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Halloween 2026 + Gameplay Update


General Changes

  • Mid Boss
    • Adjusted the terrain layout where the midboss is, the area is a little bigger now and has more cover
    • Health increased by 20%
    • Health gained per minute increased by 20%
    • Resistance reductions are now only 50% as effective against the Mid-Boss
    • Roar now happens at 25% HP instead of 50%
    • Bounty reduced from 3000 (+50/min) to 1500 (+25/min)
    • The Rejuvenator now drops as 3 crystals placed evenly around the Mid-Boss pit (random positions), instead of 1 crystal in the center
    • Each Rejuvenator crystal breaks in 1 heavy melee and grants the team 1 Rejuvenator (total per Mid-Boss kill unchanged at 3)
    • The full heal for breaking a Rejuvenator now applies to each crystal (previously only on the first hit)
    • Rejuvenator crystals now give a bounty to the player that breaks them (500 +9/min)
    • Rejuvenator crystal drop time increased from 6s to 7.5s
  • Breakables
    • Breakables growth values reduced by 10%
    • Fixed some boxes taking longer to respawn if another box's or powerup's pickup was left on the ground
  • Haunts base bounty and growth increased by 10%
  • Haunts HP and Damage output increased by 10%
  • Haunted Souls secure rate is now 25% slower
  • Comeback
    • Haunted Souls secure rate is now up to 50% faster than baseline based on how far behind you are in Net Worth compared to the enemy team's average (max rate at a 20% Net Worth gap)
    • Comeback gold from non-hero sources increased from a max of 26% to 30% (when behind by ~20% Net Worth)
    • The bonus NPC souls multiplier when behind now also increases tick souls for the 2 poorest players
  • Healing Snacks heal increased from 10% Max HP to 14%
  • Steam Vents now increase stamina regeneration by 150%
  • Movement
    • Move slow to air drag ratio increased from 0.35 to 0.5
    • Move speed in tunnels reduced from +70% to +50%
  • Haunts - Past Dues: Now channels their special attack, creating a build-up aura on the ground that applies sleep slowly to Heroes standing within it over time. Killing the channeling creature destroys the aura.
  • Fixed some bugs with Walker stomp logicWalkers
  • Latest 6 heroes are no longer categorized as "new" anymore. This means they have normal hero unlocking requirements for ranked and can now be banned.Matchmaking

Hero Changes

Abrams patch history

Abrams

  • Buff: Base gun damage increased by 5%

T3

  • Buff: Increased from +18 DPS to +22
  • Fix: Fixed enemies being held in place longer if you don't hit a wall

Apollo patch history

Apollo

  • Rework: Pommel Hit changed from a stun to an immobilize and parry disable
  • Fix: Fixed the counterattack dash sometimes missing its target or launching Apollo away when the target moves, rounds a corner, or is displaced
  • Fix: Fixed the counterattack dash missing when Apollo is right on top of the target
  • Buff: Pommel Hit disable duration increased from 0.8s to 1.5s

T2

  • Buff: Disable duration increased from +0.4s to +0.6s
  • Buff: Being stunned or put to sleep during the ability now refunds that stab and keeps your remaining recasts instead of putting it on cooldown
  • Buff: No longer interrupted by Sleep

Baba patch history

Baba

  • Nerf: Spirit Resist scaling reduced from 0.1 to 0.07
  • Nerf: Spirit Steal duration reduced from 22s to 16s
  • Nerf: When a victim cleanses the Threadsap debuff, the matching spirit Baba gained is also removed
  • Buff: Heavy Melee cooldown reduced from 1.4s to 1.2s (default is 1.0s)
  • Nerf: Light Melee knockback distance reduced from 10m to 8m
  • Nerf: Heavy Melee slow duration reduced from 4s to 2s
  • Nerf: Heavy melee stomp now only hits the closest Rejuvenator in range
  • Rework: Brew order is now random each time she casts it
  • Note: UI indicator color now matches the current brew
  • Buff: No longer has an initial brew time
  • Nerf: Cycle time between each type of brew increased from 1s to 1.5s
  • Nerf: Silence duration reduced from 3s to 2.75s

Billy patch history

Billy

T3

  • Buff: Increased from +10% Max Health for 16s to +15% for 20s
  • Buff: Cooldown reduced from 27s to 25s

