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3 patches· 13 changes Archive details
First recorded: .
Ability descriptions
- Rend
- Swipe at enemies in a cone ahead of you, dealing spirit damage. If the enemy is in close range, deal bonus melee damage.
- Stalker's Mark
- Send out a mark that bleeds the first target it hits, dealing spirit damage over time. While the enemy is bleeding you can re-activate Stalker's Mark to instantly appear behind their back.
- Eternal Night
- Surround nearby enemy heroes in darkness, severely limiting their vision of other units. Affected enemies are briefly revealed to you and are considered isolated for the duration. You gain bonus sprint speed.
Other abilities
Change History
3 patches2026 2 patches
- Full patch
Eternal Night
- Eternal Night now makes the targets be considered as isolated
Eternal Night Sprint
- Eternal Night Sprint reduced from +3m to +2m
Eternal Night
- Eternal Night no longer has 7 spirit damage proc
- Eternal Night cooldown increased from 120s to 125s
- Eternal Night duration reduced from 7s to 6.5s
- Eternal Night T1 changed from "+6.3 Spirit Damage Proc" to "+10m Sprint" (kicks in immediately)
- Eternal Night T2 changed from "-30s Cooldown and +3m/s Sprint" to "-45s Cooldown"
- Eternal Night T3 increased from "+2s Duration and +1 Max Target" to "+2.5s Duration and +1 Max Target"
- Full patch
Eternal Night
- Eternal Night cooldown reduced from 130s to 120s
2025 1 patch
- Full patch
Eternal Night
- Eternal Night bonus spirit damage reduced from 9 to 7
- Eternal Night bonus spirit damage scaling reduced from 0.25 to 0.2
- Eternal Night T1 bonus spirit damage reduced from +11 to +7
- Eternal Night attack damage no longer procs Lightning Scroll