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Mid Boss

This page tracks every patch note change to Mid Boss in Deadlock. The patch notes list 64 changes across 26 patches, from May 23rd, 2024 to June 30th, 2026. Every change is listed below, newest first.

Archive details 26 patches · 64 changes

Each change is one line of the patch notes.

First recorded: .

Change History

2026

  1. Latest

    1 change
    • Rejuv buff duration reduced from 4 minutes to 3
    Full patch
  2. 1 change
    • Midboss now starts spawned at the beginning of the game
    Full patch
  3. 6 changes
    • Mid Boss base bounty increased from 2000 to 3000
    • Mid Boss base HP increased from 11900 to 13000
    • Mid Boss global announcement health threshold reduced from 70% to 50%
    • Mid Boss now has 35% Debuff Resistance
    • Rejuv drop duration reduced from 7s to 6s
    • Rejuv duration no longer refreshes when hitting a crystal later
    Full patch

2025

  1. 4 changes
    • Rejuv buff no longer grants +10% Max HP, +15% Fire Rate and +15% Spirit Damage Amp
    • Mid Boss base health increased from 13000 to 14000
    • Mid Boss health growth per minute increased from 200 to 230
    • Team that kills Mid Boss gets +2 permanent buffs for each player
    Full patch
  2. 4 changes
    • Mid Boss base HP increased from 12500 to 13000
    • Mid Boss damage resistance per second reduced from 50 + 7/min to 35 + 5/min
    • Rejuv bonus HP reduced from 15% to 10%
    • 2nd Midboss rejuv credits reduced from 4 to 3
    Full patch
  3. 1 change
    • Rejuv only heals the person hitting the crystal
    Full patch
  4. Major

    4 changes
    • Mid Boss HP is now fixed at the spawn time. Base HP increased from 6725 to 12500 and growth reduced from 470 to 200.
    • Reworked Rejuv reward from Mid Boss. No longer buffs troopers, reduces respawn time and buffs various stats. Upon death, 3 rejuv crystals fall to the ground (4 for subsequent midboss kills). Claiming one now grants you in place revive after 3s. If you already claimed one and claim another, it'll go to an ally (priority is closest allies first, then most recent dead allies). Dying with Rejuv no longer counts as a kill/death nor gives out bounties. While you have the Rejuv buff, you gain the following: +20% Max HP, +20% Fire Rate, and +15% Spirit Damage. Gaining the buff heals you to full and lasts up to 7 minutes.
    • Rejuv buff duration reduced from 7 minutes to 5 minutes
    • Rejuv now drops 1 crystal again, with each heavy melee hit granting a credit to the team (up to 3 for first midboss, and 4 for subsequent ones). Everyone on the team gains the buff. Whenever an ally dies, they respawn in place, lose the buff and your team rejuv credits get reduced by 1 (an ally can only consume one rejuv credit). The top bar has a UI indicator for how many rejuv credits remain. When all rejuv credits are used, the buff disappears for everyone.
    Full patch
  5. Major

    9 changes
    • Rejuv bonus duration changed from 4 minutes to 3/4/5
    • Rejuv trooper health bonus reduced from 200/230/260% to 170/200/230%
    • Mid Boss total bounty increased from 500 + 50/min to 2000 + 50/min (evenly split among the team that kills the boss, unrelated to rejuv secure)
    • Mid Boss shield regeneration changed from 100 + 8/min to 50 + 7/min
    • Mid Boss HP increased by 15%
    • Rejuv drop duration reduced from 8s to 7s
    • Mid Boss Spirit Resistance from abilities reduced from 30% to 20%
    • Mid Boss Spirit Resistance from items reduced from 50% to 20%
    • Fixed some AoE abilities not hitting midboss (Kelvin Frost Grenade, Lady Geist Blood Bomb, Holliday Barrel)
    Full patch
  6. 3 changes
    • Added stairway entrance to Mid Boss.
    • Veil areas connect to Mid Boss.
    • Rejuv drop duration reduced from 9s to 8s
    Full patch
  7. Major

    · 1 change
    • Fixed an edge case where a player could claim the Rejuvenator while they were also parried on their attack.
    Full patch
  8. 1 change
    • Fix an edge case where a player can claim the Rejuv but also get parried
    Full patch
  9. Major

    · 1 change
    • Mid Boss HP and HP growth increased by 30%.
    Full patch

2024

  1. Major

    1 change
    • Mid Boss trooper health for first spawn reduced from 95% to 70%
    Full patch
  2. Major

    1 change
    • Mid Boss Rejuv Trooper Health increased by 30%.
    Full patch
  3. Major

    1 change
    • Mid Boss respawn timer decreases with subsequent boss kills, from 7 to 7/6/5 minutes
    Full patch
  4. Major

    3 changes
    • Mid Boss now has 15 regen
    • Mid Boss creep buff rescaled from 70% to 50/70/90% for the 1/2/3rd mid boss death (further deaths don't increase)
    • Mid Boss rejuv respawn rescaled from 50% to 40/50/60% for the 1/2/3rd mid boss death (further deaths don't increase)
    Full patch
  5. Major

    4 changes
    • Updated Rejuvenator buff effect
    • Rejuv bonus creep HP increased from 50% to 70%
    • Rejuv bonus is no longer consumed for dead players, they have it on their next life now
    • Added Rejuv drop on a loop in the sandbox mode
    Full patch
  6. 1 change
    • Mid Boss warning now happens at 60% instead of 50%
    Full patch
  7. 1 change
    • Mid Boss health gained per minute increased from 350 to 425
    Full patch
  8. 2 changes
    • Mid Boss starting health increased from 5000 to 6000
    • Mid Boss health gained per minute increased from 275 to 350
    Full patch
  9. 3 changes
    • Mid Boss starting health increased from 4500 to 5000
    • Mid Boss health gained per minute increased from 200 to 275
    • Rejuv drop time reduced from 12.5s to 9s
    Full patch
  10. 1 change
    • Fixed an issue where the Rejuvenator being stolen was firing incorrectly
    Full patch
  11. 3 changes
    • Fixed Dynamo's Singularity moving the Mid Boss
    • Rejuvenator is no longer area pick up and now requires someone to heavy melee it to pick it up after it's dropped to the ground
    • Rejuvenator will no longer stop dropping if it touches player created geometry (like Ice Dome) and always goes down to the target position
    Full patch
  12. 1 change
    • Fixed rejuv buff applying to objectives
    Full patch
  13. 4 changes
    • Rejuv duration reduced from 4 to 3 minutes
    • Rejuv buff no longer increases your ammo
    • Mid Boss can now only be damaged by enemies inside the bottom pit
    • Mid Boss Rejuv claim time reduced from 2.5s to 1.5s
    Full patch
  14. 2 changes
    • Fixed the Rejuvenator falling during pause
    • Mid-Boss is now invulnerable if there are no enemies it can actually attack
    Full patch