Skip to content
Back to heroes

Lady Geist

Malice

Lady Geist ability

Last changed

12 patches· 25 changes Archive details

First recorded: .

Ability descriptions

Essence Bomb
Sacrifice some of your health to launch a bomb that deals damage after a brief arm time. Self damage type is Spirit and can be mitigated.
Life Drain
Create a tether that drains enemy health over time and heals you. Target must be in line of sight and within max range to drain. You can shoot and use other abilities during the drain, but your move speed is reduced. to give health to friendly Heroes.
Malice
Sacrifice some of your health to launch blood shards that apply a stack of Malice. Each stack slows the victim and increases the damage they take from you. The slow effect decreases over time.
Soul Exchange
Swaps health levels with an enemy target. There is a minimum health percentage that enemies can be brought down to and a minimum amount of health received based on victims current health.

Other abilities

Change History

12 patches

2026 1 patch

  1. 2 changes
    Malice
    • Malice Damage amplification reduced from 8% to 7%
    • Malice T3 increased from +7% Damage Amp to +8%
    Full patch

2025 3 patches

  1. Malice
    • Malice self damage increased from 7% to 9%
    Full patch
  2. 3 changes
    Malice
    • Malice health cost increased from 6% to 7%
    • Malice T2 changed from "+30 Damage and 7% Damage Amp” to “+30 Damage and +4 Blood Shards”
    • Malice T3 changed from "+6 Blood Shards" to "+7% Damage Amp"
    Full patch
  3. 4 changes
    Malice
    • Malice now costs 6% of your Current HP
    • Malice damage reduced from 32 to 25
    • Malice damage spirit scaling reduced from 0.72 to 0.6
    • T2 Malice reduced from 40 to 30
    Full patch

2024 8 patches

  1. Malice
    • Malice can now secure orbs
    Full patch
  2. Malice
    • Malice slow reduced from 20% to 15%
    • Malice debuff duration reduced from 13s to 9s
    Malice Damage Amp
    • Malice Damage Amp reduced from 15% to 8%
    Malice
    • Malice T2 now also increases damage amp by 7%
    • Malice no longer causes you to un-zoom on cast
    Full patch
  3. Malice
    • Malice slow duration reduced from 6s to 4s
    • Malice amp duration reduced from 16s to 13s
    • You can now see how many Malice stacks you have on you as the opponent
    Full patch
  4. Malice
    • Malice cooldown reduced from 6.25s to 6s
    • Malice T1 improved from -2.75s Cooldown to -3s
    Full patch
  5. Malice
    • Fixed a recent bug with Malice that caused multiple blood shards to be absorbed by 1 hero rather than pass through and hit others (it didn't stack that way in any case)
    Full patch
  6. Malice
    • Fixed Malice clipping aggressively against map geometry edges
    Full patch
  7. Malice
    • Malice now comes out quicker and no longer slows you
    Full patch
  8. 1 change
    Malice
    • Malice damage amp per shard increased from 10% to 15%
    Full patch