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Movement

This page tracks every patch note change to Movement in Deadlock. The patch notes list 115 changes across 37 patches, from May 10th, 2024 to September 30th, 2026. Every change is listed below, newest first.

Archive details 37 patches · 115 changes

Each change is one line of the patch notes.

First recorded: .

Change History

2026

  1. Latest

    5 changes
    • Stamina Tracking: When it seems like they never stop dodging, you’ll know when it’s time.
    • Auto Move: Double-tap Move Forward to keep moving forward without holding the key. Move Forward or Move Back to stop.
    • Auto Mantle: Automatically mantle onto ledges you walk into while moving forward on the ground, without pressing Jump. Works the same while moving backward.
    • Mobility Tracking: Learn how different forms of CC exactly affect your hero’s movement.
    • Navigate Uninterrupted: Make everything in the map ignore your hero and give your hero a speed boost.
    Full patch
  2. 4 changes
    • Parrying while doing a regular dash will now cancel the dash (and momentum) and parry on the spot
    • All move slow values reduced by ~20% globally
    • All ground dash slows reduced by ~10% globally
    • Slows now also affect air drag by 35% of the slow value (convar citadel_enable_slows_affect_air_drag
    Full patch
  3. 1 change
    • Stamina bucket 3 heroes (slowest) have their ground dash time increased from 0.7s to 0.72s and air dash time from 0.49s to 0.51s
    Full patch
  4. 3 changes
    • Dash Jump input window increased from 0.2s to 0.25s duration (start time: 0.3s to end time: 0.55s)
    • Dash Jump distance increased from 18m to 19m
    • Dash Jump vertical impulse increased from 400 to 425
    Full patch
  5. 3 changes
    • Sliding no longer resets sprint speed
    • Stamina Regeneration is reduced by 25% for 5s after using a Wall Jump. This does not trigger when out of combat or when mantling soon after.
    • Movespeed diminish point increased from 11 to 12 (very slightly less aggressive diminishing scaling)
    Full patch
  6. 1 change
    • Improved various abilities behavior when casting while sliding
    Full patch
  7. 3 changes
    • Can now jump during slide
    • Dash jump grants a very brief period with increased air control (30% for 0.25s)
    • Move speed diminishing ramp now occurs around 11m rather than 10m
    Full patch

2025

  1. 2 changes
    • Down Dash stamina cost reduced from 1 to 0.5
    • Stamina Regen in the healing zone is now dramatically increased
    Full patch
  2. 9 changes
    • The 10% move speed slow from taking damage is now a 20% slow only for the portion over the hero's base move speed
    • Move Speed bonuses now stack diminishingly
    • Base move speed reduced by 0.1 (except for heroes lower than 6.5)
    • Heroes with move speed spirit scaling have the values reduced by 40%
    • Sprint now starts accelerating for sprint speeds over +2.5 rather than only after +3
    • Base sprint speed reduced by 0.4
    • Initial wall jump no longer costs stamina
    • Stamina now regenerates faster (from 5s to 4.5s for 1 stamina)
    • Time delay before sprint starts working after hero/neutral interaction reduced from 4s to 3s
    Full patch
  3. 9 changes
    • Sprint/Out of Combat regen timer against neutrals increased from 0.5s to 2.5s (takes longer to start sprinting/regening)
    • Initial wall jump now costs 0.25 stamina
    • Stamina regen rate reduced by 5% (5s to 5.25s)
    • When meleeing an enemy that is mantling and the mantle slow is applied, mantle sliding right after wards is no longer allowed
    • Movement Buff stamina from 1->4 to 2->4
    • Stamina regen returned from 5.25s to 5s
    • Sprint/Out of Combat regen timer against neutrals increased from 2.5s to 4s (takes longer to start sprinting/regening)
    • Sprint ramp rate reduced from 1/sec to 0.75/sec (first +3 sprint is immediate, then it starts ramping)
    • Getting shot now slows your move speed by 10% for 0.7s
    Full patch
  4. 4 changes
    • Wall Jumps after the first one now cost 0.5 stamina (first wall jump per sequence is free)
    • Reduced corner boosting velocity by 20%
    • Fixed Wall Jumps not refunding stamina if a mantle or zipline occurs within the refund window (similar to how we treat other stamina refunds)
    • Movespeed bonus reduced from +7m to +3.5m
    Full patch
  5. Major

    5 changes
    • Meleeing a mantling enemy no longer cancels their mantle, instead it applies 80% movement slow that ramps down to 20% over 2s.
    • Slight reduction to the amount of turning you can do while performing a heavy melee
    • Heroes now have different dash speeds (same distance, slower to get there). They are placed into 3 buckets to start, Bucket 1: +5%, Bucket 2: -5%, Bucket 3: -15%.
    • Movespeed Slow when shooting reduced from -30% to -25%
    • Dash speed for bucket 3 heroes increased from -15% to -10%
    Full patch
  6. 1 change
    • Debuff Remover: Move Speed buff duration reduced from 4s to 3s
    Full patch
  7. Major

