount as well
  • Flying over buildings no longer causes you to get zapped, only standing on the building does
  • Patron HP reduced from 10k to 7.5k
  • Downed Patron HP reduced from 18k to 13.5k
  • Patron HP grows by 250/Min starting 20 min
  • Downed Patron HP grows by 450/Min starting 20 min (overall, these are -25% HP at 20 min, 0% at 30 min, and +25% at 40 min)
  • Added a tick based souls system that gives the bottom two net worth players on the team a small amount of souls per second. The amount of souls available to distribute to the bottom two players is based on the souls gathered by your team (2% and 1%). This occurs after the laning phase.
  • Added new limiting function for the soul orb duplication abuses during the laning phase. You shouldn't experience any real difference in normal gameplay:
  • Reverted a few changes recently related to soul duplication issues
  • Reverted: - Guardians now deal 25% more damage to troopers
  • Reverted: - Guardians now take 25% more damage from troopers/players
  • Reverted: - Range to be considered for souls reduced by 5m
  • Reverted: - Troopers now do 20% more damage to each other
  • Basic Magazine: Weapon Damage reduced from 15% to 12%
  • High-Velocity Mag: Weapon Damage reduced from 13% to 11%
  • Hollow Point Ward: Threshold increased from 60% to 65%
  • Hollow Point Ward: Weapon Damage reduced from 22% to 20%
  • Spellslinger Headshots: Proc bonus changed from 3% Spirit Power to 3% Spirit Amp
  • Enchanter's Barrier: Cooldown reduction reduced from 8% to 6%
  • Return Fire no longer has +9 Spirit Power
  • Return Fire now has +3 HP Regen
  • Return Fire now has +10% Ammo
  • Debuff Remover: Buff duration increased from 4s to 5s
  • Debuff Remover: Heal on active increased from 10% Max HP to 300 HP
  • Withering Whip: Duration increased from 4.5s to 5s
  • Withering Whip: Bullet Resist reduced from -11% to -12%
  • Silence Glyph: Now pierces through all enemies in the path
  • Silence Glyph: Projectile and collision size increased by 40%

Hero Changes

Abrams patch history

Abrams

  • Bullet Damage decreased from 4.68 to 4.5

Siphon Life change history

Siphon Life

  • Spirit Siphon spirit scaling increased from 0.5 to 0.65

Bebop patch history

Bebop

Uppercut

  • Uppercut now only locks enemies out of air control for a max of 0.5s (down from 1s)

Hook

  • Hook now shows a hero icon when you connect with a target
  • Hook delay reduced when pulling allies
  • Hook T1 now also improves melee damage

Dynamo patch history

Dynamo

Quantum Entanglement change history

Quantum Entanglement

  • Fixed Quantum Entanglement not deselecting if you get silenced while targeting

Kinetic Pulse change history

Kinetic Pulse

  • Kinetic Pulse T2 now affects melee damage too

Rejuvenating Aurora change history

Rejuvenating Aurora

  • Fixed Magic Carpet + Dynamo heal interaction

Singularity change history

Singularity

  • Singularity cooldown increased from 191s to 215s
  • Singularity now deals half damage to objectives
  • Singularity fixed tooltip referencing knock-up that it doesn't do

Grey Talon patch history

Grey Talon

Spirit Snare change history

Spirit Snare

  • Immobilizing Trap renamed to Spirit Snare
  • Spirit Snare now applies a Curse debuff for 1.75s to all enemies in the radius when it triggers instead of a tether
  • Spirit Snare T2 no longer increases slow by 1s
  • Spirit Snare T2 now increases Curse debuff by 0.5s

Charged Shot change history

Charged Shot

  • You can now shoot Charged Shot onto Spirit Snare center to trigger it to detonate immediately in a 30% increased radius
  • Charged Shot can now secure orbs

Haze patch history

Haze

Smoke Bomb change history

Smoke Bomb

  • Smoke Bomb T1 Sprint reduced from +6 to +5
  • Smoke Bomb T3 charge time reduced from 10s to 7s

