Hero Changes
Abrams patch history
2 buffs · 1 fix
- Buff: Base gun damage increased by 5%
T3
- Buff: Increased from +18 DPS to +22
- Fix: Fixed enemies being held in place longer if you don't hit a wall
Apollo patch history
4 buffs · 1 rework · 2 fixes
- Rework: Pommel Hit changed from a stun to an immobilize and parry disable
- Fix: Fixed the counterattack dash sometimes missing its target or launching Apollo away when the target moves, rounds a corner, or is displaced
- Fix: Fixed the counterattack dash missing when Apollo is right on top of the target
- Buff: Pommel Hit disable duration increased from 0.8s to 1.5s
T2
- Buff: Disable duration increased from +0.4s to +0.6s
- Buff: Being stunned or put to sleep during the ability now refunds that stab and keeps your remaining recasts instead of putting it on cooldown
- Buff: No longer interrupted by Sleep
Baba patch history
2 buffs · 8 nerfs · 1 rework · 1 note
- Nerf: Spirit Resist scaling reduced from 0.1 to 0.07
- Nerf: Spirit Steal duration reduced from 22s to 16s
- Nerf: When a victim cleanses the Threadsap debuff, the matching spirit Baba gained is also removed
- Buff: Heavy Melee cooldown reduced from 1.4s to 1.2s (default is 1.0s)
- Nerf: Light Melee knockback distance reduced from 10m to 8m
- Nerf: Heavy Melee slow duration reduced from 4s to 2s
- Nerf: Heavy melee stomp now only hits the closest Rejuvenator in range
- Rework: Brew order is now random each time she casts it
- Note: UI indicator color now matches the current brew
- Buff: No longer has an initial brew time
- Nerf: Cycle time between each type of brew increased from 1s to 1.5s
- Nerf: Silence duration reduced from 3s to 2.75s
Billy patch history
2 buffs
T3
- Buff: Increased from +10% Max Health for 16s to +15% for 20s
- Buff: Cooldown reduced from 27s to 25s
Calico patch history
2 buffs
T3
- Buff: Increased from +60 Damage to +90
T3
- Buff: Increased from 6s duration to 8s
Deadman Danny patch history
5 nerfs · 2 fixes
- Fix: Fixed bug causing it to not deal damage when held through a Close The Deal
- Nerf: Jetpack can no longer be used while cursed
- Nerf: Items and abilities that pull to the ground now work more reliably against Danny
- Nerf: Slows now reduce the jetpack's in-air impulse more effectively, and even more if movement abilities are silenced
- Nerf: Cooldown reduction per boon reduced from -0.4s to -0.25s
- Nerf: Cooldown refund on hit from T3 reduced from 50% to 30%
- Fix: Fixed some incorrect behavior when used at the top of the belltower
Doorman patch history
2 buffs
T2
- Buff: Increased from +75 Damage on Wall Impact to +90
T3
- Buff: Increased from -15s Cooldown to -18s
Drifter patch history
3 buffs
- Buff: Base gun damage increased by 3%
T3
- Buff: Increased from +11% Amplified Damage to +12%
T3
- Buff: Increased from +2.5s Duration to +2.75s
Graves patch history
1 buff · 5 nerfs
- Nerf: Move speed reduced from 7 to 6.7
- Nerf: Bullet damage per boon reduced by 4%
- Nerf: Can now be more easily double jumped over
- Nerf: Deploy time increased from 0.6s to 0.8s
T2
- Nerf: No longer has -0.3s Time To Spawn
T3
- Buff: Now also provides -0.3s Time To Spawn
Grey Talon patch history
2 buffs · 1 nerf · 1 quality of life
T2
- Buff: Now also has -2s Charge Delay
T3
- Buff: Now also lets the shot bounce once off a wall (can't hit a target more than once)
- Nerf: No longer has -3s Charge Delay
- QoL: Now launches in the exact direction you're aiming, including steep downward angles (previously always launched at least 45° upward)
Haze patch history
1 fix
- Fix: Fixed T3 dispelling debuffs that can't be dispelled (like the Specter Crash from Nurse's Wretched Vapors)