Calico patch history

Calico

T3

  • Buff: Increased from +60 Damage to +90

T3

  • Buff: Increased from 6s duration to 8s

Deadman Danny patch history

Deadman Danny

  • Fix: Fixed bug causing it to not deal damage when held through a Close The Deal
  • Nerf: Jetpack can no longer be used while cursed
  • Nerf: Items and abilities that pull to the ground now work more reliably against Danny
  • Nerf: Slows now reduce the jetpack's in-air impulse more effectively, and even more if movement abilities are silenced
  • Nerf: Cooldown reduction per boon reduced from -0.4s to -0.25s
  • Nerf: Cooldown refund on hit from T3 reduced from 50% to 30%
  • Fix: Fixed some incorrect behavior when used at the top of the belltower

Doorman patch history

Doorman

T2

  • Buff: Increased from +75 Damage on Wall Impact to +90

T3

  • Buff: Increased from -15s Cooldown to -18s

Drifter patch history

Drifter

  • Buff: Base gun damage increased by 3%

T3

  • Buff: Increased from +11% Amplified Damage to +12%

T3

  • Buff: Increased from +2.5s Duration to +2.75s

Graves patch history

Graves

  • Nerf: Move speed reduced from 7 to 6.7
  • Nerf: Bullet damage per boon reduced by 4%
  • Nerf: Can now be more easily double jumped over
  • Nerf: Deploy time increased from 0.6s to 0.8s

T2

  • Nerf: No longer has -0.3s Time To Spawn

T3

  • Buff: Now also provides -0.3s Time To Spawn

Grey Talon patch history

Grey Talon

T2

  • Buff: Now also has -2s Charge Delay

T3

  • Buff: Now also lets the shot bounce once off a wall (can't hit a target more than once)
  • Nerf: No longer has -3s Charge Delay
  • QoL: Now launches in the exact direction you're aiming, including steep downward angles (previously always launched at least 45° upward)

Haze patch history

Haze

  • Fix: Fixed T3 dispelling debuffs that can't be dispelled (like the Specter Crash from Nurse's Wretched Vapors)

Infernus patch history

Infernus

T2

  • Buff: Lifesteal increased from 15% to 20%

T3

  • Buff: Now increases spirit scaling by 0.4

Kelvin patch history

Kelvin

  • Nerf: Cooldown increased from 185s to 190s

T1

  • Buff: Increased from -20s Cooldown to -30s

T2

  • Buff: Now also reduces enemy fire rate by -20%

T3

  • Buff: Regen increased from +65 to +75

Lady Geist patch history

Lady Geist

  • Buff: Essence Bomb spirit scaling increased from 1.22 to 1.35

Lash patch history

Lash

T3

  • Buff: Now also increases Jump Velocity by +4m
  • Note: Targeting indicator changed from a cone to a cylinder to more accurately match the ability's range (visual change only)

McGinnis patch history

McGinnis

  • Buff: Damage vs troopers increased from 50% to 65%
  • Buff: Health per boon increased from 9 to 10

Mirage patch history

Mirage

  • Note: The minimap now moves to the center of the screen and is enlarged while targeting
  • QoL: Added a targeting reticle under your cursor on the minimap that your allies can see, so they can tell where you're thinking of going before you click
  • QoL: Your destination is now marked on your and your allies' minimaps until you arrive, and stays there briefly after landing
  • Buff: Now grants the old T2 barrier in the base ability (with no scaling)
  • Nerf: Channel time increased from 2s to 3s
  • Nerf: Onterrupt/cancel cooldown increased from 4s to 5s
  • Nerf: Now gets interrupted if you are Stunned/Immobilized/Slept or have slowing hex on you

T2

  • Rework: Changed from "400 Barrier that scales with spirit" to "-65s Cooldown"

T3

  • Rework: Changed from "-90s Cooldown" to "Cannot be interrupted by damage"
  • Buff: Now also adds barrier spirit scaling (0.8)

Mo & Krill patch history

Mo & Krill

  • Buff: Bullet damage per boon increased by 4%
  • Nerf: Spirit per boon reduced from 1.1 to 0.6
  • Nerf: Spirit damage on all abilities reduced by 10% (base values and growth/upgrades)

Nurse Harrow patch history

Nurse Harrow

  • Nerf: Base gun damage reduced by 10%
  • Fix: Fixed enemies being unable to see the glow on the hunting leeches
  • Fix: Fixed leeches attaching to targets while the game is paused
  • Mixed: Fed leeches duration on the ground changed from a fixed 180s to 120s + 3s/min
  • Not yet classified: Leeches on the ground are now removed on round reset
  • Nerf: Fear buildup time increased from 1.3s to 2s
  • Nerf: Enemies no longer build fear when Nurse is more than 50 degrees above or below their view
  • Nerf: Duration reduced from 7s to 5s