Fixation change history

Fixation

  • Fixed Fixation not working correctly with debuff resist
  • Fixation T3 reduced from 0.15 to 0.12

Sleep Dagger change history

Sleep Dagger

  • Sleep state no longer disables the target. It instead allows them to move at 2 m/s and be unable to take any other action (including stamina, mantle, parry etc). The target still wakes up on damage.
  • Sleep dagger now takes effect immediately, rather than after a brief delay
  • Fixed creeps sometimes attacking and waking on sleeping targets

Bullet Dance change history

Bullet Dance

  • Bullet Dance cooldown increased from 138s to 150s
  • Bullet Dance T1 reduced from +7 to +6 Spirit Damage
  • Bullet Dance T2 increased from -38s to -40s
  • Bullet Dance fixed an issue causing the game to freeze for the duration of the ult channel

Infernus patch history

Infernus

Flame Dash change history

Flame Dash

  • Flame Dash cooldown reduced from 40s to 35s
  • Flame Dash T3 changed from -19s CD to -15s
  • Flame Dash T3 now also makes the ability charged (15s charge time)

Afterburn change history

Afterburn

  • Afterburn spirit scaling increased from 0.5 to 0.6

Ivy patch history

Ivy

  • Melee damage and growth reduced by 15%
  • Starting Health reduced from 550 to 525

Kudzu Connection change history

Kudzu Connection

  • Watcher's Covenant fixed to replicate healing even when you are full

Watcher's Covenant

  • Watcher's Covenant now initially locks onto the target in your facing direction if there is one

Stone Form change history

Stone Form

  • Stone Form now shows the Ivy player a visible radius indicator for where your hero will hit

Kudzu Bomb

  • Kudzu Bomb now grows on the ground if it hits geo instead of floating in the air

Air Drop change history

Air Drop

  • Air Drop damage reduced from 150 to 125
  • Fixed Phantom Strike not grounding Ivy when using Air Drop
  • Air Drop now lets you choose to significantly reduce your initial upward momentum by holding the fly key down while casting the ability

Kelvin patch history

Kelvin

  • Fixed some issues with being unable to shoot over half-height cover

Frost Grenade change history

Frost Grenade

  • Frost Grenade now also reduces Stamina Regeneration during the slow duration

Frozen Shelter change history

Frozen Shelter

  • Frozen Shelter now created on key up. While the key is down an outline of the area will be shown
  • Frozen Shelter cooldown increased from 127s to 130s
  • Frozen Shelter T2 increased from -38s to -40s

Lady Geist patch history

Lady Geist

Malice change history

Malice

  • Malice can now secure orbs

Soul Exchange change history

Soul Exchange

  • Soul Exchange T2 changed from "-10% Min Health" to "On cast +40% Fire Rate for 8s"
  • Soul Exchange T3 changed from "On cast, +40% Fire Rate and +40% Spirit Resist for 8s" to "Silences enemies in 15m radius for 3s"

Life Drain change history

Life Drain

  • Life Drain duration increased from 2s to 2.5s
  • Life Drain T3 changed from "Enemy is Silenced while being Life Drained" to "Ability becomes charged and grants +1 Charge". You can cast multiple Life Drains at the same time on different targets, no Charge Time.

Lash patch history

Lash

Ground Strike change history

Ground Strike

  • Ground Strike T1 improved from -9.5s Cooldown to -10s

Death Slam change history

Death Slam

  • Death Slam cooldown increased from 137s to 140s
  • Death Slam channel time increased from 2s to 2.3s

Death Slam Impact

  • Death Slam Impact radius increased from 5m to 6m
  • Death Slam cone angle increased from 75 to 85
  • Death Slam cast range increased from 18m to 20m

Death Slam change history

Death Slam

  • Death Slam T2 changed from +100 damage to -30s Cooldown
  • Death Slam T3 changed from -56s Cooldown to Impact Area Stuns for 1s
  • Death Slam fixed a rendering issue that could lead to crashes, especially in tight spaces like Mid Boss arena

McGinnis patch history

McGinnis

Mini Turret change history

Mini Turret

  • Mini Turrets HP gain per boon increased from 20 to 30

Mini Turrets

  • Mini Turrets no longer limit the damage they take to 33% of HP per second
  • Mini Turrets now have a minimum lifetime of 4s. If they are killed during this time, they will be marked for death regardless of what happens during that time. There will be a visual indication that they are malfunctioning/dying.

