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19
patches

Vitality item / Tier 2
Return Fire
Current catalog item. Entity-specific changes are separated from the rest of each update.
- Patches
- 19
- Changes
- 35
- Current streak
- 0
- Longest run
- 3
- Tracked since
- May 10th, 2024
Entity log
Change History
-
- Duration increased from 6s to 6.5s
-
- Bullet Resistance increased from 8% to 10%
- Bullet Damage Returned increased from 60% to 65%
-
- Bullet damage returned increased from 50% to 60%
- Cooldown reduced from 25s to 23s
-
- Returning damage now always hits the target's body (some amount would naturally miss before, and some would be headshots)
- Bullet Damage Returned reduced from 60% to 50%
-
- Bullet damage returned increased from 50% to 60%
-
- Bullet Resistance increased from 6% to 8%
-
- Bullet Resistance reduced from 10% to 6%
- Bullet Damage Returned reduced from 60% to 50%
- Spirit Damage return from 30% to 25%
-
- Cooldown reduced from 30s to 25s
-
- Now requires Extra Regen
-
- Duration reduced from 7s to 6s.
-
- Cooldown increased from 25s to 30s
- Active bullet resist reduced from 25% to 20%
-
- While active grants +25% Bullet Resistance
- Bullet Damage Returned reduced from 70% to 60%
- No longer grants +7% Fire Rate
- Spirit Power increased from +7 to +9
- Fixed Ricochet'd bullets not returning the right amount of damage
-
- Bullet damage returned reduced form 80% to 70%
-
- Bullet Damage returned increased from 70% to 80%
- Bonus HP increased from +100 to +125
-
- Health bonus increased from +75 to +100
- Fixed spirit damage returned counting as bullet damage
-
- Cooldown reduced from 30s to 24s
-
- No longer applies procs
- Bullet damage return increased from 60% to 70%
-
- Now also reflects 30% of Spirit damage (requires line of sight)
- Bullet damage returned reduced from 75% to 60%
- Fixed not returning fire to McGinnis' sentries
-
- No longer has Spirit and Fire Rate bonus during the active
- Now passively always gives +7 Spirit and +7% Fire Rate