T3

  • Nerf: Changed from "Immune to damage while channeling" to "Takes 50% Reduced Damage while channeling"
  • Nerf: Reduced from +3s Duration to +2s

T3

  • Buff: Increased from +15% Rush Speed to +20%
  • Buff: Spirit scaling increased from 0.2 to 0.24
  • Nerf: Heal Per Shot reduced from 25 to 22

T2

  • Nerf: Heal Per Shot reduced from +20 to +16

Paige patch history

Paige

  • Buff: Bullet damage growth per boon increased from 0.52 to 0.61
  • Nerf: Base bullet damage reduced from 35 to 32

T2

  • Nerf: Trail Duration reduced from +2s to +1s

Rat King patch history

Rat King

  • Nerf: Base bullet damage reduced by 5%
  • Nerf: Bullet damage growth reduced by 20%
  • Not yet classified: Meleeing the grenade now gives it at least 0.4s before it explodes (if less than 0.4s was left on its fuse, the fuse is extended to 0.4s)
  • Nerf: Damage reduced from 70 to 60
  • Nerf: Fuse timers increased by 0.1s (first bounce from 0.8s to 0.9s, later bounces from 0.7s to 0.8s, T3 final explosion from 1.5s to 1.6s)
  • Nerf: Radius reduced from 8m to 6m
  • Nerf: Large explosion radius reduced from 14m to 10m

T2

  • Nerf: Damage reduced from +70 to +60

T3

  • Nerf: Damage reduced from 300 to 275
  • Nerf: Knockup duration reduced by 50%
  • Nerf: Cooldown increased from 160s to 180s
  • Nerf: Now goes on cooldown when stunned/slept before placing it. In that case, the flag is placed in that position but without any of the initial impact effects (damage/knockup)
  • Nerf: Radius reduced from 20m to 16m
  • Nerf: Duration reduced from 12s to 9s

T2

  • Nerf: Radius reduced from +8m to +6m

Seven patch history

Seven

T3

  • Buff: Stun duration increased from 0.9s to 1.1s

Shiv patch history

Shiv

  • Fix: Fixed the Alt Fire last-shot sound only playing when you had 1 bullet left
  • Nerf: Alt Fire damage per boon reduced by 5%
  • Buff: Rage damage increased from 3.5% Current Health to 4%

T3

  • Buff: Now also increases rage damage spirit scaling by +0.01
  • Fix: Fixed damage ticks playing audio
  • Nerf: Recast duration reduced from 16s to 12s

Silver patch history

Silver

  • Buff: Base health regen increased from 2.5 to 3
  • Fix: Fixed Unstoppable flying targets being made to fall
  • Fix: Fixed not grounding Grey Talon during his Rain of Arrows
  • Buff: Go For The Throat - Now counts weapon damage from Point Blank and Opening Rounds

Solomon patch history

Solomon

  • Note: Polished slide animations, added new ability and item aim poses, and adjusted run-to-stop timing
  • QoL: Move Piece - Improved placement: pieces no longer fall through geometry or end up under the map, land closer to where you aim, and can now be placed closer to walls and in hallways
  • Buff: Move Piece - Range to grab pieces increased from 50m to 65m
  • Nerf: Gun now deals -20% headshot damage
  • Nerf: Base bullet damage reduced from 30 to 25
  • Buff: On Square spirit scaling increased from 0.64 to 0.85
  • Nerf: Square height reduced from 4m to 1m

T1

  • Buff: Increased from +15% slow to +25%

T3

  • Rework: Spirit Resist reduction is now applied on impact instead of by squares
  • Buff: Increased from -2.5% to -5% Spirit Resist per stack (max reduction unchanged)
  • Nerf: Damage scaling reduced from 1.3 to 0.9

T3

  • Nerf: Reduced from -12s cooldown to -10s
  • Note: Improved warning effects on the stun tiles to make it clear its just those tiles rather than the full area
  • Fix: Fixed hitting things outside of the intended square volumes
  • Buff: Damage scaling increased from 1.4 to 1.6
  • Buff: Base ability now has the checkmate behavior for heroes under 100 Health (scales +5/boon)
  • Nerf: Cooldown increased from 210s to 240s
  • Nerf: Delay for stun tiles increased from 1s to 1.2s