Mini Turrets Fire Rate

  • Mini Turrets Fire Rate reduced by 20%

Mirage patch history

Mirage

Fire Scarabs change history

Fire Scarabs

  • Fire Scarabs now applies its drain over 4s instead of frontloaded
  • Fire Scarabs no longer restricts you from hitting the same target (debuff duration refreshes)
  • Fire Scarabs launch window increased from 5s to 8s (can be extended by duration extender)

Traveler change history

Traveler

  • Traveler now allows you to rotate the camera
  • Traveler T2 changed from "-56 Cooldown" to "Grants Ally Traveler Benefits" (if cast on an enemy, it'll give the bonus to the closest ally hero within 30m)

Mo & Krill patch history

Mo & Krill

Burrow change history

Burrow

  • Burrow is no longer affected by Shoulder Charge

Spectral Wall

Spectral Wall

  • Spectral Wall no longer hits you while you are Burrowed

Scorn change history

Scorn

  • Scorn now heals you instantly rather than over 1s

Combo change history

Combo

  • Combo health gain tooltip clarified

Paradox patch history

Paradox

Time Wall Time Stop

  • Time Wall Time Stop duration reduced from 0.6s to 0.5s

Kinetic Carbine Max Stop

  • Kinetic Carbine Max Stop duration reduced from 0.5s to 0.4s

Kinetic Carbine change history

Kinetic Carbine

  • Kinetic Carbine T1 reduced from +0.5s to +0.4s

Pocket patch history

Pocket

  • Health growth reduced from 31 to 27

Enchanter's Satchel change history

Enchanter's Satchel

  • Enchanter's Satchel T1 increased from -4.75s to -5s

Enchanter's Satchel Escape Duration

  • Enchanter's Satchel Escape Duration reduced from 2s to 1.5s

Enchanter's Satchel change history

Enchanter's Satchel

  • Enchanter's Satchel T3 now also increases Escape Duration by +0.5s

Flying Cloak change history

Flying Cloak

  • Flying Cloak duration increased from 3.2 to 3.4s (slower speed, same overall distance)

Affliction change history

Affliction

  • Affliction now immediately deals 18% of Current HP on application

Affliction DPS

  • Affliction DPS reduced from 27 to 12

Affliction DPS Spirit Power

  • Affliction DPS Spirit Power scaling reduced from 0.3 to 0.22

Affliction change history

Affliction

  • Affliction radius reduced from 14m to 9m
  • Affliction T3 reduced from +27 DPS to +15 DPS
  • Affliction T3 now also increases range by +5m and increases initial damage by 5%

Seven patch history

Seven

Storm Cloud change history

Storm Cloud

  • Storm Cloud now grants you a secondary ability Lightning Strike. It is a one time use AoE ability. You can target anywhere in your ultimate range, after a 2s delay it releases a vertical lightning strike onto a 6m area, knocking enemies away from that radius (6m knockback) and dealing 150 Damage (1.5 spirit scaling). There is a visual indicator for enemies that that area is about to be hit.

Storm Cloud DPS

  • Storm Cloud DPS reduced from 125 to 110

Storm Cloud change history

Storm Cloud

  • Storm Cloud T3 now also allows you to float around at 2.5m/s speed

Shiv patch history

Shiv

Killing Blow change history

Killing Blow

  • Fixed some targeting issues with Killing Blow

Vindicta patch history

Vindicta

  • Health reduced from 550 to 525

Crow Familiar change history

Crow Familiar

  • Crow Familiar projectile speed increased from 3500 to 4750

Stake change history

Stake

  • Stake cooldown reduced from 42s to 40s
  • Stake T2 increased from -19s Cooldown to -20s
  • Stake T3 reduced from +0.75s to 0.5s
  • Stake T3 now also increases capture radius by +2m

