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McGinnis

Mini Turret

McGinnis ability

Last changed

28 patches· 82 changes Archive details

First recorded: .

Ability descriptions

Mini Turret
Deploy a turret that shoots enemies, dealing spirit damage over time. The turret expires after a limited lifetime. Turrets deal reduced damage to troopers and objectives.
Medicinal Specter
Deploy a spirit that provides healing to nearby allies.
Spectral Wall
Cast a wall that applies slow on enemies it passes through. Erupt the wall to divide the terrain in half and damage nearby enemies. After casting, press or Ability 3 to erupt the wall early. Can be Destroyed with Melee Attacks
Heavy Barrage
Unleashes a volley of rockets that home in on a targeted location. McGinnis is slowed and is still able to use stamina.

Other abilities

Change History

28 patches

2026 6 patches

  1. Mini Turrets
    • Mini Turrets no longer shoots heroes on ziplines
    • Mini Turrets no longer have 80% decaying resist for the first 6s
    • Mini Turrets health increased from 90 + 7.8/boon to 100 + 9/boon
    Full patch
  2. 2 changes
    Mini Turret
    • Mini Turret DPS rescaled from 30+0.39 to 24+0.42 (break even at 200 spirit power)
    Mini Turrets
    • Mini Turrets T3 Fire Rate reduced from +30% to +25%
    Full patch
  3. Mini Turret
    • Mini Turrets bounty from 80 + 2/minute to 40 + 4/minute
    • Fixed Mini Turrets being locked on objectives when they were invulnerable
    Full patch
  4. Mini Turret
    • Mini Turret attack range increased from 25m to 30m
    Full patch
  5. 10 changes
    Mini Turret
    • Mini Turret duration increased from 24s to 35s
    • Mini Turret base health and health growth reduced by 40%
    • Mini Turrets initial fading resist start value increased from 60% to 80%
    Mini Turrets
    • Mini Turrets now have 35% melee resist
    Mini Turret
    • Mini Turret tracking, angle and projectile speeds significantly improved
    • Mini Turret on the minimap now flash/turn red when they are attacking
    • Mini Turret T1 changed from "Turrets apply 25% slow" to "+10m Attack Range and +10 DPS"
    • Mini Turret T2 changed from "+10m Attack Range and + 10% Fire Rate" to "+2 Charges"
    • Mini Turret T3 changed from "+38 Turret DPS and +14s Turret Lifetime" to "+30% Turret Fire Rate and +12s Turret Lifetime"
    Mini Turret
    • Mini Turret attack range increased from 25m to 30m
    Full patch
  6. Mini Turret
    • Mini Turret cooldown increased from 18s to 26s
    Full patch

2025 5 patches

  1. Mini Turrets
    • Mini Turrets health per boon increased from 10 to 13
    Full patch
  2. Turrets
    • Turrets health per boon reduced from 12 to 10
    Full patch
  3. 2 changes
    Mini Turret
    • Fixed Mini Turrets missing targets that are on the ground from Stun or Sliding
    • Fixed Mini Turrets not targeting Phase 1 of the Patron after shields are down
    Full patch
  4. Mini Turret
    • Fixed Turret bugs when thrown at the Patron Throne
    Full patch
  5. Mini Turret
    • Mini Turrets tracking speed increased by 15%
    Mini Turrets
    • Mini Turrets bullet velocity increased by 10%
    • Mini Turrets T3 now also increases duration by 18s
    Full patch

