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8 patches· 15 changes Archive details
First recorded: .
Ability descriptions
- Napalm
- Spew an incendiary mixture, dealing spirit damage, applying slow, and coating targets in napalm.
- Flame Dash
- Dash forward, gaining slow resistance while leaving a flaming trail that deals spirit damage over time. Hold [W] while active to dash farther.
- Afterburn
- Weapon hits build up a burning effect, dealing spirit damage over time. Abilities refresh to the base burn duration and weapon hits extend it.
- Concussive Combustion
- Become a living bomb, dealing spirit damage and applying stun to all nearby enemies after a delay. Once cast, Concussive Combustion cannot be interrupted.
Other abilities
Change History
8 patches2026 1 patch
- Full patch
Napalm
- Napalm damage reduced from 46 to 40
- Napalm damage spirit scaling increased from 0.3 to 0.6
- Napalm amplified damage taken reduced from 20% to 16%
- Napalm T2 lifesteal increased from 10% to 15%
2025 1 patch
- Full patch
Napalm
- Napalm T3 damage amp reduced from +20% to +17%
2024 6 patches
- Full patch
Catalyst
- Catalyst T2 reduced from 15% Lifesteal to 12%
- Catalyst T3 reduced from -40% Heal Degen to -33%
- Full patch
Catalyst
- Catalyst slow reduced from 40% to 35%.
- Full patch
Napalm
- reduced darkness of players affected by Catalyst debuff
- Full patch
Catalyst Damage Amp
- Catalyst Damage Amp reduced from 25% to 20%
Catalyst
- Catalyst T3 Damage Amp increased from 15% to 20%
- Full patch
Catalyst Damage Amplification
- Catalyst Damage Amplification reduced from 30% to 25%
Catalyst
- Catalyst T3 Damage Amplification increased from +10% to +15%
- Catalyst T2 reduced from +20% Lifesteal to +15%
- Full patch
Catalyst
- Catalyst no longer slows Infernus to 1.3 m/s during the cast delay