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Paradox

Last changed

35 patches· 149 changes Archive details

First recorded: .

Ability descriptions

Pulse Grenade
Throw a grenade that begins pulsing when it lands. Each pulse expands the radius and applies spirit damage, time slow, and stacking increased damage for Paradox against the victim.
Time Wall
Create a time warping wall that stops time for all enemy projectiles and bullets that touch it and increases the speed and damage of friendly bullets. Enemies that touch the wall will be briefly slowed.
Kinetic Carbine
Charge up a powerful shot of time energy, dealing spirit damage and applying a Time-Stop to enemies hit. The damage dealt increases with weapon damage. Move speed is increased while charging. While in the air and charging, to timeslow your movement.
Paradoxical Swap
Fire a projectile that swaps your position with the target enemy hero.

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Change History

2026

  1. 2 changes
    Kinetic Carbine
    • Kinetic Carbine min damage multiplier reduced from 25% to 10% (max damage multiplier unaffected)
    • Kinetic Carbine min damage multiplier no longer gets increased by the T3
    Full patch
  2. 2 changes
    Kinetic Carbine
    • Kinetic Carbine T2 now also increases move speed spirit scaling (0.06)
    • Kinetic Carbine T3 changed from affecting Max Damage Scaling to affecting both Min and Max Damage Scaling
    Full patch
  3. 5 changes
    Time Wall
    • Time Wall T1 duration increased from +2.5s to +3.5s
    • Time Wall T3 increased from +1 Charge to +2
    • Time Wall T3 Charge Delay reduced from 4s to 2s
    Kinetic Carbine
    • Kinetic Carbine T3 increased from +50% Max Damage Scaling to +55%
    Paradoxical Swap
    • Paradoxical Swap damage increased from 125 to 150
    Full patch
  4. 3 changes
    Kinetic Carbine
    • Kinetic Carbine cooldown reduced from 30s to 28s
    Time Wall
    • Time Wall T2 weapon damage increased from +30% to +35%
    Kinetic Carbine
    • Kinetic Carbine now provides +20% Air Dash Distance when charged
    Full patch
  5. 4 changes
    • Bullet damage increased from 6.42 + 0.242/boon to 6.8 + 0.26/boon
    Time Wall
    • Time Wall width increased from 7.5m to 8m
    • Time Wall height increased from 3.5m to 4m
    Kinetic Carbine
    • Kinetic Carbine collision radius increased slightly
    Full patch
  6. 36 changes
    Pulse Grenade
    • Pulse Grenade radius reduced from 6m to 5.5m
    • Pulse Grenade radius increases by +1m per Pulse
    Pulse Grenade Amp Per Stack
    • Pulse Grenade Amp Per Stack reduced from 6% to 4%
    Pulse Grenade
    • Pulse Grenade cooldown increased from 28s to 32s
    • Pulse Grenade spirit scaling reduced from 0.6 to 0.4
    • Pulse Grenade changed from -30% Move Speed for 2s to -20% Time Slow for 0.2s
    • Pulse Grenade T1 changed from +0.8s Duration to -12s Cooldown
    • Pulse Grenade T2 changed from "-8s Cooldown" to "+20 Pulse Damage and +0.5 Spirit Scaling"
    • Pulse Grenade T3 changed from "+36 Pulse Damage and +0.8m Radius per Pulse" to "+4% Damage Amp Per Stack and +1.6s Duration"
    Time Wall
    • Time Wall duration reduced from 6s to 5.5
    • Time Wall no longer damages enemies going through it
    • Time Wall now increases allied bullet speeds going through it by 100%
    • Time Wall now increases adds +30% Weapon Damage to allied bullet damage (affects Carbine)
    • Time Wall T1 increased from +2m Width to +3m
    • Time Wall T2 changed from "+9% Max Health Damage" to "+2.5s Duration and +30% Weapon Damage"
    • Time Wall T3 changed from silencing enemies to Allowing Charges and Granting +1 Charge (4s Charge Time)
    Kinetic Carbine
    • Kinetic Carbine cooldown increased from 27s to 30s
    • Kinetic Carbine speed spirit scaling increased from 0.09 to 0.13
    • Kinetic Carbine base damage scale increased from 100% to 125%
    • Kinetic Carbine T2 changed from "-8s Cooldown and +2s Charge Hold" to "-12s Cooldown"
    • Kinetic Carbine T3 now also increases charge hold by 2s
    Paradoxical Swap
    • Paradoxical Swap cooldown increased from 75s to 95s
    • Paradoxical Swap no longer has 80% Spirit Lifesteal
    • Paradoxical Swap damage changed from 115 (0.6 spirit scaling) to 10% Current Health
    • Paradoxical Swap T1 changed from "-15s Cooldown" to "+200 Barrier (1.5 Spirit Scaling)"
    • Paradoxical Swap T2 changed from "+81 Damage" to "+13m Cast Range and -35s Cooldown"
    • Paradoxical Swap T3 changed from "+15m Cast Range" to "Swaps additional enemies in 7m radius and +10% Current Health Damage"
    Pulse Grenade
    • Pulse Grenade spirit scaling reduced from 0.4 to 0.3
    Time Wall
    • Time Wall slow duration increased from 1.25s to 2s
    • Time Wall T1 now also increases duration by +2.5s
    • Time Wall T2 no longer increases duration by +2.5s
    • Time Wall T2 now also silences enemies for 2.3s
    Paradoxical Swap
    • Paradoxical Swap damage changed from 10% Current Health to 125 with 1.1 spirit scaling
    • Paradoxical Swap T3 changed from 10% Current Health to 10% Max Health
    • Paradoxical Swap can now be alt casted to swap only a single target with the T3
    Pulse Grenade
    • Pulse Grenade does half damage to objectives
    Full patch

