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Drifter

Last changed

13 patches· 74 changes Archive details

First recorded: .

Ability descriptions

Rend
Swipe at enemies in a cone ahead of you, dealing spirit damage. If the enemy is in close range, deal bonus melee damage.
Stalker's Mark
Send out a mark that bleeds the first target it hits, dealing spirit damage over time. While the enemy is bleeding you can re-activate Stalker's Mark to instantly appear behind their back.
Eternal Night
Surround nearby enemy heroes in darkness, severely limiting their vision of other units. Affected enemies are briefly revealed to you and are considered isolated for the duration. You gain bonus sprint speed.

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Change History

2026

  1. 3 changes
    Rend
    • Rend spirit scaling reduced from 1.7 to 1.4
    Stalker's Mark
    • Stalker's Mark cooldown increased from 24s to 26s
    • Stalker's Mark T2 reduced from -12s Cooldown to -10s
    Full patch
  2. 2 changes
    Rend
    • Rend spirit scaling reduced from 1.8 to 1.7
    • Rend T3 silence duration reduced from 2.3s to 2s
    Full patch
  3. 5 changes
    • Bullet damage per boon reduced from +0.616 to +0.49
    Bloodscent
    • Bloodscent T3 reduced from +12% to +11%
    Stalker's Mark
    • Stalker's Mark cooldown increased from 20s to 24s
    • Stalker's Mark T2 increased from -8s Cooldown to -12s
    • Stalker's Mark T3 reduced from +2% Bleed to +1.5%
    Full patch
  4. 6 changes
    • Health per boon increased from 41 to 43 (global hp boon reduction is after this)
    Rend
    • Rend cast time reduced from 0.5s to 0.4s
    • Rend post cast time reduced from 0.5s to 0.4s
    • Rend T2 increased from -7s Cooldown to -8s
    Bloodscent
    • Bloodscent T1 increased from +2m/s while near an isolated enemy to +3m/s
    • Bloodscent T2 increased from 18% missing health heal to +24%
    Full patch
  5. 2 changes
    Rend
    • Rend T3 no longer increases scaling by 0.4
    • Rend T3 now also deals Heavy Melee Damage (0.55 scale)
    Full patch
  6. 2 changes
    Rend
    • Rend T3 now also increases melee scaling (1.2 to 1.6)
    Bloodscent
    • Bloodscent T3 increased from +10% Amplified Damage to +12%
    Full patch
  7. 22 changes
    Rend
    • Rend damage range reduced from 18m to 16m
    • Rend cooldown increased from 13s to 16s
    • Rend damage spirit scaling increased from 1.4 to 1.8
    • Rend "bonus" damage is now the melee range at close range (so you only do melee damage at close range and spirit is the default)
    • Rend T1 bonus damage increased from +32 to +40
    • Rend T3 changed from "Gain 45% Bullet Lifesteal against affected enemies for 4s" to "Close range attack now silences enemies for 2.3s"
    Stalker's Mark
    • Stalker's Mark duration reduced from 6s to 5s
    • Stalker's Mark T1 changed from "+1% Bleed" to "-8% Bullet Resist"
    • Stalker's Mark T2 changed from "+22% Fire Rate for 6s after ambush" to "+3s Duration and -8s Cooldown"
    • Stalker's Mark T3 changed from "Enables 2 Charges and +2s Duration" to "+2% Bleed and -40% Healing"
    Bloodscent
    • Bloodscent now grants Drifter the same amount of permanent bonus weapon damage when an isolated hero dies nearby, whether Drifter gets the assist or the kill
    • Bloodscent permanent bonus weapon damage gained per isolated hero death reduced from 4% to 3%
    • Bloodscent T2 changed from "Isolated kill reduces cooldowns by 15s and restores 3 stamina" to "Isolated death restores 18% Missing Health and restores 2 stamina"
    Eternal Night
    • Eternal Night now makes the targets be considered as isolated
    Eternal Night Sprint
    • Eternal Night Sprint reduced from +3m to +2m
    Eternal Night
    • Eternal Night no longer has 7 spirit damage proc
    • Eternal Night cooldown increased from 120s to 125s
    • Eternal Night duration reduced from 7s to 6.5s
    • Eternal Night T1 changed from "+6.3 Spirit Damage Proc" to "+10m Sprint" (kicks in immediately)
    • Eternal Night T2 changed from "-30s Cooldown and +3m/s Sprint" to "-45s Cooldown"
    • Eternal Night T3 increased from "+2s Duration and +1 Max Target" to "+2.5s Duration and +1 Max Target"
    Rend
    • Fixed Quicksilver Reload dealing bonus multiple times with Rend
    Full patch
  8. 5 changes
    Bloodscent Isolation Range
    • Bloodscent Isolation Range reduced from 25m to 20m
    Stalker's Mark
    • Stalker's Mark T3 now also increases duration by 2s
    • Fixed Stalkers Mark not gaining charges from items after upgrading the T3
    Eternal Night
    • Eternal Night cooldown reduced from 130s to 120s
    Bloodscent Isolation Range
    • Bloodscent Isolation Range reduced from 20m to 10m
    Full patch

2025

  1. 4 changes
    Rend
    • Rend cooldown reduced from 15s to 13s
    • Base regen increased from 2.5 to 3.5
    • Base health reduced from 750 to 675
    • Base bullet damage reduced from 22.25 to 19.5
    Full patch
  2. 3 changes
    Bloodscent
    • Bloodscent isolated kill bonus reduced from 5% to 4%
    • Base bullet damage increased from 20.9 to 21.3
    • Bullet damage growth increased from 0.52 to 0.56
    Full patch
  3. 3 changes
    Stalker's Mark
    • Stalker's Mark new sound added for teleport precast
    • Stalker's Mark replaced temp whizby sound with an updated version
    • Stalker's Mark ambush cast delay increased from 0.0s to 0.35s
    Full patch
  4. 5 changes
    • Health gain per boon reduced from 41 to 39
    • Weapon falloff start distance reduced from 24m to 22m
    • Weapon damage gain per boon reduced from 0.55 to 0.52
    Bloodscent
    • Bloodscent T3 Bonus amp damage reduced from +11% to +10%
    Rend
    • Rend now causes you to briefly float in the air during the cast time
    Full patch
  5. 12 changes
    • Weapon damage per boon reduced from 0.693 to 0.55
    • Weapon base fire rate slowed by 5% (partial base damage compensation, but primarily an overall nerf)
    • Health per boon reduced from 43 to 41
    Rend
    • Rend T3 Bullet Lifesteal reduced from 55% to 45%
    Bloodscent
    • Bloodscent T3 Amplified damage reduced from +13% to +11%
    Rend
    • Rend spirit scaling reduced from 1.5 to 1.4
    • Rend T1 reduced from +40 Damage to +35
    • Weapon damage at max range reduced from 80% to 60%
    Eternal Night
    • Eternal Night bonus spirit damage reduced from 9 to 7
    • Eternal Night bonus spirit damage scaling reduced from 0.25 to 0.2
    • Eternal Night T1 bonus spirit damage reduced from +11 to +7
    • Eternal Night attack damage no longer procs Lightning Scroll
    Full patch