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4 patches· 9 changes Archive details
First recorded: .
Ability descriptions
- Bashdown
- Slam your bat into the ground, pulling enemies down and dealing melee damage. The slam creates a shockwave that deals spirit damage and applies knockup.
- Rising Ram
- Charge head-first into an enemy and send them into the air along with Billy. Cooldown reduced by 50% on impact.
- Blasted
- Passive: Melee hits restore ammo and inflict wrecked on the victim for 7.0s.
- Chain Gang
- Chain nearby enemies to you. Chained enemies cannot use movement abilities and receive a heavy slow when they pull on the chain. After a delay, yank everyone towards Billy and deal spirit damage. The chain breaks if you lose line of sight for a short while.
Other abilities
Change History
4 patches2026 3 patches
- Full patch
Bashdown
- Bashdown melee scaling reduced from 1.1 to 0.9
- Bashdown T3 reduced from 60% Heavy Melee damage to 50%
- Full patch
Bashdown
- Bashdown T3 increased from -2s Charge Time to -3s
- Full patch
Bashdown
- Bashdown radius reduced from 4.5m to 4m
- Bashdown T2 changed from "+1.3m Radius" to "+1 Charge and +2m Radius"
- Bashdown T3 now also reduces charge time by 2s
2025 1 patch
- Full patch
Bashdown
- Bashdown melee scaling increased from 1x to 1.1x
- Bashdown spirit damage reduced from 40 to 35 and scaling reduced from 1.2x to 1.1x
- Bashdown impact center is now slightly closer to Billy