Infernus patch history
2 buffs
T2
- Buff: Lifesteal increased from 15% to 20%
T3
- Buff: Now increases spirit scaling by 0.4
Kelvin patch history
3 buffs · 1 nerf
- Nerf: Cooldown increased from 185s to 190s
T1
- Buff: Increased from -20s Cooldown to -30s
T2
- Buff: Now also reduces enemy fire rate by -20%
T3
- Buff: Regen increased from +65 to +75
Lash patch history
1 buff · 1 note
T3
- Buff: Now also increases Jump Velocity by +4m
- Note: Targeting indicator changed from a cone to a cylinder to more accurately match the ability's range (visual change only)
McGinnis patch history
2 buffs
- Buff: Damage vs troopers increased from 50% to 65%
- Buff: Health per boon increased from 9 to 10
Mirage patch history
2 buffs · 3 nerfs · 2 reworks · 2 quality of life · 1 note
- Note: The minimap now moves to the center of the screen and is enlarged while targeting
- QoL: Added a targeting reticle under your cursor on the minimap that your allies can see, so they can tell where you're thinking of going before you click
- QoL: Your destination is now marked on your and your allies' minimaps until you arrive, and stays there briefly after landing
- Buff: Now grants the old T2 barrier in the base ability (with no scaling)
- Nerf: Channel time increased from 2s to 3s
- Nerf: Onterrupt/cancel cooldown increased from 4s to 5s
- Nerf: Now gets interrupted if you are Stunned/Immobilized/Slept or have slowing hex on you
T2
- Rework: Changed from "400 Barrier that scales with spirit" to "-65s Cooldown"
T3
- Rework: Changed from "-90s Cooldown" to "Cannot be interrupted by damage"
- Buff: Now also adds barrier spirit scaling (0.8)
Mo & Krill patch history
1 buff · 2 nerfs
- Buff: Bullet damage per boon increased by 4%
- Nerf: Spirit per boon reduced from 1.1 to 0.6
- Nerf: Spirit damage on all abilities reduced by 10% (base values and growth/upgrades)
Nurse Harrow patch history
2 buffs · 8 nerfs · 1 mixed · 2 fixes · 1 unclassified
- Nerf: Base gun damage reduced by 10%
- Fix: Fixed enemies being unable to see the glow on the hunting leeches
- Fix: Fixed leeches attaching to targets while the game is paused
- Mixed: Fed leeches duration on the ground changed from a fixed 180s to 120s + 3s/min
- Not yet classified: Leeches on the ground are now removed on round reset
- Nerf: Fear buildup time increased from 1.3s to 2s
- Nerf: Enemies no longer build fear when Nurse is more than 50 degrees above or below their view
- Nerf: Duration reduced from 7s to 5s
T3
- Nerf: Changed from "Immune to damage while channeling" to "Takes 50% Reduced Damage while channeling"
- Nerf: Reduced from +3s Duration to +2s
T3
- Buff: Increased from +15% Rush Speed to +20%
- Buff: Spirit scaling increased from 0.2 to 0.24
- Nerf: Heal Per Shot reduced from 25 to 22
T2
- Nerf: Heal Per Shot reduced from +20 to +16
Paige patch history
1 buff · 2 nerfs
- Buff: Bullet damage growth per boon increased from 0.52 to 0.61
- Nerf: Base bullet damage reduced from 35 to 32
T2
- Nerf: Trail Duration reduced from +2s to +1s
Rat King patch history
14 nerfs · 1 unclassified
- Nerf: Base bullet damage reduced by 5%
- Nerf: Bullet damage growth reduced by 20%
- Not yet classified: Meleeing the grenade now gives it at least 0.4s before it explodes (if less than 0.4s was left on its fuse, the fuse is extended to 0.4s)
- Nerf: Damage reduced from 70 to 60
- Nerf: Fuse timers increased by 0.1s (first bounce from 0.8s to 0.9s, later bounces from 0.7s to 0.8s, T3 final explosion from 1.5s to 1.6s)
- Nerf: Radius reduced from 8m to 6m
- Nerf: Large explosion radius reduced from 14m to 10m
T2
- Nerf: Damage reduced from +70 to +60
T3
- Nerf: Damage reduced from 300 to 275
