Back to gameplay
Walkers
This page tracks every patch note change to Walkers in Deadlock. The patch notes list 68 changes across 28 patches, from May 10th, 2024 to September 30th, 2026. Every change is listed below, newest first.
Archive details 28 patches · 68 changes
Each change is one line of the patch notes.
First recorded: .
Change History
2026
2025
- Full patch
- Full patch
- Walker HP increased by 40%
- Walker on the Side Lanes now have same HP as Midlane (rather than ~37% less)
- Walker engagement ranges reduced (ranges for attacks, being attacked, stomps, etc)
- Walker stomp cooldown reduced from 10s to 6s
- Walker stomp damage increased from 350 + 10% Max HP to 350 + 15% Max HP
- Walker fireballs radius from 5m to 6m
- Walker fireballs debuff now lingers for 4s
- Walker fireballs now reduce bullet and spirit resistance by 10%
- Walker area in mid lane adjusted
- Walkers now start with 75% Damage Resist that decay's to -50% over the first 20 minutes of a match
- Note: The Walker resistance change used to be in the client a couple months ago, but it got bugged.
- Walkers now have escalating health after each one dies. From a constant 12880 to 8000/11000/14000 (model scale slightly smaller for 1st and slightly bigger for last)
- Walker ally aura (grants +15% Bullet and Spirit Resist) range reduced from 32m to 28m
- Full patch
- Full patch
- Full patch
- Full patch
- Full patch
- Full patch
- Side Walkers' HP relative to Mid Walkers HP changed from -22% HP to -40%.
- Decreased the height of Walkers' Stomp ability from 9m to 6m.
- Distance to attack walkers increased from 32.5 to 35.
- Walkers Resistance based on nearby enemies increased from 0/8/16/24/32/40% to 0/0/20/30/40/50%.
- Bullet and Spirit Resistance for being near Walker value reduced from 25% to 15%.
- Bullet and Spirit Resistance for being near Walker radius reduced from 35.5m to 32m.
- Full patch
- Full patch
2024
- Full patch
- Walkers Stomp now also deals 10% Max HP as damage
- Walkers Laser now also deals 2% Max HP DPS
- Walkers now provide nearby allied heroes 25% Bullet and Spirit Resistance
- Walkers now have Resistance based on how many nearby enemies there are (0/8/16/24/32/40% for 1/2/3/4/5/6 players; they are more tanky against a large attacking team)
- Middle Lane Walkers HP increased from 5800 to 8000 (side walkers HP is 5175)
- Full patch
- Full patch
- Full patch
- Full patch
- Full patch
- Full patch
- Full patch
- Full patch
- Full patch
- Full patch
- Full patch