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Yamato

Flying Slash

Yamato ability

Last changed

15 patches· 33 changes Archive details

First recorded: .

Ability descriptions

Power Slash
Channel to increase damage over 1.4 seconds, then release a fully-charged sword strike. Press Ability 1 or to trigger the strike early, dealing partial damage.
Flying Slash
Throw a grappling hook to reel yourself towards an enemy, dealing Light melee damage and slowing the target when you arrive.
Crimson Slash
Slash enemies in front of you, damaging them and slowing their fire rate. If any enemy heroes are hit, you heal.
Shadow Transformation
Become infused with Yamato's shadow soul. After an initial invincible transformation your abilities are refreshed and are 60% faster. You gain immunity to negative status effects and have greatly increased bullet and spirit resist. When you get a hero kill, you heal and the duration is extended.

Other abilities

Change History

15 patches

2026 7 patches

  1. Flying Slash
    • Flying Slash light melee scaling increased from 1.0 to 1.2
    Full patch
  2. 3 changes
    Flying Slash
    • Flying Slash T2 reduced from +40 Spirit Power to +35
    • Flying Slash T3 charges from +2 to +1
    • Flying Slash T3 Charge Time increased from 4s to 5s
    Full patch
  3. 3 changes
    Flying Slash
    • Flying Slash range reduced from 28m to 26m
    • Flying Slash T3 Charge Delay increased from 3s to 4s
    • Flying Slash T3 Ally Targeting now requires alt cast input
    Full patch
  4. Flying Slash
    • Flying Slash cast range reduced from 30m to 28m
    Full patch
  5. 4 changes
    Flying Slash
    • Flying Slash range increased from 25m to 30m
    • Flying Slash T2 no longer grants +20m Cast Range
    • Flying Slash T3 now also grants +15m Cast Range
    • Flying Slash T3 increased from +1 Charge to +2
    Full patch
  6. Flying Slash
    • Fixed Flying Strike triggering heavy melee procs rather than light melee (damage amount was light melee still)
    Full patch
  7. 10 changes
    Flying Slash
    • Flying Strike renamed to Flying Slash
    • Flying Slash is now light melee damage rather than spirit
    • Flying Slash slow increased from -30% to -50%
    • Flying Slash cooldown increased from 21s to 36s
    • Flying Slash range increased from 20m to 25m
    • Flying Slash T1 changed from "25% Slow" to "-18s Cooldown"
    • Flying Slash T2 changed from "+20m Cast Range" to "+20m Cast Range and gain +40 Spirit for 6s"
    • Flying Slash T3 changed from "Can Grapple to ally heroes and +6 Weapon Damage for 10s" to "Can Grapple to ally heroes. Becomes Charged and grants +2 charges (3s between charges)."
    • Fixed Flying Slash T3 ally cast stopping too soon before reaching the player
    Flying Slash
    • Fixed Flying Strike triggering heavy melee procs rather than light melee (damage amount was light melee still)
    Full patch

2024 8 patches

  1. Flying Strike
    • Flying Strike T3 now also lets you grapple to ally heroes
    Full patch
  2. Flying Slash
    • Fixed being able to cast an ability while casting Flying Strike
    Full patch
  3. Flying Slash
    • Fixed various issues with Flying Strike pathing
    Full patch
  4. Flying Slash
    • Grapple post cast duration reduced from 0.5 to 0.2
    Full patch
  5. Flying Slash
    • Fixed some cases where Flying Strike could get into a stuck state
    Full patch
  6. Flying Strike
    • Flying Strike T3 now procs after the ability ends, rather than when connecting to the target
    Full patch
  7. Flying Slash
    • Can now cancel Flying Strike
    Full patch
  8. 3 changes
    Flying Strike
    • Flying Strike cooldown reduced from 35 to 20
    • Flying Strike T2 changed from "-15s Cooldown" to "+20 Cast Range"
    • Flying Strike range no longer scales with Spirit
    Full patch