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Comeback

This page tracks every patch note change to Comeback in Deadlock. The patch notes list 21 changes across 17 patches, from June 13th, 2024 to September 16th, 2026. Every change is listed below, newest first.

Archive details 17 patches · 21 changes

Each change is one line of the patch notes.

First recorded: .

Change History

2026

  1. Latest

    3 changes
    • Removed a fixed amount of extra bonus souls you would get for being behind even a very slightly amount in net worth for both hero kill bounties as well as Unstable Rift bounties (this had a larger impact on the early to mid game)
    • Slightly reduced comeback bounties in general (this is in addition to the above change)
    • A portion of the comeback souls earned by players above enemy teams average net worth is instead distributed via the tick gold system that is given to the lowest 2 players (70% of the extra comeback value goes to them)
    Full patch
  2. 1 change
    • Kill comeback bounty values increased by 8%
    Full patch
  3. 1 change
    • Urn comeback resistance now also grants +35% Debuff Resistance ontop of the 35% Bullet and Spirit Resistance
    Full patch
  4. 1 change
    • Fixed the trailing team Urn runner's extra sprint bonus not working properly
    Full patch

2025

  1. 2 changes
    • Urn: Comeback bounty now gives more souls
    • Increased comeback bounties for losing team a bit
    Full patch
  2. Major

    1 change
    • Reduced comeback multipliers a bit
    Full patch
  3. Major

    1 change
    • Comeback values are now roughly 25% stronger (this was released before this patch in a recent update)
    Full patch
  4. Major

    · 2 changes
    • Hero kill comeback values reduced by 15%.
    • The losing team now gains up to 25% more souls from troopers, neutrals, vaults, and objectives, based on how behind they are (peaks at 20% max networth delta). First 3k in networth difference is ignored.
    Full patch
  5. 1 change
    • First urn is now considered for comeback mechanics (15% NW delta)
    Full patch

2024

  1. Major

    1 change
    • Added a tick based souls system that gives the bottom two net worth players on the team a small amount of souls per second. The amount of souls available to distribute to the bottom two players is based on the souls gathered by your team (2% and 1%). This occurs after the laning phase.
    Full patch
  2. 1 change
    • Team vs Team NW comeback formula toned down
    Full patch
  3. Major

    1 change
    • Urn comeback properties now require an 8% net worth lead to kick in
    Full patch
  4. Major

    1 change
    • Comeback formula weighted a bit less on team vs team net worth calculation and more on the strength of the dying hero (regardless of lead)
    Full patch
  5. 1 change
    • Fixed some cases where the comeback souls would be higher than intended in the early game
    Full patch
  6. 1 change
    • Reworked comeback formula to be less weighted towards team vs team net worth and more towards the net worth of the dying hero compared to the average of your team (regardless if your team is leading or not)
    Full patch
  7. 1 change
    • Some tweaks to how the comeback formula works have been done over the past couple days and we'll continue iterating on it over the coming days
    Full patch
  8. 1 change
    • A small share of the comeback portion of hero kill bounty is now given to each other player outside of just the kill/assist players. This also makes the amount the killer gets be more consistent, previously the amount could vary significantly based on how many people were involved. The killer and assist players still get the bigger shares.
    Full patch