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19 patches· 35 changes Archive details
First recorded: .
Change History
2026
- Full patch
- Duration increased from 6s to 6.5s
- Full patch
- Bullet Resistance increased from 8% to 10%
- Bullet Damage Returned increased from 60% to 65%
- Full patch
- Bullet damage returned increased from 50% to 60%
- Cooldown reduced from 25s to 23s
- Full patch
- Returning damage now always hits the target's body (some amount would naturally miss before, and some would be headshots)
- Bullet Damage Returned reduced from 60% to 50%
2025
- Full patch
- Bullet damage returned increased from 50% to 60%
- Full patch
- Bullet Resistance increased from 6% to 8%
- Full patch
- Bullet Resistance reduced from 10% to 6%
- Bullet Damage Returned reduced from 60% to 50%
- Spirit Damage return from 30% to 25%
- Full patch
- Cooldown reduced from 30s to 25s
2024
- Full patch
- Now requires Extra Regen
- Full patch
- Duration reduced from 7s to 6s.
- Full patch
- Cooldown increased from 25s to 30s
- Active bullet resist reduced from 25% to 20%
- Full patch
- While active grants +25% Bullet Resistance
- Bullet Damage Returned reduced from 70% to 60%
- No longer grants +7% Fire Rate
- Spirit Power increased from +7 to +9
- Fixed Ricochet'd bullets not returning the right amount of damage
- Full patch
- Bullet damage returned reduced form 80% to 70%
- Full patch
- Bullet Damage returned increased from 70% to 80%
- Bonus HP increased from +100 to +125
- Full patch
- Health bonus increased from +75 to +100
- Fixed spirit damage returned counting as bullet damage
- Full patch
- Cooldown reduced from 30s to 24s
- Full patch
- No longer applies procs
- Bullet damage return increased from 60% to 70%
- Full patch
- Now also reflects 30% of Spirit damage (requires line of sight)
- Bullet damage returned reduced from 75% to 60%
- Fixed not returning fire to McGinnis' sentries
- Full patch
- No longer has Spirit and Fire Rate bonus during the active
- Now passively always gives +7 Spirit and +7% Fire Rate