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Billy

Blasted

Billy ability

Last changed

6 patches· 19 changes Archive details

First recorded: .

Ability descriptions

Bashdown
Slam your bat into the ground, pulling enemies down and dealing melee damage. The slam creates a shockwave that deals spirit damage and applies knockup.
Rising Ram
Charge head-first into an enemy and send them into the air along with Billy. Cooldown reduced by 50% on impact.
Blasted
Passive: Melee hits restore ammo and inflict wrecked on the victim for 7.0s.
Chain Gang
Chain nearby enemies to you. Chained enemies cannot use movement abilities and receive a heavy slow when they pull on the chain. After a delay, yank everyone towards Billy and deal spirit damage. The chain breaks if you lose line of sight for a short while.

Other abilities

Change History

6 patches

2026 2 patches

  1. 5 changes
    Blasted
    • Blasted spirit scaling reduced from 0.8 to 0.6
    • Blasted active duration no longer slows down the decay when doing bullet damage (melee still extends it though)
    • Blasted passive no longer reduces enemy fire rate by -14%
    • Blasted tooltip simplified
    • Blasted T3 now also increases spirit scaling by +0.6
    Full patch
  2. Blasted Amp
    • Blasted Amp increased from 9% to 10%
    Blasted Melee Bonus Health
    • Blasted Melee Bonus Health reduced from 80 to 70
    • Blasted Melee Bonus Health spirit scaling increased from 0.7 to 0.8
    Full patch

2025 4 patches

  1. Blasted
    • Blasted non-player effectiveness reduced from 35% to 25%
    • Blasted light melee effectiveness reduced from 50% to 40%
    Full patch
  2. Blasted
    • Blasted no longer works against Sinner's Sacrifice
    • Blasted Max Health melee spirit scaling reduced from 0.78 to 0.7
    Full patch
  3. Blasted
    • Blasted T1 movespeed increased from +1.75 to +2.25m
    Full patch
  4. Blasted
    • Blasted bullet amp increased from 8% to 9%
    • Blasted increased base health boost from 75 to 80 and reduced T3 health boost from +65 to +50
    • Blasted reduced health boost spirit scaling from 0.9x to 0.8x
    • Blasted base duration reduced from 8.5s to 8.0s and duration on heavy melee reduced from 5.0s to 4.5s
    • Blasted cooldown reduced from 30s to 27s
    • Blasted no longer gives bonus health from objectives
    Full patch