Back to heroes
26
patches

marksman hero
Wraith
Canonical patch history for Wraith, with entity-specific changes separated from the rest of each update.
- Patches
- 26
- Changes
- 131
- Current streak
- 0
- Longest run
- 4
- Tracked since
- May 23rd, 2024
Abilities — click to filter the log
Entity log
Change History
-
Card Trick Heart
- Card Trick Heart heal spirit scaling reduced from 1 to 0.75
Full Auto
- Full Auto T3 spirit scaling reduced from +0.06 to +0.045
-
Card Trick
- Card Trick heart now only heals for half the amount for secondary targets in the area
- Card Trick now randomly pulls cards out of a 2 deck stack (lowers overall variance. Gets a new 2 deck stack after that is depleted)
Project Mind
- Project Mind cooldown increased from 42s to 46s
- Project Mind T3 cooldown increased from -28s to -32s
Full Auto
- Full Auto T3 now interrupts/finishes an ongoing reload
Telekinesis
- Telekinesis cast time increased from 0.35s to 0.45s
- Telekinesis debuff duration reduced from 2.75s to 2.25s
- Telekinesis cast range reduced from 13m to 10m
- Telekinesis cooldown increased from 120s to 130s
-
Card Trick
- Card Trick cards now have specific suites with special bonuses.
- Card Trick base charge count increased from 1 to 2
- Card Trick base damage reduced from 60 to 45
- Card Trick spirit scaling reduced from 1.0 to 0.55
- Card Trick buildup now takes 20% longer
- Card Trick cooldown reduced from 0.75s to 0.5s
- Card Trick post cast time reduced from 0.2s to 0.1
- Card Trick now highlights the card that will be throw next.
- Card Trick now has unique sounds for each card suite that is summoned.
- Card Trick T1 increased from "+1 Charges" to "+2 Charges"
- Card Trick T2 changed from "+35 Damage" to "+40 Damage and increased spirit scaling (+0.4)"
- Card Trick T2 changed from "+50% Card Summon Rate and 30% slow for 1s" to "Improves Card Suites and increased joker chances" (new totals are Spades: 2.5x, Diamond: -13%, Heal: 150/2.0, Clubs: 50%, Joker: 1/5th chance)
Project Mind
- Fixed Project Mind interaction with stuns
Full Auto
- Full Auto no longer affects allies (previously gave half fire rate to allies)
- Full Auto duration no longer scales with Spirit Power
- Full Auto cooldown reduced from 48s to 45s
- Full Auto base ability now deals +2 Spirit Damage Per Bullet (0.03 Spirit Scaling)
- Full Auto T1 increased from -14s Cooldown to -20s
- Full Auto T2 changed from "2.52 Spirit Damage per Bullet" to "+10% Fire Rate and +3s Duration"
- Full Auto T3 changed from "+15% Bullet and Spirit Lifesteal and increased spirit scaling" to "Unlimited Ammo and increased spirit scaling (+0.06)"
Telekinesis
- Telekinesis cooldown increased from 110s to 120s
- Telekinesis cast range reduced from 20m to 14m
- Telekinesis cast time increased from 0.1s to 0.3s
- Telekinesis no longer has a projectile, it now instantly lifts the target for 0.75s and gives you a location target on the ground. After the 0.75s is over, it'll throw the hero towards that location up to 15m away. The target will take 100 Damage, 40% move slow and prevent stamina/movement-item and ability usage for 3s.
- Telekinesis T1 changed from "-25s Cooldown" to "+100 Damage"
- Telekinesis T2 changed from "+0.75s Silence and Disarm Duration" to "-50s Cooldown"
- Telekinesis T3 changed from "Bounces to nearby target" to "+1.5s Debuff duration and +6m Throw and Cast Range
Card Trick Spade
- Card Trick Spade reduced from +70% to +60%
Card Trick Heart
- Card Trick Heart scaling reduced from 1.25 to 1.0
Card Trick
- Card Trick T3 Heart scaling increased from 0.5 to 0.75
- Fixed Card Trick Heart heal doing full value for non-heroes (instead of half)
Telekinesis
- Telekinesis debuff duration reduced from 3s to 2.75s
Card Trick
- Card Trick cooldown increased from 0.5s to 0.6s
Card Trick Joker
- Card Trick Joker no longer bounces to other targets
- Card Trick gaining charges (AP or shop) no longer automatically builds them up
- Card Trick can now be alt casted to fire from the inverse order
Card Trick
- Card Trick T3 Spade bonus reduced from +50% to +40%
- Card Trick T3 Heart healing scale reduced from +0.75 to +0.5
Telekinesis
- Telekinesis cast range reduced from 14m to 13m
- Telekinesis throw range reduced from 14m to 13m
- Telekinesis cast delay increased from 0.3s to 0.35s
Card Trick
- Card Trick heart now only heals for half the amount for secondary targets in the area
- Card Trick now randomly pulls cards out of a 2 deck stack (lowers overall variance. Gets a new 2 deck stack after that is depleted)
Project Mind
- Project Mind cooldown increased from 42s to 46s
- Project Mind T3 cooldown increased from -28s to -32s
Full Auto
- Full Auto T3 now interrupts/finishes an ongoing reload
Telekinesis
- Telekinesis cast time increased from 0.35s to 0.45s
- Telekinesis debuff duration reduced from 2.75s to 2.25s
