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20 patches· 35 changes Archive details
First recorded: .
Ability descriptions
- Ground Strike
- Stomp the ground beneath you, damaging enemies in front of you. If you perform Ground Strike while airborne, you quickly dive towards the ground. Damage grows slower after 25m.
- Grapple
- Pull yourself through the air toward a target. Using Grapple also resets your limit of air jumps and dashes.
- Flog
- Strike enemies in front of you with your whip, healing for a portion of the damage dealt.
- Death Slam
- Focus on enemies to connect whips to them. After channeling, connected enemies are lifted and stunned then slammed into the ground. Your victims and any enemies in the landing zone will be damaged and slowed. Press to throw connected enemies early. Enemies that are not in line of sight or go out of range during the latch time will not be grabbed.
Other abilities
Change History
20 patches2026 5 patches
- Full patch
Ground Strike
- Ground Strike T3 spirit scaling increased from +0.03 to +0.04
- Ground Strike T3 damage per meter scaling increased from 110% to 120%
- Full patch
Ground Strike
- Ground Strike cooldown reduced from 21s to 18s
- Full patch
Ground Strike
- Ground Strike damage per meter spirit scaling increased from 0.0372 to 0.04
- Full patch
Ground Strike
- Fixed Ground Strike against players brought down from mid air not doing damage
- Full patch
Ground Strike
- Ground Strike rotation is restricted to 90 degrees rather than 360
- Fixed bugs with Ground Strike where it would sometimes not do damage on ramps and special locations
Ground Strike
- Ground Strike damage reduced by 10%
2025 3 patches
- Full patch
Ground Strike
- Ground Strike range reduced from 11m to 10m
- Ground Strike cooldown increased from 19s to 21s
- Ground Strike damage reduced from 70 to 60
- Full patch
Ground Strike
- Ground Strike damage height reduced from 3.3m to 3m
- Full patch
Ground Strike
- Ground Strike base damage reduced from 90 to 75
2024 12 patches
- Full patch
Ground Strike
- Ground Strike T1 improved from -9.5s Cooldown to -10s
- Full patch
Ground Strike
- Ground Strike drag down collision improved a bit
- Full patch
Ground Strike
- Ground Strike can now be cast while on the zipline.
Ground Strike
- Ground Strike now pulls enemies to the ground with you (similar to Stone Form recently).
- Full patch
Ground Slam
- Ground Slam now allows you to turn during the descent
Ground Strike Damage
- Ground Strike Damage spirit scaling increased from 0.78 to 0.85
Ground Strike Damage Per Meter Spirit
- Ground Strike Damage Per Meter Spirit scaling increased from 0.045 to 0.05
- Full patch
Ground Strike Damage Per Meter
- Ground Strike Damage Per Meter reduced from 6.3 to 6.0
- Full patch
Ground Strike
- Ground Strike radius reduced from 13m to 11m
- Full patch
Ground Strike
- Ground Strike damage per meter reduced from 6.75 to 6.3
- Ground Strike damage per meter spirit power scaling increased from 0.04 to 0.05
- Full patch
Ground Strike
- Ground Strike radius reduced from 14m to 13m
- Full patch
Ground Strike
- Ground Strike base damage reduced from 110 to 90
- Ground Strike damage per meter increased from 6 to 6.75
- Ground Strike now reduced scaling after 25m height to 4.5
- Full patch
Ground Strike
- Ground Strike base Damage Per Meter reduced from 8 to 6
- Fixed some cases with Ground Strike not hitting units positioned just below the impact zone
- Full patch
Ground Strike Stomp Damage
- Ground Strike Stomp Damage reduced from 125 to 110
- Full patch
Ground Strike
- Ground Strike now additionally damages enemies within 2m of Lash on impact
- Ground Strike radius reduced from 16m to 14m
- Ground Strike's ground preview now lines up under Lash when cast on the ground
- Ground Strike T3 reduced from +100% to +85%