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22 patches· 48 changes Archive details
First recorded: .
Ability descriptions
- Pulse Grenade
- Throw a grenade that begins pulsing when it lands. Each pulse expands the radius and applies spirit damage, time slow, and stacking increased damage for Paradox against the victim.
- Time Wall
- Create a time warping wall that stops time for all enemy projectiles and bullets that touch it and increases the speed and damage of friendly bullets. Enemies that touch the wall will be briefly slowed and silenced .
- Kinetic Carbine
- Charge up a powerful shot of time energy, dealing spirit damage and applying a Time-Stop to enemies hit. The damage dealt increases with weapon damage. Move speed is increased while charging. While in the air and charging, to timeslow your movement.
- Paradoxical Swap
- Fire a projectile that swaps your position with the target enemy hero.
Other abilities
Change History
22 patches2026 6 patches
- Full patch
Kinetic Carbine
- Kinetic Carbine min damage multiplier reduced from 25% to 10% (max damage multiplier unaffected)
- Kinetic Carbine min damage multiplier no longer gets increased by the T3
- Full patch
Kinetic Carbine
- Kinetic Carbine T2 now also increases move speed spirit scaling (0.06)
- Kinetic Carbine T3 changed from affecting Max Damage Scaling to affecting both Min and Max Damage Scaling
- Full patch
Kinetic Carbine
- Kinetic Carbine T3 increased from +50% Max Damage Scaling to +55%
- Full patch
Kinetic Carbine
- Kinetic Carbine cooldown reduced from 30s to 28s
Kinetic Carbine
- Kinetic Carbine now provides +20% Air Dash Distance when charged
- Full patch
Kinetic Carbine
- Kinetic Carbine collision radius increased slightly
- Full patch
Kinetic Carbine
- Kinetic Carbine cooldown increased from 27s to 30s
- Kinetic Carbine speed spirit scaling increased from 0.09 to 0.13
- Kinetic Carbine base damage scale increased from 100% to 125%
- Kinetic Carbine T2 changed from "-8s Cooldown and +2s Charge Hold" to "-12s Cooldown"
- Kinetic Carbine T3 now also increases charge hold by 2s
2025 3 patches
- Full patch
Kinetic Carbine
- Kinetic Carbine cooldown reduced from 30s to 27s
- Full patch
Kinetic Carbine
- Fixed a bug where you could airdash further then expected with Kinetic Carbine
- Full patch
Kinetic Carbine
- Kinetic Carbine T2 reduced from -10s Cooldown to -8s
2024 13 patches
- Full patch
Kinetic Carbine Max Stop
- Kinetic Carbine Max Stop duration reduced from 0.5s to 0.4s
Kinetic Carbine
- Kinetic Carbine T1 reduced from +0.5s to +0.4s
- Full patch
Kinetic Carbine
- Fixed Kinetic Carbine not proccing Headshot effects (Headshot booster, Headhunter, Crippling Headshot)
- Full patch
Kinetic Carbine Max Damage Amp
- Kinetic Carbine Max Damage Amp increased from 85% to 100%.
- Full patch
Kinetic Carbine
- Kinetic Carbine T2 improved from -9.5s Cooldown to -10s
- Kinetic Carbine shots cannot miss due to evasion
- Kinetic Carbine can now pierce breakables
- Kinetic Carbine now does 15% more damage on a headshot
- Kinetic Carbine sound level reduced a little bit
- Full patch
Kinetic Carbine
- Kinetic Carbine projectile size reduced by 10%
- Kinetic Carbine cooldown increased from 24s to 28s
- Kinetic Carbine speed duration reduced from 4s to 3.5s
- Kinetic Carbine no longer affects channels, cast times or things like Lash's Death Slam
- Kinetic Carbine T1 reduced from +0.75s Max Stop duration to +0.5s
- Kinetic Carbine T2 cd reduction increased from -8s to -10s
- Full patch
Kinetic Carbine
- Kinetic Carbine Time Slowed targets that were moving before the time slow will now resume their momentum when time slow wears off
- Bullet (and Kinetic Carbine) projectile speed reduced by 10%
- Full patch
Kinetic Carbine
- Kinetic Carbine collision radius reduced by 10%
- Full patch
Kinetic Carbine
- Kinetic Carbine impact radius reduced by 15%
Kinetic Carbine Max Stop Duration
- Kinetic Carbine Max Stop Duration reduced from 0.75 to 0.5
Kinetic Carbine
- Kinetic Carbine buff duration reduced from 6 to 4
- Kinetic Carbine T1 increased from +0.5s Max Stop Duration to +0.75
- Kinetic Carbine T2 now also increases buff by +2s
- Full patch
Kinetic Carbine
- Kinetic Carbine cooldown increased from 22s to 24s
- Full patch
Kinetic Carbine
- Bullet base damage reduced from 8 to 7.2 (indirectly affects Kinetic Carbine)
- Bullet growth reduced from 0.48 to 0.42 (indirectly affects Kinetic Carbine)
- Kinetic Carbine damage reduced from +100% to +85%
- Full patch
Kinetic Carbine Max Damage Amp
- Kinetic Carbine Max Damage Amp reduced from 125% to 100%
- Full patch
Kinetic Carbine
- Kinetic Carbine T3 reduced from +75% to +50%
- Full patch
Kinetic Carbine
- Kinetic Carbine: Max Damage Amp reduced from 150% to 125%
- Kinetic Carbine T3 no longer provides +50% Min Damage Amp
- Kinetic Carbine T3 reduced from +125% Max Damage to +75%