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Breakables

This page tracks every patch note change to Breakables in Deadlock. The patch notes list 52 changes across 20 patches, from May 10th, 2024 to September 16th, 2026. Every change is listed below, newest first.

Archive details 20 patches · 52 changes

Each change is one line of the patch notes.

First recorded: .

Change History

2026

  1. Latest

    2 changes
    • Breakables in the underground tunnels initial spawn time increased from 3m to 5m
    • Breakables in the underground tunnels respawn rate increased from 3m to 5m
    Full patch
  2. 1 change
    • Breakables health permanent bonus reduced from 15/25/35 to 15/20/30 for level 1/2/3
    Full patch
  3. 1 change
    • Breakables spawn time increased from 2 minutes to 3 minutes
    Full patch

2025

  1. Major

    1 change
    • Breakables souls growth per minute reduced from 2.6 to 2.0
    Full patch
  2. 1 change
    • Adjusted breakables that were spread out in the underground
    Full patch
  3. Major

    · 7 changes
    • Added breakables on the roof.
    • Added breakables to all newly lowered rooftops.
    • Powerups Now spawn at 5 minutes instead of 10 minutes.
    • Breakables now spawn at 2 minutes instead of 3 minutes (they still respawn every 3 minutes).
    • Soul Breakables chance increased from 50% to 60%.
    • Powerup Survival: Min Health reduced from 250 to 200.
    • Powerups now start scaling up from 5 min rather than from 10 min.
    Full patch
  4. Major

    · 4 changes
    • Fixed Gun Powerup not scaling Ammo to 60% as intended.
    • The new large amount of breakables in the mid boss middle area now initially spawn at the same time as mid boss.
    • Tornado now destroys breakable props.
    • Fixed powerups from breakables sometimes not being able to be picked up.
    Full patch

2024

  1. Major

    1 change
    • Powerups now start weaker and grow stronger (from 10 minutes to 40 minutes)
    Full patch
  2. Major

    2 changes
    • Breakables spawn time increased from 2 minutes to 3 minutes
    • Breakables Souls reduced from 35 + 3/min to 30 + 2.5/min
    Full patch
  3. Major

    3 changes
    • Fixed Dash not always breaking breakables
    • Breakables will now wait to spawn if a player is in the way
    • Fixed dashing downwards not destroying breakables
    Full patch
  4. 1 change
    • Fixed breakable items outside the underground tunnel
    Full patch
  5. 1 change
    • Breakable containers have been added to the new playable rooftops
    Full patch
  6. 2 changes
    • Powerup durations increased from 150s to 160s
    • Moved breakable idols from the street level juke spots to other locations
    Full patch
  7. 2 changes
    • Powerup spawn locations moved to the bridges
    • Powerup buff duration increased from 130s to 150s
    Full patch
  8. 2 changes
    • Powerup Bonus duration increased from 100s to 130s
    • Capture radius for breakable drops increased very slightly
    Full patch
  9. 4 changes
    • Reworked how Powerups work. There are now only 2 locations where they spawn instead of 6 (the two at the strong camps near the middle far edges of the map). The different powerup types are reduced from 6 to 4 and they have been reworked:
    • Powerups now always cycle which ones spawn until they have each spawned, and then they are randomly allocated again
    • Breakables are no longer pre-placed on the map, they now spawn in when they are able to roll for drops (3 minutes)
    • Breakables now use pseudorandom rolls (makes streaks of success or failure less likely)
    Full patch
  10. 4 changes
    • Fire Rate powerup duration increased from 35s to 45s and +15% Fire Rate to +18%
    • Regeneration powerup duration increased from 25s to 45s
    • Breakables initial spawn time increased from 2 min to 3 min
    • Breakables souls base value reduced by 30%. Increases to +15% of current values over 30 minutes. (so -30% to +15% from start to 30 min)
    Full patch
  11. 8 changes
    • Fire Rate powerup reduced from +20% to +15%
    • Fire Rate powerup duration increased from 25s to 35s
    • Health Regen powerup regen reduced from 1.5% to 1%
    • Health Regen powerup duration increased from 15s to 25s
    • Cooldown Reduction powerup reduced from 25% to 20%
    • Extra Clip powerup reduced from 4 clips to 3
    • Extra Stamina powerup duration increased from 60s to 80s
    • Extra Stamina powerup amount reduced from 2 to 1
    Full patch
  12. 2 changes
    • Crate powerups can now only spawn after 2 minutes (when the small neutrals spawn)
    • Added breakable crates inside each lane's Cosmic Veil
    Full patch
  13. 3 changes
    • Crate Powerups: Removed Zipline buff as a potential drop
    • Crate Powerups: Increased Health Regen drop from 1.25% Regen to 1.5%
    • Crate Powerups: Added Fire Rate drop, provides +20% Fire Rate for 25s
    Full patch