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Lash

Last changed

28 patches· 131 changes Archive details

First recorded: .

Ability descriptions

Ground Strike
Stomp the ground beneath you, damaging enemies in front of you. If you perform Ground Strike while airborne, you quickly dive towards the ground. Damage grows slower after 25m.
Grapple
Pull yourself through the air toward a target. Using Grapple also resets your limit of air jumps and dashes.
Flog
Strike enemies in front of you with your whip, healing for a portion of the damage dealt.
Death Slam
Focus on enemies to connect whips to them. After channeling, connected enemies are lifted and stunned then slammed into the ground. Your victims and any enemies in the landing zone will be damaged and slowed. Press to throw connected enemies early. Enemies that are not in line of sight or go out of range during the latch time will not be grabbed.

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Change History

2026

  1. 8 changes
    • Gun falloff range reduced from 18m->54m to 16m->48m
    Ground Strike
    • Ground Strike T3 spirit scaling increased from +0.03 to +0.04
    • Ground Strike T3 damage per meter scaling increased from 110% to 120%
    Grapple
    • Grapple T2 Weapon Damage buff duration reduced from 10s to 6s
    Flog
    • Flog heal reduced from 50% to 40%
    • Flog angle increased from 38 to 40
    • Flog T3 reduced from +40 degrees angle to +25
    • Flog T3 reduced from +20% heal to +15%
    Full patch
  2. 1 change
    • Falloff range reduced from 20m->58m to 18m->54m
    Full patch
  3. 2 changes
    Ground Strike
    • Ground Strike cooldown reduced from 21s to 18s
    Flog
    • Flog angle increased from 30 to 38
    Full patch
  4. 4 changes
    • Bullet damage per boon reduced from 0.341 to 0.31
    Ground Strike
    • Ground Strike damage per meter spirit scaling increased from 0.0372 to 0.04
    Grapple
    • Grapple T2 bonus damage no longer stacks with itself, but instead refreshes the duration
    • Grapple T3 now also grants +1 Charge
    Full patch
  5. 22 changes
    • Increased Sparkles
    Ground Strike
    • Fixed Ground Strike against players brought down from mid air not doing damage
    Grapple
    • Grapple T2 weapon damage increased from +6 to +7
    • Grapple T3 changed from "+20% Fire Rate" to "+60% Air Control and +1 Stamina on Usage"
    Flog
    • Flog cooldown increased from 24s to 26s
    Flog Attack Angle
    • Flog Attack Angle no longer increases with Spirit Power
    Flog
    • Flog heal vs heroes reduced from 60% to 50%
    • Flog T2 increased from -12s Cooldown to -16s
    • Flog T2 now also reduces Fire Rate by 30%
    • Flog T3 no longer reduces Fire Rate
    • Flog T3 damage reduced from +86 to +80
    • Flog T3 now also increases Attack Angle by 40 and Heal by +20%
    Death Slam
    • Fixed Death Slam camera sometimes being obstructed
    • Death Slam throw distance no longer scales with Spirit Power (was 0.3)
    • Death Slam cooldown increased from 145s to 150s
    • Death Slam T1 throw distance increased from +8m to +12m
    • Death Slam T2 cooldown increased from -25s to -40s
    • Death Slam T3 now also increases cast range by +10m
    • Death Slam throw range increased from 12m to 14m
    • Death Slam throw range now scales with spirit power (+0.14)
    • Death Slam T3 cast range reduced from +10m to +6m
    • Death Slam T3 stun increased from 1s to 1.2s
    Full patch
  6. 6 changes
    Ground Strike
    • Ground Strike rotation is restricted to 90 degrees rather than 360
    • Fixed bugs with Ground Strike where it would sometimes not do damage on ramps and special locations
    Grapple
    • Grapple T1 reduced from -19s Cooldown to -17s
    Flog
    • Flog damage spirit scaling reduced from 1.1 to 0.85
    Death Slam
    • Death Slam throw distance reduced by 30%
    Ground Strike
    • Ground Strike damage reduced by 10%
    Full patch

2025

  1. 6 changes
    Grapple
    • Grapple cooldown reduced from 42s to 35s
    Flog
    • Flog heal vs heroes increased from 50% to 60%
    • Flog damage increased from 60 to 65
    • Flog cooldown reduced from 26s to 24
    • Flog T2 increased from -14s to -12s
    Death Slam
    • Death Slam cooldown reduced from 155s to 145s
    Full patch
  2. 3 changes
    Ground Strike
    • Ground Strike range reduced from 11m to 10m
    • Ground Strike cooldown increased from 19s to 21s
    • Ground Strike damage reduced from 70 to 60
    Full patch
  3. 2 changes
    Flog
    • Flog cast range reduced from 25m to 20m
    Ground Strike
    • Ground Strike damage height reduced from 3.3m to 3m
    Full patch
  4. 2 changes
    Ground Strike
    • Ground Strike base damage reduced from 90 to 75
    Death Slam
    • Death Slam lock-on time increased from 0.6s to 0.7s
    Full patch