- Telekinesis cast range reduced from 13m to 10m
- Telekinesis cooldown increased from 120s to 130s
-
- Sprint speed spirit power scaling reduced from 0.6 to 0.5
- Bullet damage per boon reduced from 0.17 to 0.14
Project Mind
- Project Mind T2 spirit scaling reduced from 2.44 to 1.7
-
Card Trick
- Card Trick base damage increased from 55 to 60
Project Mind
- Project Mind cooldown reduced from 48s to 42s
Card Trick
- Card Trick spirit scaling reduced from 1.2 to 1.0
Card Toss
- Card Toss T2 reduced from +40 Damage to +35
-
- Base bullet damage increased from 5.115 to 5.4
- Bullet damage growth per boon reduced from 0.175 to 0.155
Card Trick
- Card Trick delay reduced from 0.75 to 0.7
-
- Bullet damage increased from 4.95 to 5.115
- Bullet damage growth reduced from 0.18 to 0.175 (same overall peak damage)
-
Card Trick
- Card Trick T3 slow increased from 25% to 30%
- Card Trick spirit scaling increased from 1.1 to 1.2
Project Mind
- Project Mind fixed going no where if the player is on uneven ground
-
- Base health reduced from 700 to 650
- Bullet damage growth reduced by 18%
Card Trick
- Card Trick damage reduced from 70 to 60
- Card Trick spirit scaling increased from 0.84 to 1.1
- Card Trick T3 now also applies a 25% Slow for 1s
Full Auto
- Full Auto T2 reduced from 4 Spirit Damage to 3
Project Mind
- Project Mind improved teleport targeting to remove cases where Wraith would clip nearby geo unintentionally
-
Telekinesis
- Telekinesis duration reduced from 3s to 2.75s
-
- Health per boon reduced from 65 to 57
Full Auto
- Full Auto T2 spirit damage per bullet reduced from 5 to 4
-
Card Trick
- Card Trick base radius reduced from 5m to 4m
Telekinesis
- Telekinesis base damage reduced from 175 to 140
-
Card Trick
- Card Trick spirit scaling reduced from 1.1 to 0.9
- Card Trick cooldown increased from 0.65 to 0.75
- Card Trick summon rate from non-heroes reduced from 0.35 to 0.25
Telekinesis
- Telekinesis silence and disarm duration increased from 2.5s to 3s
- Telekinesis cast delay reduced from 0.4s to 0.3s
- Telekinesis up/down motion now lasts 0.25s longer and moves a little bit higher
-
- Bullet damage growth increased 0.37 to 0.39
Full Auto
- Full Auto T2 Spirit Damage Per Bullet now has default 0.05 Spirit Power scaling
- Full Auto T3 reduces the improved Spirit Power scaling from 0.1 to 0.05
- Full Auto T3 changed from 30% Bullet Lifesteal to 20% Bullet and Spirit Lifesteal
Telekinesis
- Telekinesis cast time reduced from 0.7s to 0.4s
- Telekinesis projectile speed increased from 650 to 750
- Telekinesis now briefly lifts the enemy and then slams them to the ground and leaves the target with 2.5s of silence and disarm
- Telekinesis T2 duration now applies to the silence and disarm, increased to +0.75s
- Telekinesis T3 now causes the projectile to bounce to another nearby hero within 20m
-
Full Auto
- Full Auto T3 lifesteal reduced from 35% to 30%
- Full Auto T2 no longer has spirit scaling (moved to T3)
- Full Auto T3 now also adds spirit scaling
Telekinesis
- Telekinesis now causes the target to oscillate up and down a little bit
-
Telekinesis
- Telekinesis cast time increased from 0.6 to 0.7.
- Telekinesis damage reduced from 200 to 175.
-
Card Trick
- Card Trick base damage reduced from 80 to 70
- Card Trick cooldown increased from 0.5s to 0.65s
Telekinesis
- Telekinesis cooldown increased from 95s to 100s
- Telekinesis T1 cooldown improved from -28s to -30s
-
Card Trick
- Card Trick spirit scale reduced from 1.2 to 1.1
- Card Trick generation via melee reduced by 50%
-
Card Trick Spirit
- Card Trick Spirit scaling reduced from 1.5 to 1.2
-
Card Trick
- Card Trick damage reduced from 100 to 80
- Card Trick spirit scaling increased from 1.2 to 1.5
- Card Trick card projectiles spawn above the reticle rather than on the left side
-
Card Trick
- Card Trick now has 0.5s cd per cast
Telekinesis
- Telekinesis T2 duration reduced from +0.75s to +0.5s
Full Auto
- Full Auto T2 changed to Imbues Bullets with +5 Spirit Damage (only affects Wraith)
Telekinesis
- Fixed being able to melee and parry while stunned by Wraith's Telekinesis
-
Card Trick
- Card Trick post cast time reduced from 0.5s to 0.2s
- Fixed some issues Card Trick tracking that could cause it to orb players or go to the wrong spot
-
Project Mind
- Project Mind T3 cooldown reduced from -35s to -30s
-
Card Trick
- The Royal Flush ability has been replaced with Card Trick. Card Trick enables Wraith's weapon damage to summon playing cards. Activating the ability throws one of the cards, which will fly towards the enemy or point under the crosshair and explode on impact.
-
Project Mind
- Project Mind cooldown reduced from 50s to 45s
-
Royal Flush
- Royal Flush no longer has a cast delay
- Royal Flush time to spawn cards increased from 0.4s to 0.6s
Telekinesis
- Telekinesis no longer allows the victim to shoot back