T2

  • Buff: Now increases checkmate threshold by 150

Venator patch history

Venator

  • Buff: Blessed stake damage boon scaling increased from 3 to 3.6
  • Nerf: Blessed stake damage reduced from 115 to 95

Violet patch history

Violet

  • Note: Some moderate performance improvements (still more to do here)
  • Rework: Sketches now grant +2% healing amp from Nurse Harrow, Kelvin, Ivy, Dynamo, Paige, and Rem instead
  • Rework: Sketches changed to give Spirit Power instead of Weapon Damage for Grey Talon, Infernus and Mina
  • Nerf: Stun duration reduced from 1.0s to 0.9s
  • Nerf: Line of sight is now required when the channel ends, even during the grace period
  • Nerf: Now shows a text bar to the victim

T1

  • Nerf: Health regen is now only granted while drawing (still refreshes for 4s on pickup)
  • Nerf: Health regen scaling reduced from 0.25 to 0.15

T3

  • Buff: Stun duration increased from +0.35s to +0.45s
  • Nerf: Cooldown increased from 165s to 180s
  • Nerf: Duration spirit scaling reduced from 0.04 to 0.01
  • Nerf: Now ends early if Violet dies
  • Nerf: Cooldown between times you can be affected by it increased from 0.5s to 0.75s
  • Nerf: Duration reduced from 6s to 5s

T3

  • Nerf: No longer has "Ink is no longer destroyed"
  • Nerf: Reduced from +4s to +3s

Viscous patch history

Viscous

  • Buff: Alt fire damage growth per boon increased by 5%

T1

  • Buff: Increased from +36 Damage to +45 Damage
  • Fix: Fixed being able to heavy melee or activate Ethereal Shift during the cast delay
  • Fix: Fixed the direction indicator not appearing

Warden patch history

Warden

  • Buff: Now travels 40% faster (overall cast range unchanged)
  • Buff: Weapon Damage reduction increased from -25% to -30%reverts Mar 6, 2026
  • Buff: Speed bonus increased from +15% to +20%

T2

  • Buff: Increased from +40.5 DPS to +50
  • Buff: Cooldown reduction increased from -30s to -40s

Wraith patch history

Wraith

  • Nerf: Heal reduced from 60 to 45
  • Nerf: Cooldown increased from 46s to 50s
  • Nerf: Initial cast time for projectile increased from 0.75s to 1s

Yamato patch history

Yamato

  • Buff: Spirit scaling increased by 6% (base and T3)
  • Not yet classified: Enemy targets are now marked with an overhead symbol as soon as the grapple is cast, instead of only when the hook lands
  • Nerf: Cast Range reduced from 26m to 23m

T3

  • Nerf: Cast Range reduced from +15m to +8m
  • Nerf: Cooldown increased from 150s to 160s (moved to T2)

Item Changes

Armor Piercer patch history

Armor Piercer

  • Buff: Chance increased from 55% to 60%

Battle Vest patch history

Battle Vest

  • Buff: Weapon Damage increased from 18% to 22%

Bullet Lifesteal patch history

Bullet Lifesteal

  • Buff: Weapon Damage increased from 6% to 10%
  • Buff: Bullet Lifesteal increased from 13% to 15%

Bullet Resilience patch history

Bullet Resilience

  • Buff: Bullet Resistance increased from 30% to 35%
  • Buff: Out of Combat Regen increased from 3 to 5

Crippling Headshot patch history

Crippling Headshot

  • Buff: Anti-Heal increased from -35% to -40%

Decay patch history

Decay

  • Buff: Incoming Heal reduction increased from -50% to -55%

Divine Barrier patch history

Divine Barrier

  • Nerf: Cooldown increased from 45s to 55s

Echo Shard patch history

Echo Shard

  • Buff: Post cast time reduced from 0.5s to 0.2s

Express Shot patch history

Express Shot

  • Nerf: Secondary Fire Weapon Damage and growth reduced by 5%

Focus Lens patch history

Focus Lens

  • Fix: Fixed damage dealt to a barrier not counting toward the repeated damage
  • Buff: Cooldown reduced from 45s to 40s

Fury Trance patch history

Fury Trance

  • Buff: Active Move Speed increased from +1m to +1.5m
  • Buff: Bullet Lifesteal increased from 14% to 15%
  • Buff: Weapon Damage increased from 6% to 10%