    · 12 changes
    • Air Acceleration has been increased to improve Wall Jump controls, but only while moving at lower speeds.
    • Wall Jump launch has different kick away speed from the wall based on whether you're pushing your movement direction toward, away, or neutral.
    • Fixed cases where it was impossible to Mantle Ledges to the left or right of your Wall Jump direction, just after a Wall Jump.
    • Fixed/improved control over air dashes just after a Wall Jump.
    • Wall Jump fatigue affects the vertical launch only, and recovers at 1.25s instead of 2s. This should encourage long lateral leaps, while keeping chimneying in check.
    • Fixed a bug where using Melee on the ground triggered Wall Jump fatigue.
    • Wall detection for wall jumps now takes into account all walls in a small radius around the player, not just the last wall touched.
    • Changes to Wall Jump behavior have reduced the effectiveness of "Corner Boosting" a bit.
    • While Wall Sliding, terminal velocity is in effect (for vertical speeds only). At -600u/s gravity is cancelled out.
    • Mantle Glide: Holding Crouch or Crouch Toggle while exiting a Mantle creates a small speed boost, allowing you to slide out of mantles.
    • Increased Dash Slow cap from -40% to -50%.
    • Added new 'out of combat' run and sprint.
    Full patch
  8. 4 changes
    • Sprint increased by +0.5 for all heroes
    • Fixed some misc mispredictions during Ice Path movement
    • Wall Jump's behavior has been reworked so that lateral velocity is now modified by WASD movement direction into/away from the wall
    • Mantle now requires pushing WASD Direction toward a ledge
    Full patch
  9. 1 change
    • Sprint increased by +0.5 for all heroes
    Full patch
  10. Major

    · 8 changes
    • Default sprint speed increased from 0.5 to 1.0.
    • Sprint disable duration reduced from 5s to 4s when dealing/taking damage with heroes.
    • Sprint disable duration reduced from 5s to 0.5s when dealing/taking damage with non-heroes.
    • Crouch toggle now ends on a failed dash.
    • New run locomotion.
    • Re-authored crouch locomotion to match faster speeds.
    • Flame Dash speed boost has been updated from M1 to 'W' by default.
    • Camera movement between crouching and standing is smoother and quicker.
    Full patch

2024

  1. 2 changes
    • Fixed some cases where slows could cause your speed to fall below the 2 m/s minimum
    • Fixed slow percentage calculations being based off of assuming min speed is 0 rather than 2 (in effect this reduces how strong slows are)
    Full patch
  2. Major

    4 changes
    • Fixed being able to wall jump off of the same surface multiple times
    • Heroes now have +0.5 Sprint
    • Sprint Boots reduced from +2 Sprint to +1.5
    • Enduring Speed reduced from +2 Sprint to +1.5
    Full patch
  3. Major

    2 changes
    • Withering Whip: No longer interrupts sliding, to match other similar actives
    • Superior Stamina: Now increases Wall Jump count by 1 as well
    Full patch
  4. Major

    3 changes
    • All heroes' movespeed increased by 0.3 (Enduring Speed reduced by 0.3)
    • Added ledge to mantle back up to the player spawn area from the pit
    • Superior Stamina: Stamina Recovery increased from 20% to 25%
    Full patch
  5. Major

    1 change
    • Aggressive crouch spamming within a very narrow window will now cause you to very briefly move progressively slower
    Full patch
  6. 2 changes
    • Wall Jump activation has been made more lenient
    • Wall Jump launch angle can now be steered a bit more
    Full patch
  7. 2 changes
    • Added wall jumping (does not consume stamina, requires input direction away from the wall, can be done once)
    • Superior Stamina: Air Jump/Dash Distance reduced from +40% to +30%
    Full patch
  8. 1 change
    • Silence Glyph: Sprint reduced from 2 to 1
    Full patch
  9. 1 change
    • Superior Stamina: Air Jump/Dash Distance reduced from +50% to +40%
    Full patch
  10. 2 changes
    • Movement Powerup: Stamina regen increased from 20% to 30%
    • Movement Powerup: Sprint speed increased from +2 to +3
    Full patch
  11. 3 changes
    • Fixed a speed exploit with Infernus Flame Dash
    • Superior Stamina: Air Jump/Dash Distance increased from +30% to +50%
    • Silence Glyph: Now grants +2 Sprint
    Full patch
  12. 1 change
    • Fixed Movement powerup not replenishing stamina on pickup
    Full patch
  13. 2 changes
    • Superior Stamina: Removed spirit bonus when doing 2x air jumps/dash
    • Superior Stamina: Now grants +30% Air Dash and Air Jump distance
    Full patch
  14. 1 change
    • Jumping after a dash jump no longer causes your hero to sometimes jump in place
    Full patch
  15. 2 changes
    • Superior Stamina: Stamina increased from +2 to +3
    • Superior Stamina: Spirit Bonus after 2nd jump/dash increased from +20 to +25
    Full patch
  16. 1 change
    • You can air-dash downward by pressing CTRL+SHIFT while in the air
    Full patch
  17. 4 changes
    • Movement Speed powerup sprint speed increased from 2 to 4
    • Crouch movespeed increased from 4 to 4.75
    • Increased the distance heroes slide when they come to the bottom of a ramp
    • Curse: No longer prevents stamina usage
    Full patch
  18. 3 changes
    • Added option to give fast stamina regen in Hero Sandbox
    • Fixed a bug with using Melee in the air that could cause you to move a lot
    • Fixed getting stuck going up the ramp on the inner lane street
    Full patch
  19. 1 change
    • Added clips at outer lane T1 stairs where you could get stuck doing a roll slide
    Full patch
  20. 2 changes
    • Sprint is now always considered active as long as you are out of combat (haven’t taken or dealt damage for 5s, healthbar is now a little transparent when out of combat).
    • Fixed various inconsistencies and scenarios with how Sprint speed was calculated. Previously there were many conditions that could result in you losing the bonus.
    Full patch