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10 patches· 25 changes Archive details
First recorded: .
Ability descriptions
- Lightning Ball
- Shoot a ball of lightning that travels in a straight line. Does damage to all targets in its radius. Slows down when damaging enemies and stops if it hits the world.
- Static Charge
- Apply a charge to a target enemy hero. After a short duration, the static charge stuns and damages enemies within the radius.
- Power Surge
- Power up your weapon with a shock effect, making your bullets proc shock damage on your target. This shock damage bounces to enemies near your target. Occurs once per burst shot.
- Storm Cloud
- Channel an expanding storm cloud around you that damages all enemies within its radius. Enemies do not take damage when they are out of line-of-sight.
Other abilities
Change History
10 patches2026 1 patch
- Full patch
Static Charge
- Static Charge damage reduced from 38 to 35
- Static Charge cast range reduced from 16m to 15m
- Static Charge cast range no longer increases with spirit power
- Static Charge T1 increased from -19s Cooldown to -20s
- Static Charge T2 now also increases cast range by +5m
- Static Charge T3 now also increases damage by +160
2025 1 patch
- Full patch
Static Charge
- Static Charge T2 reduced from +8m to +7m
2024 8 patches
- Full patch
Static Charge
- Static Charge stun duration reduced from 1.1 to 0.9
- Static Charge T3 reduced from 1.1 to 0.9
- Static Charge radius reduced from 6m to 5m
- Static Charge can now be alternate-casted on self (does not stun you)
- Static Charge now respects line of sight
- Full patch
Static Charge
- Static Charge radius increased from 5m to 6m
- Static Charge T2 radius increased from +7m to +8m
- Full patch
Static Charge
- Fixed multiple instances of Static Charge not working correctly
Static Charge
- Static Charge stun delay reduced from 4s to 3.5s
- Full patch
Static Charge
- Static Charge stun duration reduced from 1.25s to 1.1s
- Static Charge T3 stun duration reduced from 1.25s to 1.1s
- Static Charge T2 radius increased from +5m to +7m
- Full patch
Static Charge
- Static Charge cast range scaling reduced from 0.1 to 0.07
- Static Charge base radius reduced from 8m to 5m
- Static Charge T2 changed to +5m radius
- Full patch
Static Charge
- Static Charge cast range now scales with Spirit (0.1)
- Full patch
Static Charge
- Static Charge T1 improved from -15s Cooldown to -20s
- Full patch
Static Charge
- Static Charge now uses the new instant cast option that Bebop Bomb uses