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Troopers

This page tracks every patch note change to Troopers in Deadlock. The patch notes list 69 changes across 34 patches, from May 10th, 2024 to October 5th, 2026. Every change is listed below, newest first.

Archive details 34 patches · 69 changes

Each change is one line of the patch notes.

First recorded: .

Change History

2026

  1. Latest

    1 change
    • Fixed bugs that were causing troopers to walk too slowly in lane
    Full patch
  2. 1 change
    • Rift Troopers now have Melee Resistance (25%)
    Full patch
  3. 1 change
    • Parrying a trooper now stuns the trooper
    Full patch
  4. 2 changes
    • Medic trooper heal duration increased from 2s to 4s (same overall heal amount)
    • Medic Trooper heal increased from 12% missing hp to 13%
    Full patch
  5. 2 changes
    • Medic Trooper missing health percent heal reduced from 14% to 12%
    • Medic Trooper fixed regen growth per minute reduced from 3 to 2
    Full patch
  6. 2 changes
    • Medic Trooper missing health percent heal reduced from 16% to 14%
    • Medic Trooper fixed regen growth per minute reduced from 4 to 3
    Full patch
  7. 5 changes
    • Super troopers bonus DPS increased from +40% to +60% (the upgraded troopers when Shrine dies)
    • Middle Lane troopers now gets upgraded when either of the shrines die, rather than only when both die
    • Medic Troopers DPS grows by 3% per minute
    • Troopers now gain 7 HP regen when out of combat
    • Trooper wave interval increased from every 25s to every 20s starting at 35 minutes
    Full patch
  8. 4 changes
    • Troopers now have 20% Spirit Resist. During overtime they have an additional 20% Spirit Resist.
    • Trooper Spawn Rate from: 20/20/20/15/15 to 18/18/15/15/15
    • Trooper Overtime DPS bonus increased by 20%
    • Troopers now get stronger for the specific lane that the shrine died in, rather than only after both shrines died (when both die, middle lane also gets improved)
    Full patch

2025

  1. 5 changes
    • Trooper bounty reduced by 12%
    • Medic orbs regen on allied troopers is now applied over 8s instead of 2s
    • Medic Trooper HP increased from 260 to 350 (default trooper is 300)
    • Medic Trooper DPS vs other troopers increased from 35 to 45 (default trooper is 35)
    • Medic Troopers attack range vs troopers and players increased by +5m over the default
    Full patch
  2. 4 changes
    • Medic troopers no longer have a passive healing pulse ability
    • Trooper bounty values increased by 10%
    • After 35 minutes all troopers gain +50% HP.
    • Added new trooper anti-stuck behavior to fix some places where you can move a trooper to get them stuck.
    Full patch
  3. Major

    5 changes
    • After 20 minutes, trooper spawn time is reduced from 30s to 25s
    • Trooper bounty growth reduced from 1.5 to 1.2
    • Trooper ally split updated from 100/65/30/20/15/11% to 100/65/28/15/12/8%
    • Trooper: Walk speed increased from 6.1 to 6.3
    • Trooper: Run speed increased from 11 to 13
    Full patch
  4. 1 change
    • Trooper bounty growth per minute increased from 1 to 1.5
    Full patch
  5. 1 change
    • Troopers will now only flinch from player damage if it is a headshot while the trooper is busy running.
    Full patch
  6. 1 change
    • Troopers now gain 50% resistance when they are in near the base (this has been 30% the past few days)
    Full patch
  7. Major

    · 1 change
    • Base trooper bounty reduced from 144 to 132
    Full patch
  8. 4 changes
    • Players can no longer Parry troopers
    • Melee troopers will no longer see and follow players around corners and through veils
    • Smoothed out trooper navigation in some spots of the map where they need to drop down
    • Fixed a bug where troopers would rapidly change targets when multiple enemies are in range
    Full patch

2024

  1. Major

    1 change
    • Reverted: - Troopers now do 20% more damage to each other
    Full patch
  2. 1 change
    • Troopers now do 20% more damage to each other
    Full patch
  3. Major

    2 changes
    • Troopers no longer increase their bounty by 20% at 8 minutes.
    • Troopers Spirit resist goes to 30% instead of 40% at 25 minutes.
    Full patch
  4. Major

    3 changes
    • Troopers now gain +40% Spirit Resist gradually over 25 minutes, goes to 70% at 50 minutes
    • Medic Trooper heal now has 2 charges; time between casts is 6s [does not consume a charge when healing other troopers, mainly affects waves pushing on their own]
    • Medic Trooper heal cooldown increased from 6s to 35s
    Full patch
  5. Major

    1 change
    • Trooper spawn/bounty lane end time changed from 10 min to 8 min
    Full patch
  6. Major

    2 changes
    • Trooper share radius reduced (from allied hero to allied hero 50m->40m, from orb to allied hero 40m->35m)
    • Reverted recent creep sharing duplication changes (back to how it was over a week ago, we want to see if it's still an issue with the other changes in this patch)
    Full patch
  7. 1 change
    • Fixed troopers sometimes not dying after doing their death flash state
    Full patch
  8. 1 change
    • Melee trooper hitbox improved
    Full patch
  9. 1 change
    • Fixed Candle Troopers sometimes instantly disappearing on death rather than going into their death flash state
    Full patch
  10. 1 change
    • Each trooper you shoot at will now consider you a higher priority than Guardians/Walkers; that trooper will stop shooting the Guardians/Walkers and consider you its target for a few seconds
    Full patch
  11. 2 changes
    • Troopers now deal 25% less damage to other troopers
    • Troopers spawn rate before 10 minutes is now the same as after 10 minutes (30s->25s)
    Full patch
  12. 1 change
    • Creep waves now land at their lane destinations at the same time as each other
    Full patch
  13. 1 change
    • There is no longer a reinforcement trooper wave after Guardians and Walkers die
    Full patch
  14. 2 changes
    • Post lane medic troopers will heal other troopers if a hero within range is full hp
    • Post lane medic troopers' hero heal increased from 40 to 80
    Full patch
  15. 1 change
    • Candle trooper health bars now stick around at 1% when they are in self destruct mode to make it more clear they can still be shot
    Full patch
  16. 2 changes
    • Starting at 15 minutes, one melee Trooper per wave will spawn with 1.75x health
    • Medic Trooper health increased from 240 to 260
    Full patch
  17. 2 changes
    • Troopers run speed increased from 10 m/s to 11 m/s
    • Medic Trooper health increased from 200 to 240
    Full patch
  18. 4 changes
    • Sandbox mode now has troopers spawning on the left side
    • Medic Troopers no longer use their heal on troopers if there is a hero within 30m
    • Troopers run speed increased from 9.1 m/s to 10 m/s
    • Troopers DPS vs Patrons reduced from 110 DPS to 80 DPS
    Full patch