Skip to content
Back to heroes

Viscous

Splatter

Viscous ability

Last changed

16 patches· 38 changes Archive details

First recorded: .

Ability descriptions

Splatter
Throw a ball of goo that deals damage and leaves puddles of goo behind that apply movement slow to enemies in the radius.
The Cube
Encase the target in a cube of restorative goo that protects from damage, and increases health regen. Target is unable to take any new actions while cubed. Can be used on self. Press Jump / mantle to escape early.
Puddle Punch
Materialize a fist in the world that punches everyone in the area, applying knockup. Punching an enemy deals melee damage and applies slow. You and your allies have increased Air Control.
Goo Ball
Morph into a large goo ball that deals damage and stuns enemies on impact. The ball grants large amounts of Bullet and Spirit resist, bounces off walls and can double jump.

Other abilities

Change History

16 patches

2026 6 patches

  1. Splatter
    • Splatter detonation cooldown reduced from 0.15 to 0.12
    • Splatter T1 reduced from +2m to +1.5m
    Full patch
  2. 4 changes
    Splatter
    • Splatter damage reduced from 70 to 55
    • Splatter spirit ratio reduced from 0.8 to 0.7
    • Splatter base bounce count increased from 1 to 2
    • Splatter T3 bounce count reduced from +2 to +1
    Full patch
  3. Splatter
    • Splatter T3 spirit scaling reduced from +1.0 to +0.9
    Full patch
  4. Splatter
    • Splatter T3 spirit scaling reduced from +1.1 to +1.0
    Full patch
  5. Splatter
    • Fixed various locations where Splatter didn't bounce properly
    Full patch
  6. 10 changes
    Splatter
    • Splatter bounces once by default
    • Splatter cooldown reduced from 30s to 26
    • Splatter spirit scaling reduced from 1.77 to 0.8
    • Splatter ground effect now increases slide distance by 60% for you and your allies
    • Splatter multiple hit damage value reduced from 50% to 50/38/26%
    • Splatter T1 radius increased from +1m to +2m
    • Splatter T2 cooldown increased from -12s to -14s
    • Splatter T3 spirit scaling increased from +0.4 to +1.3
    • Splatter T3 still adds 2 bounces
    Splatter
    • Splatter T3 spirit scaling reduced from 1.3 to 1.1
    Full patch

2025 3 patches

  1. Splatter
    • Splatter cooldown increased from 21s to 30s
    • Splatter T1 changed from "-6s Cooldown" to "+40 Damage and +1m Radius"
    • Splatter T2 changed from "+45 Damage and +1m Radius" to "-12s Cooldown"
    • Splatter T3 now also increases spirit scaling by 0.4
    Full patch
  2. Splatter
    • Splatter damage reduced from 80 to 70
    • Splatter T1 increased from -5.75s to -6s
    Full patch
  3. Splatter
    • Splatter second bounce damage has been reduced from 70% damage to 50% damage. Damage is now 100%, 50%, 50% for first, second and third hit.
    Full patch

2024 7 patches

  1. Splatter
    • Splatter T2 reduced from +60 Damage to +50
    Full patch
  2. Splatter
    • Splatter base damage reduced from 100 to 90
    • Splatter T2 reduced from +70 to +60
    Splatter Spirit
    • Splatter Spirit damage scale increased from 1.5 to 1.9
    Full patch
  3. Splatter
    • Splatter post cast delay reduced from 0.5s to 0.2s
    Full patch
  4. Splatter
    • Splatter damage reduced from 110 to 100
    Full patch
  5. Splatter Spirit Scaling
    • Splatter Spirit Scaling increased from 1.4 to 1.5
    Splatter
    • Splatter Damage on 2nd and 3rd hit increased from 66% and 33% to 70% and 50%
    Full patch
  6. Splatter
    • Fixed Splatter direct hits counting as the second hit
    Full patch
  7. Splatter
    • Splatter now deals less damage if it hits the same target multiple times. 66% damage for the second hit, 33% damage for the third hit.
    • Splatter Cooldown from 18s to 20s
    • Splatter Base Damage from 120 to 110
    Full patch