- Nerf: Knockup duration reduced by 50%
- Nerf: Cooldown increased from 160s to 180s
- Nerf: Now goes on cooldown when stunned/slept before placing it. In that case, the flag is placed in that position but without any of the initial impact effects (damage/knockup)
- Nerf: Radius reduced from 20m to 16m
- Nerf: Duration reduced from 12s to 9s
T2
- Nerf: Radius reduced from +8m to +6m
Shiv patch history
2 buffs · 2 nerfs · 2 fixes
- Fix: Fixed the Alt Fire last-shot sound only playing when you had 1 bullet left
- Nerf: Alt Fire damage per boon reduced by 5%
- Buff: Rage damage increased from 3.5% Current Health to 4%
T3
- Buff: Now also increases rage damage spirit scaling by +0.01
- Fix: Fixed damage ticks playing audio
- Nerf: Recast duration reduced from 16s to 12s
Silver patch history
2 buffs · 2 fixes
- Buff: Base health regen increased from 2.5 to 3
- Fix: Fixed Unstoppable flying targets being made to fall
- Fix: Fixed not grounding Grey Talon during his Rain of Arrows
- Buff: Go For The Throat - Now counts weapon damage from Point Blank and Opening Rounds
Solomon patch history
7 buffs · 7 nerfs · 1 rework · 1 quality of life · 1 fix · 2 notes
- Note: Polished slide animations, added new ability and item aim poses, and adjusted run-to-stop timing
- QoL: Move Piece - Improved placement: pieces no longer fall through geometry or end up under the map, land closer to where you aim, and can now be placed closer to walls and in hallways
- Buff: Move Piece - Range to grab pieces increased from 50m to 65m
- Nerf: Gun now deals -20% headshot damage
- Nerf: Base bullet damage reduced from 30 to 25
- Buff: On Square spirit scaling increased from 0.64 to 0.85
- Nerf: Square height reduced from 4m to 1m
T1
- Buff: Increased from +15% slow to +25%
T3
- Rework: Spirit Resist reduction is now applied on impact instead of by squares
- Buff: Increased from -2.5% to -5% Spirit Resist per stack (max reduction unchanged)
- Nerf: Damage scaling reduced from 1.3 to 0.9
T3
- Nerf: Reduced from -12s cooldown to -10s
- Note: Improved warning effects on the stun tiles to make it clear its just those tiles rather than the full area
- Fix: Fixed hitting things outside of the intended square volumes
- Buff: Damage scaling increased from 1.4 to 1.6
- Buff: Base ability now has the checkmate behavior for heroes under 100 Health (scales +5/boon)
- Nerf: Cooldown increased from 210s to 240s
- Nerf: Delay for stun tiles increased from 1s to 1.2s
T2
- Buff: Now increases checkmate threshold by 150
Venator patch history
1 buff · 1 nerf
- Buff: Blessed stake damage boon scaling increased from 3 to 3.6
- Nerf: Blessed stake damage reduced from 115 to 95
Violet patch history
1 buff · 12 nerfs · 2 reworks · 1 note
- Note: Some moderate performance improvements (still more to do here)
- Rework: Sketches now grant +2% healing amp from Nurse Harrow, Kelvin, Ivy, Dynamo, Paige, and Rem instead
- Rework: Sketches changed to give Spirit Power instead of Weapon Damage for Grey Talon, Infernus and Mina
- Nerf: Stun duration reduced from 1.0s to 0.9s
- Nerf: Line of sight is now required when the channel ends, even during the grace period
- Nerf: Now shows a text bar to the victim
T1
- Nerf: Health regen is now only granted while drawing (still refreshes for 4s on pickup)
- Nerf: Health regen scaling reduced from 0.25 to 0.15
T3
- Buff: Stun duration increased from +0.35s to +0.45s
- Nerf: Cooldown increased from 165s to 180s
- Nerf: Duration spirit scaling reduced from 0.04 to 0.01
- Nerf: Now ends early if Violet dies
- Nerf: Cooldown between times you can be affected by it increased from 0.5s to 0.75s
- Nerf: Duration reduced from 6s to 5s
T3