2024 17 patches

  1. Mini Turret
    • Mini Turrets HP gain per boon increased from 20 to 30
    Mini Turrets
    • Mini Turrets no longer limit the damage they take to 33% of HP per second
    • Mini Turrets now have a minimum lifetime of 4s. If they are killed during this time, they will be marked for death regardless of what happens during that time. There will be a visual indication that they are malfunctioning/dying.
    Mini Turrets Fire Rate
    • Mini Turrets Fire Rate reduced by 20%
    Full patch
  2. Mini Turrets
    • Mini Turrets health no longer scales with your hero's health.
    Mini Turrets Spirit Resist
    • Mini Turrets Spirit Resist reduced from 70% to 30%
    Mini Turret
    • Mini Turrets base health increased from 75 to 150 (roughly same overall health as previous start of game)
    Mini Turrets
    • Mini Turrets now gain +20 Health per Boon
    • Mini Turrets now take at most 33% of their Max HP per second from any damage source. Any excess damage is move to the following second. (In effect this means that turrets will always live at least 3 seconds)
    Mini Turret
    • Fixed Mini Turrets dying causing you to lose sprint
    • Mini Turrets cycle time reduced from 0.5 to 0.25 (DPS unchanged)
    Mini Turrets
    • Mini Turrets bullet velocity increased from 406 to 500
    Full patch
  3. Mini Turrets DPS
    • Mini Turrets DPS reduced from 60 to 40.
    Mini Turrets
    • Mini Turrets health reduced from 20% max HP to 15%.
    Full patch
  4. Mini Turrets Spirit Resist
    • Mini Turrets Spirit Resist reduced from 80% to 70%
    Full patch
  5. Mini Turrets
    • Mini Turrets cooldown reduced from 24s to 18s
    • Mini Turrets spirit resist increased from 60% to 80%
    Full patch
  6. Mini Turrets
    • Mini Turrets T1 no longer grants +1 charge
    • Mini Turrets duration reduced from 30s to 24s
    • Mini Turrets cooldown reduced from 30s to 24s
    • Mini Turrets health scaling reduced from 30% to 20%
    Mini Turret
    • Mini Turrets recharge time reduced from 5s to 3s
    • Mini Turrets cast range increased from 15m to 20m
    • Mini Turret damage reduction against troopers/neutrals increased from -40% to -50%
    • Mini Turret damage reduction against objectives increased from -60% to -70%
    • Fixed Ricochet not bouncing off of Mini Turrets
    • Mini Turret spawn time reduced from 1s to 0.25s
    • Mini Turret attack delay reduced from 0.35s to 0.2s
    Full patch
  7. Mini Turrets
    • Mini Turrets bullet travel speed increased
    Full patch
  8. Mini Turrets
    • Mini Turrets now prioritize any heroes McGinnis is shooting at
    Full patch
  9. Mini Turrets
    • Mini Turrets no longer target immune structures
    Mini Turret
    • Fixed Health Nova not working on Mini Turrets (when Health Nova was cast by McGinnis)
    • Mini Turret base HP increased from +50 to +75
    Full patch
  10. 3 changes
    Mini Turret
    • Turrets receive full damage from enemy guns regardless of distance (fall off is not considered when taking damage)
    • Turrets outgoing damage fall off distance window (20m-35m) now scales with range upgrades
    Turrets
    • Turrets duration reduced from 40s to 30s
    Full patch
  11. 5 changes
    Mini Turret
    • Mini Turret damage reduction against troopers/neutrals increased from -30% to -40%
    • Mini Turret damage reduction against objectives increased from -50% to -60%
    • Mini Turret falloff damage increased from -30% to -35%
    • Mini Turret cooldown reduced from 30s to 28s
    • Mini Turret recharge time reduced from 6s to 5s
    Full patch
  12. 3 changes
    Mini Turret
    • Mini Turret damage reduced by up to 30% at 35m (now has bullet falloff from 20m to 35m)
    • Mini Turret deploy time reduced from 2s to 1s
    • Mini Turret now shows up on the minimap
    Full patch
  13. 4 changes
    Turret
    • Turret range reduced from 30m to 25m
    Turret HP
    • Turret HP scaling reduced from 40% to 30% (affects initial HP too)
    Turret
    • Turret cooldown reduced from 35s to 30s
    Turret Charge Time
    • Turret Charge Time reduced from 8s to 6s
    Full patch
  14. Mini Turret
    • Mini Turret charge delay reduced from 10s to 8s
    Full patch
  15. Mini Turret
    • Fixed certain rooftops allowing turrets to be built on them
    Full patch
  16. 2 changes
    Mini Turret
    • Mini Turret T1 is now +1 Charge and +25% Movement Slow
    • Mini Turret T2 is now +10m Attack Range and +10% Fire Rate
    Full patch
  17. 3 changes
    Mini Turret Spirit Resistance
    • Mini Turret Spirit Resistance increased 50% to 60%
    Mini Turret Health
    • Mini Turret Health increased from 30% to 40%
    Mini Turret
    • Mini Turret T2 increased from +5m Range to +10m
    Full patch