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8 patches· 24 changes Archive details
First recorded: .
Ability descriptions
- Pulse Grenade
- Throw a grenade that begins pulsing when it lands. Each pulse expands the radius and applies spirit damage, time slow, and stacking increased damage for Paradox against the victim.
- Time Wall
- Create a time warping wall that stops time for all enemy projectiles and bullets that touch it and increases the speed and damage of friendly bullets. Enemies that touch the wall will be briefly slowed and silenced .
- Kinetic Carbine
- Charge up a powerful shot of time energy, dealing spirit damage and applying a Time-Stop to enemies hit. The damage dealt increases with weapon damage. Move speed is increased while charging. While in the air and charging, to timeslow your movement.
- Paradoxical Swap
- Fire a projectile that swaps your position with the target enemy hero.
Other abilities
Change History
8 patches2026 1 patch
- Full patch
Pulse Grenade
- Pulse Grenade radius reduced from 6m to 5.5m
- Pulse Grenade radius increases by +1m per Pulse
Pulse Grenade Amp Per Stack
- Pulse Grenade Amp Per Stack reduced from 6% to 4%
Pulse Grenade
- Pulse Grenade cooldown increased from 28s to 32s
- Pulse Grenade spirit scaling reduced from 0.6 to 0.4
- Pulse Grenade changed from -30% Move Speed for 2s to -20% Time Slow for 0.2s
- Pulse Grenade T1 changed from +0.8s Duration to -12s Cooldown
- Pulse Grenade T2 changed from "-8s Cooldown" to "+20 Pulse Damage and +0.5 Spirit Scaling"
- Pulse Grenade T3 changed from "+36 Pulse Damage and +0.8m Radius per Pulse" to "+4% Damage Amp Per Stack and +1.6s Duration"
Pulse Grenade
- Pulse Grenade spirit scaling reduced from 0.4 to 0.3
Pulse Grenade
- Pulse Grenade does half damage to objectives
2025 1 patch
- Full patch
Pulse Grenade
- Pulse Grenade damage reduced from 40 to 35
- Pulse Grenade spirit scaling increased from 0.43 to 0.55
2024 6 patches
- Full patch
Pulse Grenade
- Pulse Grenade T3 reduced from +1m per Pulse to +0.75m
- Full patch
Pulse Grenade
- Pulse Grenade pulses are now expressed as a duration rather than a fixed pulse count (works with Duration Extender)
- Pulse Grenade T1 changed from +1 Pulse to +0.8s Duration
- Pulse Grenade T2 improved from -7.5s to -8s
- Full patch
Pulse Grenade
- Pulse Grenade radius reduced from 7m to 6m
- Pulse Grenade Damage Amp per Stack increased from 5% to 6%
- Pulse Grenade T3 no longer increases Damage Amp by 2%
- Pulse Grenade T3 now also increases the radius by 1m per pulse
- Full patch
Pulse Grenade
- Pulse Grenade T3 now also grants +2% Damage Amp
- Full patch
Pulse Grenade
- Pulse Grenade amp duration increased from 6s to 8s
- Full patch
Pulse Grenade
- Fixed Pulse Grenade not going where you had targeted if you moved quickly during the cast