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Grey Talon

Charged Shot

Grey Talon ability

Last changed

16 patches· 24 changes Archive details

First recorded: .

Ability descriptions

Charged Shot
Charge up a powerful shot that pierces through enemies. Hold Ability 1 or to hold the shot.
Rain of Arrows
Launches you high in the air, allowing you to glide slowly. While airborne, you gain Weapon Damage and multishot on your weapon. for reduced jump height. Press Jump / mantle to cancel the glide.
Spirit Snare
Throw out a trap that begins to arm itself. Once armed, the trap will trigger when an enemy enters its radius, applying Curse and Movement Slow that interrupts, Silences, Disarms, and prevents item usage. Hit the trap with a Charged Shot to detonate early with increased radius.
Guided Owl
After 1.5s cast time, launch a spirit owl that you control and which explodes on impact, damaging and stunning enemies. Hold [W] to accelerate the owl. Press Jump / mantle to release control. Gain permanent Spirit Power for each enemy hero killed with Guided Owl.

Other abilities

Change History

16 patches

2026 1 patch

  1. Charged Shot
    • Charged Shot channeling move speed increased from 1.3m to 1.5m
    Full patch

2025 2 patches

  1. Charged Shot
    • Charged Shot spirit scaling reduced from 1.11 to 1.0
    • Charged Shot T3 spirit scaling reduced from 1.11 to 1.0
    Full patch
  2. Charged Shot
    • Charged Shot damage reduced from 100 to 90
    • Charged Shot spirit scaling reduced from 1.6 to 1.2
    • Charged Shot T3 spirit scaling increased from +0.9 to +1.3
    Full patch

2024 13 patches

  1. Charged Shot
    • You can now shoot Charged Shot onto Spirit Snare center to trigger it to detonate immediately in a 30% increased radius
    • Charged Shot can now secure orbs
    Full patch
  2. Charged Shot
    • Charged Shot hitbox size reduced by 20%.
    Full patch
  3. Charged Shot
    • Fixed issues with Charged Shot hitting targets behind walls
    Full patch
  4. Charged Shot
    • Charged Shot collision size reduced by 8%
    • Charged Shot base damage reduced from 105 to 100
    • Charged Shot T2 reduced from +70 to +65
    Full patch
  5. Charged Shot
    • Charged Shot collision radius reduced by 10%
    Full patch
  6. Charged Shot
    • Charged Shot collision size reduced by 10%
    Full patch
  7. 2 changes
    Charged Shot
    • Charged Shot damage reduced from 115 to 105
    • Charged Shot spirit scaling increased from 1.3 to 1.6
    Full patch
  8. Charged Shot
    • Fixed Charged Shot not piercing if it collides with a Mini Turret
    Full patch
  9. Charged Shot
    • Fixed Charged Shot being evaded by Haze's Bullet Dance
    Full patch
  10. Charge Shot
    • Charge Shot spirit scaling improved from 1 to 1.3
    Full patch
  11. Charged Shot
    • Charged Shot cooldown reduced from 18s to 16s
    Full patch
  12. Charged Shot
    • Charged Shot damage increased from 105 to 115
    Full patch
  13. 2 changes
    Charge Shot
    • Charge Shot damage increased from 95 to 105
    • Charge Shot T2 damage reduced from 80 to 70
    Full patch