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Walkers

This page tracks every patch note change to Walkers in Deadlock. The patch notes list 68 changes across 28 patches, from May 10th, 2024 to September 30th, 2026. Every change is listed below, newest first.

Archive details 28 patches · 68 changes

Each change is one line of the patch notes.

First recorded: .

Change History

2026

  1. Latest

    1 change
    • Walkers no longer keep firing their fireballs after dying
    Full patch
  2. 1 change
    • Walker bounty increased by 5%
    Full patch
  3. 1 change
    • Walker bounty reduced from 4000 to 3500
    Full patch
  4. 2 changes
    • Walkers will interrupt a rocket barrage during the 1s windup if stomp becomes an option.
    • Fixed a bug where walkers were spinning while lasering.
    Full patch
  5. 1 change
    • Walkers Bullet Resistance increased from 15% to 25%
    Full patch
  6. 3 changes
    • Walkers bounty increased from 3500 to 4000
    • Walkers Health rescaled from 6800/9350/11900 to 6000/9000/12000
    • Walkers armor decay rescaled from "+75% -> -50%" to "+65% -> -65%", from over 20min to over 18min
    Full patch

2025

  1. 1 change
    • Walker Rocket Barrage radius reduced from 6m to 5m
    Full patch
  2. 13 changes
    • Walker HP increased by 40%
    • Walker on the Side Lanes now have same HP as Midlane (rather than ~37% less)
    • Walker engagement ranges reduced (ranges for attacks, being attacked, stomps, etc)
    • Walker stomp cooldown reduced from 10s to 6s
    • Walker stomp damage increased from 350 + 10% Max HP to 350 + 15% Max HP
    • Walker fireballs radius from 5m to 6m
    • Walker fireballs debuff now lingers for 4s
    • Walker fireballs now reduce bullet and spirit resistance by 10%
    • Walker area in mid lane adjusted
    • Walkers now start with 75% Damage Resist that decay's to -50% over the first 20 minutes of a match
    • Note: The Walker resistance change used to be in the client a couple months ago, but it got bugged.
    • Walkers now have escalating health after each one dies. From a constant 12880 to 8000/11000/14000 (model scale slightly smaller for 1st and slightly bigger for last)
    • Walker ally aura (grants +15% Bullet and Spirit Resist) range reduced from 32m to 28m
    Full patch
  3. 1 change
    • Distance to attack Walkers reduced from 35m to 34m
    Full patch
  4. Major

    2 changes
    • Side Walkers HP increased by 10%
    • Side Walkers +16% HP, Mid Walkers +8% HP
    Full patch
  5. Major

    2 changes
    • Walker Spirit resistance reduced from 30% to 25%
    • Walker total bounty reduced from 4500 to 3500
    Full patch
  6. 2 changes
    • Walker HP increased by 10%
    • Walker Spirit Resist reduced from 40% to 30%
    Full patch
  7. 1 change
    • Walker HP increased by 10%
    Full patch
  8. Major

    · 6 changes
    • Side Walkers' HP relative to Mid Walkers HP changed from -22% HP to -40%.
    • Decreased the height of Walkers' Stomp ability from 9m to 6m.
    • Distance to attack walkers increased from 32.5 to 35.
    • Walkers Resistance based on nearby enemies increased from 0/8/16/24/32/40% to 0/0/20/30/40/50%.
    • Bullet and Spirit Resistance for being near Walker value reduced from 25% to 15%.
    • Bullet and Spirit Resistance for being near Walker radius reduced from 35.5m to 32m.
    Full patch
  9. Major

    · 4 changes
    • Side Walkers HP increased from 5,175 to 7,000.
    • Mid Walkers HP increased from 8,000 to 9,000.
    • Fixed Walker stomp sometimes not hitting nearby units on an elevation.
    • Fixed Walker backdoor protection sometimes mistriggering from other lanes.
    Full patch
  10. 1 change
    • Can no longer stand on top of Walkers
    Full patch

2024

  1. Major

    5 changes
    • Walkers Stomp now also deals 10% Max HP as damage
    • Walkers Laser now also deals 2% Max HP DPS
    • Walkers now provide nearby allied heroes 25% Bullet and Spirit Resistance
    • Walkers now have Resistance based on how many nearby enemies there are (0/8/16/24/32/40% for 1/2/3/4/5/6 players; they are more tanky against a large attacking team)
    • Middle Lane Walkers HP increased from 5800 to 8000 (side walkers HP is 5175)
    Full patch
  2. Major

    2 changes
    • Walkers damage vs players increased by 10%.
    • Walker armor loss over time now happens at 16m instead of 14m.
    Full patch
  3. Major

    3 changes
    • AP is no longer granted for Walkers
    • Walkers now have resist vs troopers starting at 60% and ending at -30% at 14 minutes
    • Walkers now have resist vs players starting at 60% and ending at -30% at 14 minutes
    Full patch
  4. 2 changes
    • Walker AoE Stomp has new effects
    • Walker beam max range (the sticky portion after being acquired) reduced by 20% (50m to 40m)
    Full patch
  5. 1 change
    • The minimum range the player must be to attack a walker is increased from 30m to 32m
    Full patch
  6. 3 changes
    • Walkers now require you to be within 30m to deal damage to them
    • Walker Health increased by 15%
    • Added a balcony that borders the arena on the back side of the Walker
    Full patch
  7. 2 changes
    • Fixed Walkers having a pause at the end of their Rocket Barrage
    • Reworked the location of the Walker on Amber Yellow and Sapphire Purple lanes. They are a little further towards the map edges. Nearby terrain has been reworked as well.
    Full patch
  8. 3 changes
    • Walker in mid lanes health increased by 12%
    • Walker stomp can no longer be dodged with double jump
    • Walker stomp area increased a bit
    Full patch
  9. 1 change
    • Fixed Walkers not using their stomp properly
    Full patch
  10. 1 change
    • Walker bomb damage reduced from 300 to 200
    Full patch
  11. 2 changes
    • Midlane Walkers HP reduced a little bit to match the same HP as the sidelane Walkers
    • Moved outer lane Walker on Factory and Mansion sides slightly closer to the stairs
    Full patch
  12. 1 change
    • Fixed Walker boss moving around while the game is paused
    Full patch