2025

  1. 2 changes
    Kinetic Carbine
    • Kinetic Carbine cooldown reduced from 30s to 27s
    Time Wall Width
    • Time Wall Width increased from 7m to 7.5m
    Full patch
  2. 7 changes
    • Base regen reduced from 2.0 to 1.0
    • Bullet damage growth reduced from 0.27 to 0.22
    • Base health reduced from 700 to 650
    • Health per boon reduced from 47 to 45
    Pulse Grenade
    • Pulse Grenade damage reduced from 40 to 35
    • Pulse Grenade spirit scaling increased from 0.43 to 0.55
    Kinetic Carbine
    • Fixed a bug where you could airdash further then expected with Kinetic Carbine
    Full patch
  3. 2 changes
    • Base bullet damage reduced from 6.48 to 6.15
    Paradoxical Swap
    • Paradoxical Swap cooldown increased from 70s to 75s
    Full patch
  4. 1 change
    • Bullet damage growth reduced from 0.275 to 0.27
    Full patch
  5. 1 change
    • Bullet damage scaling increased by 10%
    Full patch
  6. 1 change
    • Gun recoil adjustments to make it smoother
    Full patch
  7. 1 change
    Kinetic Carbine
    • Kinetic Carbine T2 reduced from -10s Cooldown to -8s
    Full patch