2024

  1. 9 changes
    Ground Strike
    • Ground Strike T1 improved from -9.5s Cooldown to -10s
    Death Slam
    • Death Slam cooldown increased from 137s to 140s
    • Death Slam channel time increased from 2s to 2.3s
    Death Slam Impact
    • Death Slam Impact radius increased from 5m to 6m
    • Death Slam cone angle increased from 75 to 85
    • Death Slam cast range increased from 18m to 20m
    Death Slam
    • Death Slam T2 changed from +100 damage to -30s Cooldown
    • Death Slam T3 changed from -56s Cooldown to Impact Area Stuns for 1s
    • Death Slam fixed a rendering issue that could lead to crashes, especially in tight spaces like Mid Boss arena
    Full patch
  2. 3 changes
    Flog
    • Flog heal vs heroes reduced from 70% to 65%
    • Flog heal vs creeps reduced from 25% to 20%
    Ground Strike
    • Ground Strike drag down collision improved a bit
    Full patch
  3. 3 changes
    Ground Strike
    • Ground Strike can now be cast while on the zipline.
    Death Slam
    • Fixed interaction between Mirage's tornado and Death Slam.
    Ground Strike
    • Ground Strike now pulls enemies to the ground with you (similar to Stone Form recently).
    Full patch
  4. 3 changes
    • Base bullet damage reduced from 10 to 9
    Flog
    • Flog Heal vs heroes reduced from 80% to 70%
    • Flog Heal vs creeps reduced from 30% to 25%
    Full patch
  5. 4 changes
    Ground Slam
    • Ground Slam now allows you to turn during the descent
    • Bullet growth from 1.15 to 0.9
    Ground Strike Damage
    • Ground Strike Damage spirit scaling increased from 0.78 to 0.85
    Ground Strike Damage Per Meter Spirit
    • Ground Strike Damage Per Meter Spirit scaling increased from 0.045 to 0.05
    Full patch
  6. 2 changes
    • Improved firing arm position to be a little bit more out of the way from the reticle
    Grapple
    • Grapple no longer gives a stamina charge on use
    Full patch
  7. 4 changes
    • Health per boon increased from 37 to 42
    • Base spirit resist increased from 8% to 15%
    Flog
    • Flog cooldown reduced from 30s to 25s
    • Flog T3 now also reduces Fire Rate by 35%
    Full patch
  8. 2 changes
    • Base sprint reduced from 3 to 1
    Ground Strike Damage Per Meter
    • Ground Strike Damage Per Meter reduced from 6.3 to 6.0
    Full patch
  9. 6 changes
    Grapple
    • Grapple weapon damage is now added into the T2 instead of in the base
    Ground Strike
    • Ground Strike radius reduced from 13m to 11m
    Death Slam
    • Death Slam grab time reduced from 0.8s to 0.6s
    • Death Slam cast range increased from 14m to 18m
    • Death Slam throw distance reduced from 20m to 12m
    • Death Slam T1 changed from +4m Cast Range to +8m Throw Distance
    Full patch
  10. 10 changes
    • Base bullet damage reduced from 11.5 to 10
    • Bullet damage growth increased from 1 to 1.15
    • Now has +8% spirit resist
    Ground Strike
    • Ground Strike damage per meter reduced from 6.75 to 6.3
    • Ground Strike damage per meter spirit power scaling increased from 0.04 to 0.05
    Death Slam
    • Death Slam range is now defined as the horizontal distance to the units rather than the distance from his position in the air (so being high up doesn't work against you)
    • Death Slam range reduced from 19m to 14m
    • Death Slam T1 reduced from +5m to +4m
    • Death Slam cone increased from 60 degrees to 75
    • Death Slam grab time reduced from 0.9 to 0.8
    Full patch
  11. 1 change
    Death Slam
    • Death Slam time to lock on increased from 0.8s to 0.9s
    Full patch
  12. 2 changes
    Ground Strike
    • Ground Strike radius reduced from 14m to 13m
    Death Slam
    • Death Slam radius reduced from 20m to 19m
    Full patch
  13. 1 change
    Death Slam
    • Fixed it being possible to lose your full lock on with Death Slam sometimes if you look away
    Full patch
  14. 3 changes
    Ground Strike
    • Ground Strike base damage reduced from 110 to 90
    • Ground Strike damage per meter increased from 6 to 6.75
    • Ground Strike now reduced scaling after 25m height to 4.5
    Full patch
  15. 5 changes
    • Base Stamina increased from 2 to 3
    Ground Strike
    • Ground Strike base Damage Per Meter reduced from 8 to 6
    • Fixed some cases with Ground Strike not hitting units positioned just below the impact zone
    Flog
    • Flog angle increased from 20 degrees to 30 degrees
    • Flog cooldown reduced from 35s to 30s
    Full patch
  16. 4 changes
    Ground Strike Stomp Damage
    • Ground Strike Stomp Damage reduced from 125 to 110
    Death Slam
    • Death Slam cooldown increased from 110s to 130s
    Grapple Bullet Damage
    • Grapple Bullet Damage bonus increased from +4 to +6
    Grapple
    • Grapple cooldown decreased from 45s to 40s
    Full patch
  17. 6 changes
    Ground Strike
    • Ground Strike now additionally damages enemies within 2m of Lash on impact
    • Ground Strike radius reduced from 16m to 14m
    • Ground Strike's ground preview now lines up under Lash when cast on the ground
    • Ground Strike T3 reduced from +100% to +85%
    • Bullet Damage growth increased from 0.76 to 1.0
    Death Slam
    • Death Slam tether visuals now improved to communicate the different phases its in
    Full patch
  18. 7 changes
    Grapple
    • Grapple cooldown reduced from 55 to 45
    Flog Damage
    • Flog Damage increased from 55 to 65
    Flog
    • Flog lifesteal from heroes increased from 70% to 80% of damage dealt
    • Flog lifesteal from non-heroes reduced from 35% to 30% of damage dealt
    Death Slam
    • Death Slam T1 from +3m to +5m
    • Fixed Death Slam's targeting cone not finding enemies near the edges
    • Fixed Death Slam to only target enemies who stay in the targeting cone
    Full patch