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9 patches· 12 changes Archive details
First recorded: .
Ability descriptions
- Ground Strike
- Stomp the ground beneath you, damaging enemies in front of you. If you perform Ground Strike while airborne, you quickly dive towards the ground. Damage grows slower after 25m.
- Grapple
- Pull yourself through the air toward a target. Using Grapple also resets your limit of air jumps and dashes.
- Flog
- Strike enemies in front of you with your whip, healing for a portion of the damage dealt.
- Death Slam
- Focus on enemies to connect whips to them. After channeling, connected enemies are lifted and stunned then slammed into the ground. Your victims and any enemies in the landing zone will be damaged and slowed. Press to throw connected enemies early. Enemies that are not in line of sight or go out of range during the latch time will not be grabbed.
Other abilities
Change History
9 patches2026 4 patches
- Full patch
Grapple
- Grapple T2 Weapon Damage buff duration reduced from 10s to 6s
- Full patch
Grapple
- Grapple T2 bonus damage no longer stacks with itself, but instead refreshes the duration
- Grapple T3 now also grants +1 Charge
- Full patch
Grapple
- Grapple T2 weapon damage increased from +6 to +7
- Grapple T3 changed from "+20% Fire Rate" to "+60% Air Control and +1 Stamina on Usage"
- Full patch
Grapple
- Grapple T1 reduced from -19s Cooldown to -17s
2025 1 patch
- Full patch
Grapple
- Grapple cooldown reduced from 42s to 35s
2024 4 patches
- Full patch
Grapple
- Grapple no longer gives a stamina charge on use
- Full patch
Grapple
- Grapple weapon damage is now added into the T2 instead of in the base
- Full patch
Grapple Bullet Damage
- Grapple Bullet Damage bonus increased from +4 to +6
Grapple
- Grapple cooldown decreased from 45s to 40s
- Full patch
Grapple
- Grapple cooldown reduced from 55 to 45