- Nerf: No longer has "Ink is no longer destroyed"
- Nerf: Reduced from +4s to +3s
Viscous patch history
2 buffs · 2 fixes
- Buff: Alt fire damage growth per boon increased by 5%
T1
- Buff: Increased from +36 Damage to +45 Damage
- Fix: Fixed being able to heavy melee or activate Ethereal Shift during the cast delay
- Fix: Fixed the direction indicator not appearing
Warden patch history
5 buffs
- Buff: Now travels 40% faster (overall cast range unchanged)
- Buff: Weapon Damage reduction increased from -25% to -30%reverts Mar 6, 2026
- Buff: Speed bonus increased from +15% to +20%
T2
- Buff: Increased from +40.5 DPS to +50
- Buff: Cooldown reduction increased from -30s to -40s
Wraith patch history
3 nerfs
- Nerf: Heal reduced from 60 to 45
- Nerf: Cooldown increased from 46s to 50s
- Nerf: Initial cast time for projectile increased from 0.75s to 1s
Yamato patch history
1 buff · 3 nerfs · 1 unclassified
- Buff: Spirit scaling increased by 6% (base and T3)
- Not yet classified: Enemy targets are now marked with an overhead symbol as soon as the grapple is cast, instead of only when the hook lands
- Nerf: Cast Range reduced from 26m to 23m
T3
- Nerf: Cast Range reduced from +15m to +8m
- Nerf: Cooldown increased from 150s to 160s (moved to T2)
Item Changes
Focus Lens patch history
1 buff · 1 fix
- Fix: Fixed damage dealt to a barrier not counting toward the repeated damage
- Buff: Cooldown reduced from 45s to 40s
Fury Trance patch history
3 buffs
- Buff: Active Move Speed increased from +1m to +1.5m
- Buff: Bullet Lifesteal increased from 14% to 15%
- Buff: Weapon Damage increased from 6% to 10%
Healbane patch history
1 buff · 1 nerf
- Buff: Multiple sources now stack on the enemy with diminishing returns (previously didn't stack)
- Nerf: Heal on Hero Kill reduced from 275 to 170 + 3/Boon
Healing Booster patch history
1 buff · 1 nerf · 1 unclassified
- Not yet classified: No longer builds from Extra Regen
- Buff: Out of Combat Regen increased from +1 to +2
- Nerf: No longer grants +3 Health Regen
Infuser patch history
3 buffs
- Buff: Active Lifesteal increased from 70% to 75%
- Buff: Spirit Lifesteal increased from 13% to 15%
- Buff: Spirit power increased from 6 to 8
Leech patch history
2 buffs
- Buff: Bullet Lifesteal increased from 28% to 30%
- Buff: Spirit Lifesteal increased from 28% to 30%
Radiant Regeneration patch history
4 nerfs
- Nerf: Regen on Spirit Damage scaling reduced from 0.35 to 0.25
- Nerf: Heal on Ability Cast now only triggers when you are in combat (like Spellslinger)
- Nerf: Heal on Ability Cast reduced from 65 to 40
- Nerf: Heal on Ability Cast boon scaling reduced from 1.7 to 1.4
Return Fire patch history
1 buff · 1 fix
- Fix: Fixed the shop tooltip not listing the 10% Bullet Resistance
- Buff: Now returns the damage you take from Haze's Fixation
Shadow Weave patch history
2 buffs · 2 nerfs
- Buff: Now has +50% Ambush Weapon Damage
- Buff: Abilities used to break stealth now benefit from the Ambush bonus on their own damage (previously the bonus was applied after the ability had already gone off)
- Nerf: No longer has Ambush Fire Rate or Melee Damage
- Nerf: Ambush bonuses now build up over 6s of being stealthed before reaching full power (invis progress UI pulses when it is charged up)
Spellbreaker patch history
1 buff
- Buff: When the item procs, it continues to reduce any other spirit damage that happens as a result in that damage stack (for example, getting hit by charged shot that procs tankbuster now both get reduced)
Vampiric Burst patch history
3 buffs
- Buff: Active Lifesteal increased from 70% to 75%
- Buff: Bullet Lifesteal increased from 13% to 15%
- Buff: Weapon Damage increased from 6% to 10%