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13 patches· 26 changes Archive details
First recorded: .
Ability descriptions
- Essence Bomb
- Sacrifice some of your health to launch a bomb that deals damage after a brief arm time. Self damage type is Spirit and can be mitigated.
- Life Drain
- Create a tether that drains enemy health over time and heals you. Target must be in line of sight and within max range to drain. You can shoot and use other abilities during the drain, but your move speed is reduced. to give health to friendly Heroes.
- Malice
- Sacrifice some of your health to launch blood shards that apply a stack of Malice. Each stack slows the victim and increases the damage they take from you. The slow effect decreases over time.
- Soul Exchange
- Swaps health levels with an enemy target. There is a minimum health percentage that enemies can be brought down to and a minimum amount of health received based on victims current health.
Other abilities
Change History
13 patches2026 2 patches
- Full patch
Essence Bomb
- Essence Bomb T3 damage increased from 26% to 30%
- Full patch
Essence Bomb
- Essence Bomb self damage changed from 30 + 1.8 scaling to 30% of the damage (base is 90 + 1.2 scaling)
- Essence Bomb radius reduced from 9m to 7m
- Essence Bomb cooldown reduced from 14.5s to 14s
- Essence Bomb T1 increased from -4s to -5s
- Essence Bomb T2 also increases radius by +2m
2025 5 patches
- Full patch
Essence Bomb
- Essence Bomb self damage spirit scaling reduced from 1.6 to 1.8
- Full patch
Essence Bomb
- Essence Bomb spirit scaling increased from 1.07 to 1.22
- Full patch
Essence Bomb
- Essence Bomb no longer sticks to units
- Essence Bomb cooldown increased from 10.5 to 14.5
- Essence Bomb radius increased from 7m to 9m
- Essence Bomb T1 changed from "+2m Radius" to "-4s Cooldown"
- Essence Bomb projectile speed increased by 25%
- Full patch
Essence Bomb
- Essence Bomb arming time increased from 0.5s to 0.65s
- Full patch
Essence Bomb
- Essence Bomb self damage spirit scaling increased from 1.3 to 1.6
2024 6 patches
- Full patch
Essence Bomb Self Damage
- Essence Bomb Self Damage spirit scaling reduced from 2 to 1.8
- Full patch
Essence Bomb
- Fixed a bug that could cause some units to take more damage than intended with Essence Bomb when multiple targets are hit
- Full patch
Essence Bomb
- Essence Bomb T3 damage increased from 22% to 26%
- Essence Bomb spirit scaling increased from 1.05 to 1.15
- Full patch
Essence Bomb
- Essence Bomb T2 reduced from +70 to +60
- Essence Bomb T3 increased from 20% to 22%
- Full patch
Essence Bomb
- Essence Bomb no longer starts decaying the arm time while in the air
- Essence Bomb arm time reduced from 1s to 0.5s (this is a nerf for long distance bombs)
- Full patch
Blood Bomb
- Blood Bomb damage increased from 80 to 100
- Blood Bomb T2 damage increased from +65 to +70
Essence Bomb
- Blood Bomb tooltip fixed to reference the correct self damage type and that it can be reduced with armor