Assassinate change history

Assassinate

  • Assassinate time between charges increased from 1.6s to 2s
  • Assassinate base damage reduced from 130 to 120
  • Assassinate T2 damage reduced from 140 to 130

Viscous patch history

Viscous

Puddle Punch change history

Puddle Punch

  • Fixed visual parry cooldown bug with Puddle Punch

The Cube change history

The Cube

  • The Cube cooldown reduced from 48s to 42s
  • The Cube cast range reduced from 30m to 26m

Puddle Punch change history

Puddle Punch

  • Puddle Punch radius increased from 4 to 4.5
  • Puddle Punch slow reduced from 20% to 15%
  • Puddle Punch T2 slow reduced from 20% to 15%
  • Puddle Punch T3 now also causes the Punch to become a heavy melee

Goo Ball change history

Goo Ball

  • Goo Ball damage Spirit Power scaling reduced from 1.3 to 1.1
  • Goo Ball damage T2 reduced from 120 to 90

Warden patch history

Warden

  • Fire Rate Spirit Power scaling reduced from 0.25 to 0.22

Last Stand change history

Last Stand

  • Last Stand Resistance reduced from 60% to 30%
  • Last Stand now only goes on cooldown for 20s when interrupted rather than full
  • Last Stand T2 now also reduces cooldown by 35s
  • Last Stand T3 changed from "-56s Cooldown" to "+50% Bullet and Spirit Resistance During Channel and +2.5s Duration"

Wraith patch history

Wraith

  • Bullet damage growth increased 0.37 to 0.39

Full Auto change history

Full Auto

  • Full Auto T2 Spirit Damage Per Bullet now has default 0.05 Spirit Power scaling
  • Full Auto T3 reduces the improved Spirit Power scaling from 0.1 to 0.05
  • Full Auto T3 changed from 30% Bullet Lifesteal to 20% Bullet and Spirit Lifesteal

Telekinesis change history

Telekinesis

  • Telekinesis cast time reduced from 0.7s to 0.4s
  • Telekinesis projectile speed increased from 650 to 750
  • Telekinesis now briefly lifts the enemy and then slams them to the ground and leaves the target with 2.5s of silence and disarm
  • Telekinesis T2 duration now applies to the silence and disarm, increased to +0.75s
  • Telekinesis T3 now causes the projectile to bounce to another nearby hero within 20m

Yamato patch history

Yamato

Flying Strike

  • Flying Strike T3 now also lets you grapple to ally heroes

Shadow Transformation change history

Shadow Transformation

  • Shadow Transformation cast time reduced from 2s to 1.5s
  • Shadow Transformation no longer has a 0.6s post cast time
  • Shadow Transformation T3 now also increases Resist by 15%

Item Changes

Active Reload patch history

Active Reload

  • Ammo increased from 18% to 24%

Alchemical Fire patch history

Alchemical Fire

  • Spirit Power reduced from 11 to 7
  • Added alternate desaturated variant for friendly versions of this

Arcane Surge patch history

Arcane Surge

  • Ability range reduced from +20% to +18%
  • Ability duration reduced from +20% to +18
  • Spirit Power reduced from +20 to +18

Berserker patch history

Berserker

  • Now builds into Frenzy

Close Quarters patch history

Close Quarters

  • Weapon Damage reduced from 25% to 22%
  • Bullet Resist reduced from 5% to 4%

Crippling Headshot patch history

Crippling Headshot

  • The headshot debuff will now stack from different sources, diminishingly (24%, 12%, 6%, etc)

Decay patch history

Decay

  • Bleed damage increased from 1.4% to 1.5%

Diviner's Kevlar patch history

Diviner's Kevlar

  • Cooldown Reduction reduced from 12% to 10%
  • Ability Duration increased from 7% to 10%

Ethereal Shift patch history

Ethereal Shift

  • Allows you to float around slowly (2 m/s)

