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Lash

Death Slam

Lash ability

Last changed

14 patches· 39 changes Archive details

First recorded: .

Ability descriptions

Ground Strike
Stomp the ground beneath you, damaging enemies in front of you. If you perform Ground Strike while airborne, you quickly dive towards the ground. Damage grows slower after 25m.
Grapple
Pull yourself through the air toward a target. Using Grapple also resets your limit of air jumps and dashes.
Flog
Strike enemies in front of you with your whip, healing for a portion of the damage dealt.
Death Slam
Focus on enemies to connect whips to them. After channeling, connected enemies are lifted and stunned then slammed into the ground. Your victims and any enemies in the landing zone will be damaged and slowed. Press to throw connected enemies early. Enemies that are not in line of sight or go out of range during the latch time will not be grabbed.

Other abilities

Change History

14 patches

2026 2 patches

  1. 10 changes
    Death Slam
    • Fixed Death Slam camera sometimes being obstructed
    • Death Slam throw distance no longer scales with Spirit Power (was 0.3)
    • Death Slam cooldown increased from 145s to 150s
    • Death Slam T1 throw distance increased from +8m to +12m
    • Death Slam T2 cooldown increased from -25s to -40s
    • Death Slam T3 now also increases cast range by +10m
    • Death Slam throw range increased from 12m to 14m
    • Death Slam throw range now scales with spirit power (+0.14)
    • Death Slam T3 cast range reduced from +10m to +6m
    • Death Slam T3 stun increased from 1s to 1.2s
    Full patch
  2. Death Slam
    • Death Slam throw distance reduced by 30%
    Full patch

2025 2 patches

  1. Death Slam
    • Death Slam cooldown reduced from 155s to 145s
    Full patch
  2. Death Slam
    • Death Slam lock-on time increased from 0.6s to 0.7s
    Full patch

2024 10 patches

  1. Death Slam
    • Death Slam cooldown increased from 137s to 140s
    • Death Slam channel time increased from 2s to 2.3s
    Death Slam Impact
    • Death Slam Impact radius increased from 5m to 6m
    • Death Slam cone angle increased from 75 to 85
    • Death Slam cast range increased from 18m to 20m
    Death Slam
    • Death Slam T2 changed from +100 damage to -30s Cooldown
    • Death Slam T3 changed from -56s Cooldown to Impact Area Stuns for 1s
    • Death Slam fixed a rendering issue that could lead to crashes, especially in tight spaces like Mid Boss arena
    Full patch
  2. Death Slam
    • Fixed interaction between Mirage's tornado and Death Slam.
    Full patch
  3. 4 changes
    Death Slam
    • Death Slam grab time reduced from 0.8s to 0.6s
    • Death Slam cast range increased from 14m to 18m
    • Death Slam throw distance reduced from 20m to 12m
    • Death Slam T1 changed from +4m Cast Range to +8m Throw Distance
    Full patch
  4. 5 changes
    Death Slam
    • Death Slam range is now defined as the horizontal distance to the units rather than the distance from his position in the air (so being high up doesn't work against you)
    • Death Slam range reduced from 19m to 14m
    • Death Slam T1 reduced from +5m to +4m
    • Death Slam cone increased from 60 degrees to 75
    • Death Slam grab time reduced from 0.9 to 0.8
    Full patch
  5. Death Slam
    • Death Slam time to lock on increased from 0.8s to 0.9s
    Full patch
  6. Death Slam
    • Death Slam radius reduced from 20m to 19m
    Full patch
  7. Death Slam
    • Fixed it being possible to lose your full lock on with Death Slam sometimes if you look away
    Full patch
  8. Death Slam
    • Death Slam cooldown increased from 110s to 130s
    Full patch
  9. Death Slam
    • Death Slam tether visuals now improved to communicate the different phases its in
    Full patch
  10. 3 changes
    Death Slam
    • Death Slam T1 from +3m to +5m
    • Fixed Death Slam's targeting cone not finding enemies near the edges
    • Fixed Death Slam to only target enemies who stay in the targeting cone
    Full patch