Glass Cannon patch history

Glass Cannon

  • Buff: Weapon Damage increased from 80% to 85%

Golden Goose Egg patch history

Golden Goose Egg

  • Buff: Damage Penalty reduced from -15% to -12%

Healbane patch history

Healbane

  • Buff: Multiple sources now stack on the enemy with diminishing returns (previously didn't stack)
  • Nerf: Heal on Hero Kill reduced from 275 to 170 + 3/Boon

Healing Booster patch history

Healing Booster

  • Not yet classified: No longer builds from Extra Regen
  • Buff: Out of Combat Regen increased from +1 to +2
  • Nerf: No longer grants +3 Health Regen

Healing Nova patch history

Healing Nova

  • Rework: Now scales with Spirit Power (1.1) instead of Boons (6)

High-Velocity Rounds patch history

High-Velocity Rounds

  • Nerf: Bullet Velocity reduced from 60% to 45% (upgrades unaffected)

Hunter's Aura patch history

Hunter's Aura

  • Nerf: No longer affects or counts enemies outside of line of sight or through walls

Infuser patch history

Infuser

  • Buff: Active Lifesteal increased from 70% to 75%
  • Buff: Spirit Lifesteal increased from 13% to 15%
  • Buff: Spirit power increased from 6 to 8

Juggernaut patch history

Juggernaut

  • Buff: Health Regen increased from +8 to +15

Leech patch history

Leech

  • Buff: Bullet Lifesteal increased from 28% to 30%
  • Buff: Spirit Lifesteal increased from 28% to 30%

Lightning Scroll patch history

Lightning Scroll

  • Buff: Damage now scales with Spirit Power (0.35)
  • Buff: Dash Distance slow increased from -10% to -12%

Metal Skin patch history

Metal Skin

  • Nerf: Now increases your gravity by 20% while active

Mystic Slow patch history

Mystic Slow

  • Buff: Dash Distance slow increased from -10% to -12%

Point Blank patch history

Point Blank

  • Buff: Slow duration increased from 2s to 2.5s

Radiant Regeneration patch history

Radiant Regeneration

  • Nerf: Regen on Spirit Damage scaling reduced from 0.35 to 0.25
  • Nerf: Heal on Ability Cast now only triggers when you are in combat (like Spellslinger)
  • Nerf: Heal on Ability Cast reduced from 65 to 40
  • Nerf: Heal on Ability Cast boon scaling reduced from 1.7 to 1.4

Rebuttal patch history

Rebuttal

  • Nerf: Parry Cooldown reduction reduced from -1.75s to -1.25s

Return Fire patch history

Return Fire

  • Fix: Fixed the shop tooltip not listing the 10% Bullet Resistance
  • Buff: Now returns the damage you take from Haze's Fixation

Shadow Weave patch history

Shadow Weave

  • Buff: Now has +50% Ambush Weapon Damage
  • Buff: Abilities used to break stealth now benefit from the Ambush bonus on their own damage (previously the bonus was applied after the ability had already gone off)
  • Nerf: No longer has Ambush Fire Rate or Melee Damage
  • Nerf: Ambush bonuses now build up over 6s of being stealthed before reaching full power (invis progress UI pulses when it is charged up)

Silence Wave patch history

Silence Wave

  • Buff: Bonus Health increased from +50 to +90

Spellbreaker patch history

Spellbreaker

  • Buff: When the item procs, it continues to reduce any other spirit damage that happens as a result in that damage stack (for example, getting hit by charged shot that procs tankbuster now both get reduced)

Spirit Lifesteal patch history

Spirit Lifesteal

  • Buff: Spirit Power increased from 6 to 8
  • Buff: Spirit Lifesteal increased from 13% to 15%

Spirit Sap patch history

Spirit Sap

  • Nerf: Cooldown increased from 18s to 22s
  • Nerf: Cast range reduced from 40m to 35m

Spirit Shielding patch history

Spirit Shielding

  • Nerf: Spirit Resist reduced from 18% to 15%

Spiritual Overflow patch history

Spiritual Overflow

  • Buff: Spirit power increased from 6 to 8 (from component changes)

Torment Pulse patch history

Torment Pulse

  • Buff: Melee Resistance increased from 18% to 22%

Toxic Bullets patch history

Toxic Bullets

  • Buff: Anti Heal increased from 35% to 40%

Vampiric Burst patch history

Vampiric Burst

  • Buff: Active Lifesteal increased from 70% to 75%
  • Buff: Bullet Lifesteal increased from 13% to 15%
  • Buff: Weapon Damage increased from 6% to 10%