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Troopers
This page tracks every patch note change to Troopers in Deadlock. The patch notes list 69 changes across 34 patches, from May 10th, 2024 to October 5th, 2026. Every change is listed below, newest first.
Archive details 34 patches · 69 changes
Each change is one line of the patch notes.
First recorded: .
Change History
2026
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- Super troopers bonus DPS increased from +40% to +60% (the upgraded troopers when Shrine dies)
- Middle Lane troopers now gets upgraded when either of the shrines die, rather than only when both die
- Medic Troopers DPS grows by 3% per minute
- Troopers now gain 7 HP regen when out of combat
- Trooper wave interval increased from every 25s to every 20s starting at 35 minutes
- Full patch
- Troopers now have 20% Spirit Resist. During overtime they have an additional 20% Spirit Resist.
- Trooper Spawn Rate from: 20/20/20/15/15 to 18/18/15/15/15
- Trooper Overtime DPS bonus increased by 20%
- Troopers now get stronger for the specific lane that the shrine died in, rather than only after both shrines died (when both die, middle lane also gets improved)
2025
- Full patch
- Trooper bounty reduced by 12%
- Medic orbs regen on allied troopers is now applied over 8s instead of 2s
- Medic Trooper HP increased from 260 to 350 (default trooper is 300)
- Medic Trooper DPS vs other troopers increased from 35 to 45 (default trooper is 35)
- Medic Troopers attack range vs troopers and players increased by +5m over the default
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2024
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- Troopers now gain +40% Spirit Resist gradually over 25 minutes, goes to 70% at 50 minutes
- Medic Trooper heal now has 2 charges; time between casts is 6s [does not consume a charge when healing other troopers, mainly affects waves pushing on their own]
- Medic Trooper heal cooldown increased from 6s to 35s
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