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Seven

Static Charge

Seven ability

Last changed

10 patches· 25 changes Archive details

First recorded: .

Ability descriptions

Lightning Ball
Shoot a ball of lightning that travels in a straight line. Does damage to all targets in its radius. Slows down when damaging enemies and stops if it hits the world.
Static Charge
Apply a charge to a target enemy hero. After a short duration, the static charge stuns and damages enemies within the radius.
Power Surge
Power up your weapon with a shock effect, making your bullets proc shock damage on your target. This shock damage bounces to enemies near your target. Occurs once per burst shot.
Storm Cloud
Channel an expanding storm cloud around you that damages all enemies within its radius. Enemies do not take damage when they are out of line-of-sight.

Other abilities

Change History

10 patches

2026 1 patch

  1. 6 changes
    Static Charge
    • Static Charge damage reduced from 38 to 35
    • Static Charge cast range reduced from 16m to 15m
    • Static Charge cast range no longer increases with spirit power
    • Static Charge T1 increased from -19s Cooldown to -20s
    • Static Charge T2 now also increases cast range by +5m
    • Static Charge T3 now also increases damage by +160
    Full patch

2025 1 patch

  1. Static Charge
    • Static Charge T2 reduced from +8m to +7m
    Full patch

2024 8 patches

  1. Static Charge
    • Static Charge stun duration reduced from 1.1 to 0.9
    • Static Charge T3 reduced from 1.1 to 0.9
    • Static Charge radius reduced from 6m to 5m
    • Static Charge can now be alternate-casted on self (does not stun you)
    • Static Charge now respects line of sight
    Full patch
  2. Static Charge
    • Static Charge radius increased from 5m to 6m
    • Static Charge T2 radius increased from +7m to +8m
    Full patch
  3. Static Charge
    • Fixed multiple instances of Static Charge not working correctly
    Static Charge
    • Static Charge stun delay reduced from 4s to 3.5s
    Full patch
  4. Static Charge
    • Static Charge stun duration reduced from 1.25s to 1.1s
    • Static Charge T3 stun duration reduced from 1.25s to 1.1s
    • Static Charge T2 radius increased from +5m to +7m
    Full patch
  5. 3 changes
    Static Charge
    • Static Charge cast range scaling reduced from 0.1 to 0.07
    • Static Charge base radius reduced from 8m to 5m
    • Static Charge T2 changed to +5m radius
    Full patch
  6. Static Charge
    • Static Charge cast range now scales with Spirit (0.1)
    Full patch
  7. Static Charge
    • Static Charge T1 improved from -15s Cooldown to -20s
    Full patch
  8. Static Charge
    • Static Charge now uses the new instant cast option that Bebop Bomb uses
    Full patch