Back to heroes
11 patches· 22 changes Archive details
First recorded: .
Ability descriptions
- Bashdown
- Slam your bat into the ground, pulling enemies down and dealing melee damage. The slam creates a shockwave that deals spirit damage and applies knockup.
- Rising Ram
- Charge head-first into an enemy and send them into the air along with Billy. Cooldown reduced by 50% on impact.
- Blasted
- Passive: Melee hits restore ammo and inflict wrecked on the victim for 7.0s.
- Chain Gang
- Chain nearby enemies to you. Chained enemies cannot use movement abilities and receive a heavy slow when they pull on the chain. After a delay, yank everyone towards Billy and deal spirit damage. The chain breaks if you lose line of sight for a short while.
Other abilities
Change History
11 patches2026 9 patches
- Full patch
Rising Ram
- Rising Ram T3 changed from "On Impact: Deal 7% max health as spirit damage" to "On hero hit: +10% Max HP for 16s"
- Full patch
Rising Ram
- Rising Ram T3 reduced from 8% Max Health to 7%
- Full patch
Rising Ram
- Rising Ram T3 spirit scaling reduced from 0.035 to 0.03
- Full patch
Rising Ram
- Rising Ram T3 Max HP Damage reduced from 10% to 8%
- Rising Ram T3 Max HP Damage spirit scaling increased from 0.017 to 0.035 (break even at 111 spirit power)
- Full patch
Rising Ram
- Rising Ram cooldown increased from 30s to 32s
- Rising Ram T2 increased from +0.3s Duration to +0.4s
- Rising Ram T3 increased from -10s Cooldown to -13s
- Full patch
Rising Ram
- Rising Ram T3 now also reduces cooldown by 10s
- Full patch
Rising Ram
- Rising Ram T3 damage increased from 8% to 10%
- Full patch
Rising Ram
- Rising Ram now uses a break-off angle when grounded, allowing upward movement if looking up enough
- Full patch
Rising Ram
- Rising Ram damage reduced from 55 to 40
- Rising Ram damage spirit scaling increased from 1.7 to 1.9
- Rising Ram cooldown reduced by 50% on impact
- Rising Ram charge duration reduced from 0.51s to 0.3s
- Rising Ram T1 changed from "On Impact: -50% Cooldown" to "On Impact: +25% Weapon Damage for 5s"
- Rising Ram T2 changed from "On Impact: +35% Weapon Damage for 5s" to "+0.3s Charge Duration"
- Rising Ram T3 increased from 6.5% Max Health to 8%
Rising Ram
- Rising Ram now uses a break-off angle when grounded, allowing upward movement if looking up enough
2025 2 patches
- Full patch
Rising Ram
- Rising Ram T2 increased from +25% Weapon Damage to +35%
- Rising Ram T3 increased from 6% Max Health as spirit damage to 6.5%
- Full patch
Rising Ram
- Rising Ram cooldown decreased from 33s to 30s