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8 patches· 12 changes Archive details
First recorded: .
Ability descriptions
- Rend
- Swipe at enemies in a cone ahead of you, dealing spirit damage. If the enemy is in close range, deal bonus melee damage.
- Stalker's Mark
- Send out a mark that bleeds the first target it hits, dealing spirit damage over time. While the enemy is bleeding you can re-activate Stalker's Mark to instantly appear behind their back.
- Eternal Night
- Surround nearby enemy heroes in darkness, severely limiting their vision of other units. Affected enemies are briefly revealed to you and are considered isolated for the duration. You gain bonus sprint speed.
Other abilities
Change History
8 patches2026 5 patches
- Full patch
Bloodscent
- Bloodscent T3 reduced from +12% to +11%
- Full patch
Bloodscent
- Bloodscent T1 increased from +2m/s while near an isolated enemy to +3m/s
- Bloodscent T2 increased from 18% missing health heal to +24%
- Full patch
Bloodscent
- Bloodscent T3 increased from +10% Amplified Damage to +12%
- Full patch
Bloodscent
- Bloodscent now grants Drifter the same amount of permanent bonus weapon damage when an isolated hero dies nearby, whether Drifter gets the assist or the kill
- Bloodscent permanent bonus weapon damage gained per isolated hero death reduced from 4% to 3%
- Bloodscent T2 changed from "Isolated kill reduces cooldowns by 15s and restores 3 stamina" to "Isolated death restores 18% Missing Health and restores 2 stamina"
- Full patch
Bloodscent Isolation Range
- Bloodscent Isolation Range reduced from 25m to 20m
Bloodscent Isolation Range
- Bloodscent Isolation Range reduced from 20m to 10m
2025 3 patches
- Full patch
Bloodscent
- Bloodscent isolated kill bonus reduced from 5% to 4%
- Full patch
Bloodscent
- Bloodscent T3 Bonus amp damage reduced from +11% to +10%
- Full patch
Bloodscent
- Bloodscent T3 Amplified damage reduced from +13% to +11%