Extra Stamina patch history

Extra Stamina

  • Fire Rate reduced from 6% to 5%

Fleetfoot patch history

Fleetfoot

  • Cooldown increased from 19s to 20s

Frenzy patch history

Frenzy

  • Now builds from Berserker. Grants Berserker passive. Increases bonus per stack from 6% to 8%. Provides +12 ammo, 150 Bonus Health, +10% Bullet Resist. Stat bonuses when 50% below unchanged (4 m/s, 40% Fire Rate, 55% Bullet Resist, has 4s buffer memory)

Headshot Booster patch history

Headshot Booster

  • Cooldown increased from 7.5s to 8.5s

Healing Nova patch history

Healing Nova

  • Time to heal increased from 2s to 2.75s

Healing Rite patch history

Healing Rite

  • Health bonus reduced from +45 to +30

Infuser patch history

Infuser

  • Duration increased from 6s to 8s
  • No longer grants +50 Health
  • Now grants +70 Spirit Shield

Knockdown patch history

Knockdown

  • Stun duration reduced from 0.9 to 0.75
  • Stun now lasts 1s longer against airborne targets based on how high off the ground they are (up to 30m)

Leech patch history

Leech

  • No longer provides +12% Cooldown Reduction
  • Now upgrades from Healbane. Provides +60% Anti Healing for 8s on Spirit Damage dealt.

Lucky Shot patch history

Lucky Shot

  • Proc Chance reduced from 35% to 34%

Magic Carpet patch history

Magic Carpet

  • Duration increased from 7s to 8s

Majestic Leap patch history

Majestic Leap

  • No longer gets interrupted on slam down if you get shot

Melee Charge patch history

Melee Charge

  • Bonus Health reduced from +75 to +65

Metal Skin patch history

Metal Skin

  • Duration increased from 3.5s to 4s
  • Stamina movement distance reduced by 25%

Monster Rounds patch history

Monster Rounds

  • Weapon Damage vs NPC reduced from 30% to 26%

Mystic Reverb patch history

Mystic Reverb

  • Damage increased from 45% to 50%

Mystic Slow patch history

Mystic Slow

  • Duration increased from 2s to 2.5s

Point Blank patch history

Point Blank

  • Now provides +20% Melee Resistance

Rapid Recharge patch history

Rapid Recharge

  • Cooldown for charged abilities reduced from 30% to 25%

Rapid Rounds patch history

Rapid Rounds

  • Fire Rate reduced from 11% to 10%

Refresher patch history

Refresher

  • Cast delay increased from 0.3s to 0.6s

Rescue Beam patch history

Rescue Beam

  • Range reduced from 32m to 28m

Restorative Locket patch history

Restorative Locket

  • Cooldown reduced from 30s to 25s

Restorative Shot patch history

Restorative Shot

  • Weapon Damage reduced from 6% to 3%

Shadow Weave patch history

Shadow Weave

  • Spot radius increased from 22m to 26m

Sharpshooter patch history

Sharpshooter

  • Now reduces your Fire Rate by 10% and movespeed by 0.5
  • Weapon Damage increased from 20% to 30%
  • Far range Weapon Damage increased from +50% to +70%

Silencer patch history

Silencer

  • Buildup difficulty increased by 18%

Slowing Hex patch history

Slowing Hex

  • Cooldown increased from 26s to 28s

Spiritual Overflow patch history

Spiritual Overflow

  • Cooldown Reduction reduced from 15% to 12%

Suppressor patch history

Suppressor

  • Duration increased from 2s to 2.5s

Surge of Power patch history

Surge of Power

  • Fire Rate increased from 10% to 15%

Titanic Magazine patch history

Titanic Magazine

  • Melee Resistance increased from 25% to 30%

Toxic Bullets patch history

Toxic Bullets

  • Bleed damage increased from 2.5% to 2.75%

Unstoppable patch history

Unstoppable

  • Now has 20% Slow Resistance

Veil Walker patch history

Veil Walker

  • When shot while invisible, you will require 1s to go back invisible rather than 0.25s
  • Cooldown increased from 18s to 22s