2024

  1. 3 changes
    Time Wall Time Stop
    • Time Wall Time Stop duration reduced from 0.6s to 0.5s
    Kinetic Carbine Max Stop
    • Kinetic Carbine Max Stop duration reduced from 0.5s to 0.4s
    Kinetic Carbine
    • Kinetic Carbine T1 reduced from +0.5s to +0.4s
    Full patch
  2. 3 changes
    Kinetic Carbine
    • Fixed Kinetic Carbine not proccing Headshot effects (Headshot booster, Headhunter, Crippling Headshot)
    Paradoxical Swap
    • Paradoxical Swap time min/max increased by 0.2/0.3s (to help with camera)
    Time Wall
    • Time Wall now deals 50 damage for going through it
    Full patch
  3. 2 changes
    Time Wall Time Stop
    • Time Wall Time Stop duration reduced from 0.7s to 0.6s
    Time Wall
    • Time Wall duration reduced from 7s to 6s
    Full patch
  4. 1 change
    Paradoxical Swap
    • Paradoxical Swap time increased by 0.1s (to help with camera)
    Full patch
  5. 7 changes
    • Bullet velocity increased from 411 to 525.
    Time Wall
    • Time Wall no longer has charges.
    • Time Wall no longer deals 10% Max Health Damage.
    • Time Wall cooldown reduced from 37s to 25s.
    • Time Wall T2 is now Deals 10% Max Health Damage.
    Kinetic Carbine Max Damage Amp
    • Kinetic Carbine Max Damage Amp increased from 85% to 100%.
    Paradoxical Swap
    • Paradoxical Swap time to complete the swap reduced from 0.5-1.5 to 0.3-0.6 (variable based on distance).
    Full patch
  6. 1 change
    Time Wall
    • Time Wall T3 silence duration reduced from 3s to 2.5s
    Full patch
  7. 1 change
    Pulse Grenade
    • Pulse Grenade T3 reduced from +1m per Pulse to +0.75m
    Full patch
  8. 8 changes
    Pulse Grenade
    • Pulse Grenade pulses are now expressed as a duration rather than a fixed pulse count (works with Duration Extender)
    • Pulse Grenade T1 changed from +1 Pulse to +0.8s Duration
    • Pulse Grenade T2 improved from -7.5s to -8s
    Kinetic Carbine
    • Kinetic Carbine T2 improved from -9.5s Cooldown to -10s
    • Kinetic Carbine shots cannot miss due to evasion
    • Kinetic Carbine can now pierce breakables
    • Kinetic Carbine now does 15% more damage on a headshot
    • Kinetic Carbine sound level reduced a little bit
    Full patch
  9. 11 changes
    • Bullet growth per boon increased from 0.33 to 0.45
    Time Wall
    • Time Wall bullet duration reduced from 1s to 0.7s
    • Fixed Time Wall not being spawned when looking down while casting
    Paradoxical Swap
    • Paradoxical Swap cooldown increased from 48s to 65s
    • Paradoxical Swap range reduced from 30m to 25m
    • Paradoxical Swap T1 now reduces cooldown by 15s
    • Paradoxical Swap T3 now increases range by 20m
    Pulse Grenade
    • Pulse Grenade radius reduced from 7m to 6m
    • Pulse Grenade Damage Amp per Stack increased from 5% to 6%
    • Pulse Grenade T3 no longer increases Damage Amp by 2%
    • Pulse Grenade T3 now also increases the radius by 1m per pulse
    Full patch
  10. 2 changes
    Pulse Grenade
    • Pulse Grenade T3 now also grants +2% Damage Amp
    Time Wall
    • Fixed being unable to be damaged by multiple Time Walls
    Full patch
  11. 1 change
    Paradoxical Swap
    • Fixed issues with Paradoxical Swap hitting targets behind walls
    Full patch
  12. 1 change
    Paradoxical Swap
    • Fixed Paradoxical Swap still going through even if Paradox dies during it
    Full patch
  13. 9 changes
    • Base ammo reduced from 45 to 40
    Kinetic Carbine
    • Kinetic Carbine projectile size reduced by 10%
    • Kinetic Carbine cooldown increased from 24s to 28s
    • Kinetic Carbine speed duration reduced from 4s to 3.5s
    • Kinetic Carbine no longer affects channels, cast times or things like Lash's Death Slam
    • Kinetic Carbine T1 reduced from +0.75s Max Stop duration to +0.5s
    • Kinetic Carbine T2 cd reduction increased from -8s to -10s
    Time Wall
    • Time Wall T3 silence duration reduced from 3.5s to 3s
    Paradoxical Swap
    • Paradoxical Swap projectile size reduced by 10%
    Full patch
  14. 3 changes
    Kinetic Carbine
    • Kinetic Carbine Time Slowed targets that were moving before the time slow will now resume their momentum when time slow wears off
    • Bullet (and Kinetic Carbine) projectile speed reduced by 10%
    • Ammo count reduced from 54 to 45
    Full patch
  15. 3 changes
    Time Wall
    • Time Wall projectile stop duration reduced from 1.25s to 1s
    Pulse Grenade
    • Pulse Grenade amp duration increased from 6s to 8s
    Paradoxical Swap
    • Paradoxical Swap projectile size reduced by 10%
    Full patch
  16. 3 changes
    Time Wall
    • Fixed Time Wall projectiles and bullets being stuck in the wall for its full duration instead of for the shorter time stop duration
    Kinetic Carbine
    • Kinetic Carbine collision radius reduced by 10%
    Pulse Grenade
    • Fixed Pulse Grenade not going where you had targeted if you moved quickly during the cast
    Full patch
  17. 7 changes
    • Base movement speed reduced from 7 to 6.5
    Kinetic Carbine
    • Kinetic Carbine impact radius reduced by 15%
    Kinetic Carbine Max Stop Duration
    • Kinetic Carbine Max Stop Duration reduced from 0.75 to 0.5
    Kinetic Carbine
    • Kinetic Carbine buff duration reduced from 6 to 4
    • Kinetic Carbine T1 increased from +0.5s Max Stop Duration to +0.75
    • Kinetic Carbine T2 now also increases buff by +2s
    Paradoxical Swap
    • Paradoxical Swap range reduced from 35m to 30m
    Full patch
  18. 2 changes
    Kinetic Carbine
    • Kinetic Carbine cooldown increased from 22s to 24s
    Paradoxical Swap
    • Paradoxical Swap cooldown increased from 35s to 45s
    Full patch
  19. 5 changes
    Kinetic Carbine
    • Bullet base damage reduced from 8 to 7.2 (indirectly affects Kinetic Carbine)
    • Bullet growth reduced from 0.48 to 0.42 (indirectly affects Kinetic Carbine)
    • Kinetic Carbine damage reduced from +100% to +85%
    Paradoxical Swap
    • Paradoxical Swap range reduced from 40m to 35m
    • Fixed Paradoxical Swap being able to grab multiple heroes if they were really close to each other
    Full patch
  20. 2 changes
    Kinetic Carbine Max Damage Amp
    • Kinetic Carbine Max Damage Amp reduced from 125% to 100%
    Paradoxical Swap
    • Paradoxical Swap range reduced from 45m to 40m
    Full patch
  21. 1 change
    Kinetic Carbine
    • Kinetic Carbine T3 reduced from +75% to +50%
    Full patch
  22. 6 changes
    Time Wall
    • Time Wall bullet freeze duration no longer increases with Spirit or Duration Extender
    • Time Wall bullet freeze base duration reduced from 1.5 to 1.25
    • Time Wall no longer deals damage to Mid Boss
    Kinetic Carbine
    • Kinetic Carbine: Max Damage Amp reduced from 150% to 125%
    • Kinetic Carbine T3 no longer provides +50% Min Damage Amp
    • Kinetic Carbine T3 reduced from +125% Max Damage to +75%
    Full patch