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11 patches· 17 changes Archive details
First recorded: .
Change History
2026
- Full patch
- Melee Resist increased from 15% to 18%
- Full patch
- Damage spirit scaling reduced from 0.28 to 0.25
- No longer hits sleeping enemies to avoid waking them up
- Pulse Damage reduced from 27+0.25 to 25+0.23
2025
- Full patch
- Cooldown reduced from 1.5 to 1.4
- Full patch
- Bonus Health increased from 110 to 125
2024
- Full patch
- Now grants +15% Melee Resistance
- Full patch
- Pulse interval is now fixed and does not get reduced with cooldown reduction
- Full patch
- Health Bonus increased from 140 to 160
- Spirit Power damage scaling increased from 0.25 to 0.33
- Full patch
- Health increased from +125 to +140
- Full patch
- Spirit damage scaling increased from 0.2 to 0.24
- Full patch
- Target count increased from 1 to 2
- Fixed sometimes waking up neutrals
- Full patch
- Interval improved from 2s to 1.5s
- Damage per pulse reduced from 45 to 40 (total dps from 22.5 to 26.6)
- HP bonus reduced from +150 to +125