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6 patches· 17 changes Archive details
First recorded: .
Ability descriptions
- Bashdown
- Slam your bat into the ground, pulling enemies down and dealing melee damage. The slam creates a shockwave that deals spirit damage and applies knockup.
- Rising Ram
- Charge head-first into an enemy and send them into the air along with Billy. Cooldown reduced by 50% on impact.
- Blasted
- Passive: Melee hits restore ammo and inflict wrecked on the victim for 7.0s.
- Chain Gang
- Chain nearby enemies to you. Chained enemies cannot use movement abilities and receive a heavy slow when they pull on the chain. After a delay, yank everyone towards Billy and deal spirit damage. The chain breaks if you lose line of sight for a short while.
Other abilities
Change History
6 patches2026 3 patches
- Full patch
Chain Gang
- Chain Gang spirit scaling reduced from 1 to 0.7
- Full patch
Chain Gang
- Chain Gang radius reduced from 13m to 12m
- Chain Gang no longer grants +15% Spirit and Bullet Resist
- Chain Gang cooldown increased from 125s to 150s
- Chain Gang T1 changed from "-25s Cooldown" to "+40% Spirit and Bullet Resist"
- Chain Gang T2 changed from "+15% Spirit and Bullet Resist" to "-50s Cooldown"
- Chain Gang T3 changed from 2s Unstoppable to +1.3s Unstoppable for each hero pulled in
- Chain Gang T3 no longer grants +90 damage
- Chain Gang T3 now also increases the radius by +5m
- Full patch
Chain Gang
- Chain Gang damage reduced from 150 to 120
- Chain Gang now always goes on full cooldown after interruption
2025 3 patches
- Full patch
Chain Gang
- Chain Gang will now break slightly faster when target is out of LOS
- Full patch
Chain Gang
- Chain Gang will now break slightly faster when target is out of LOS
- Chain Gang can no longer be broken by mantling
- Full patch
Chain Gang
- Chain Gang time to break LOS increased by 0.1s
Chain Gang
- Chain Gang will snap slightly faster when target is out of LOS
- Chain Gang pull consistency improved in complex terrain