Back to heroes
12 patches· 25 changes Archive details
First recorded: .
Ability descriptions
- Essence Bomb
- Sacrifice some of your health to launch a bomb that deals damage after a brief arm time. Self damage type is Spirit and can be mitigated.
- Life Drain
- Create a tether that drains enemy health over time and heals you. Target must be in line of sight and within max range to drain. You can shoot and use other abilities during the drain, but your move speed is reduced. to give health to friendly Heroes.
- Malice
- Sacrifice some of your health to launch blood shards that apply a stack of Malice. Each stack slows the victim and increases the damage they take from you. The slow effect decreases over time.
- Soul Exchange
- Swaps health levels with an enemy target. There is a minimum health percentage that enemies can be brought down to and a minimum amount of health received based on victims current health.
Other abilities
Change History
12 patches2026 1 patch
- Full patch
Malice
- Malice Damage amplification reduced from 8% to 7%
- Malice T3 increased from +7% Damage Amp to +8%
2025 3 patches
- Full patch
Malice
- Malice self damage increased from 7% to 9%
- Full patch
Malice
- Malice health cost increased from 6% to 7%
- Malice T2 changed from "+30 Damage and 7% Damage Amp” to “+30 Damage and +4 Blood Shards”
- Malice T3 changed from "+6 Blood Shards" to "+7% Damage Amp"
- Full patch
Malice
- Malice now costs 6% of your Current HP
- Malice damage reduced from 32 to 25
- Malice damage spirit scaling reduced from 0.72 to 0.6
- T2 Malice reduced from 40 to 30
2024 8 patches
- Full patch
Malice
- Malice can now secure orbs
- Full patch
Malice
- Malice slow reduced from 20% to 15%
- Malice debuff duration reduced from 13s to 9s
Malice Damage Amp
- Malice Damage Amp reduced from 15% to 8%
Malice
- Malice T2 now also increases damage amp by 7%
- Malice no longer causes you to un-zoom on cast
- Full patch
Malice
- Malice slow duration reduced from 6s to 4s
- Malice amp duration reduced from 16s to 13s
- You can now see how many Malice stacks you have on you as the opponent
- Full patch
Malice
- Malice cooldown reduced from 6.25s to 6s
- Malice T1 improved from -2.75s Cooldown to -3s
- Full patch
Malice
- Fixed a recent bug with Malice that caused multiple blood shards to be absorbed by 1 hero rather than pass through and hit others (it didn't stack that way in any case)
- Full patch
Malice
- Fixed Malice clipping aggressively against map geometry edges
- Full patch
Malice
- Malice now comes out quicker and no longer slows you
- Full patch
Malice
- Malice damage amp per shard increased from 10% to 15%