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28 patches· 82 changes Archive details
First recorded: .
Ability descriptions
- Mini Turret
- Deploy a turret that shoots enemies, dealing spirit damage over time. The turret expires after a limited lifetime. Turrets deal reduced damage to troopers and objectives.
- Medicinal Specter
- Deploy a spirit that provides healing to nearby allies.
- Spectral Wall
- Cast a wall that applies slow on enemies it passes through. Erupt the wall to divide the terrain in half and damage nearby enemies. After casting, press or Ability 3 to erupt the wall early. Can be Destroyed with Melee Attacks
- Heavy Barrage
- Unleashes a volley of rockets that home in on a targeted location. McGinnis is slowed and is still able to use stamina.
Other abilities
Change History
28 patches2026 6 patches
- Full patch
Mini Turrets
- Mini Turrets no longer shoots heroes on ziplines
- Mini Turrets no longer have 80% decaying resist for the first 6s
- Mini Turrets health increased from 90 + 7.8/boon to 100 + 9/boon
- Full patch
Mini Turret
- Mini Turret DPS rescaled from 30+0.39 to 24+0.42 (break even at 200 spirit power)
Mini Turrets
- Mini Turrets T3 Fire Rate reduced from +30% to +25%
- Full patch
Mini Turret
- Mini Turrets bounty from 80 + 2/minute to 40 + 4/minute
- Fixed Mini Turrets being locked on objectives when they were invulnerable
- Full patch
Mini Turret
- Mini Turret attack range increased from 25m to 30m
- Full patch
Mini Turret
- Mini Turret duration increased from 24s to 35s
- Mini Turret base health and health growth reduced by 40%
- Mini Turrets initial fading resist start value increased from 60% to 80%
Mini Turrets
- Mini Turrets now have 35% melee resist
Mini Turret
- Mini Turret tracking, angle and projectile speeds significantly improved
- Mini Turret on the minimap now flash/turn red when they are attacking
- Mini Turret T1 changed from "Turrets apply 25% slow" to "+10m Attack Range and +10 DPS"
- Mini Turret T2 changed from "+10m Attack Range and + 10% Fire Rate" to "+2 Charges"
- Mini Turret T3 changed from "+38 Turret DPS and +14s Turret Lifetime" to "+30% Turret Fire Rate and +12s Turret Lifetime"
Mini Turret
- Mini Turret attack range increased from 25m to 30m
- Full patch
Mini Turret
- Mini Turret cooldown increased from 18s to 26s
2025 5 patches
- Full patch
Mini Turrets
- Mini Turrets health per boon increased from 10 to 13
- Full patch
Turrets
- Turrets health per boon reduced from 12 to 10
- Full patch
Mini Turret
- Fixed Mini Turrets missing targets that are on the ground from Stun or Sliding
- Fixed Mini Turrets not targeting Phase 1 of the Patron after shields are down
- Full patch
Mini Turret
- Fixed Turret bugs when thrown at the Patron Throne
- Full patch
Mini Turret
- Mini Turrets tracking speed increased by 15%
Mini Turrets
- Mini Turrets bullet velocity increased by 10%
- Mini Turrets T3 now also increases duration by 18s
2024 17 patches
- Full patch
Mini Turret
- Mini Turrets HP gain per boon increased from 20 to 30
Mini Turrets
- Mini Turrets no longer limit the damage they take to 33% of HP per second
- Mini Turrets now have a minimum lifetime of 4s. If they are killed during this time, they will be marked for death regardless of what happens during that time. There will be a visual indication that they are malfunctioning/dying.
Mini Turrets Fire Rate
- Mini Turrets Fire Rate reduced by 20%
- Full patch
Mini Turrets
- Mini Turrets health no longer scales with your hero's health.
Mini Turrets Spirit Resist
- Mini Turrets Spirit Resist reduced from 70% to 30%
Mini Turret
- Mini Turrets base health increased from 75 to 150 (roughly same overall health as previous start of game)
Mini Turrets
- Mini Turrets now gain +20 Health per Boon
- Mini Turrets now take at most 33% of their Max HP per second from any damage source. Any excess damage is move to the following second. (In effect this means that turrets will always live at least 3 seconds)
Mini Turret
- Fixed Mini Turrets dying causing you to lose sprint
- Mini Turrets cycle time reduced from 0.5 to 0.25 (DPS unchanged)
Mini Turrets
- Mini Turrets bullet velocity increased from 406 to 500
- Full patch
Mini Turrets DPS
- Mini Turrets DPS reduced from 60 to 40.
Mini Turrets
- Mini Turrets health reduced from 20% max HP to 15%.
- Full patch
Mini Turrets Spirit Resist
- Mini Turrets Spirit Resist reduced from 80% to 70%
- Full patch
Mini Turrets
- Mini Turrets cooldown reduced from 24s to 18s
- Mini Turrets spirit resist increased from 60% to 80%
- Full patch
Mini Turrets
- Mini Turrets T1 no longer grants +1 charge
- Mini Turrets duration reduced from 30s to 24s
- Mini Turrets cooldown reduced from 30s to 24s
- Mini Turrets health scaling reduced from 30% to 20%
Mini Turret
- Mini Turrets recharge time reduced from 5s to 3s
- Mini Turrets cast range increased from 15m to 20m
- Mini Turret damage reduction against troopers/neutrals increased from -40% to -50%
- Mini Turret damage reduction against objectives increased from -60% to -70%
- Fixed Ricochet not bouncing off of Mini Turrets
- Mini Turret spawn time reduced from 1s to 0.25s
- Mini Turret attack delay reduced from 0.35s to 0.2s
- Full patch
Mini Turrets
- Mini Turrets bullet travel speed increased
- Full patch
Mini Turrets
- Mini Turrets now prioritize any heroes McGinnis is shooting at
- Full patch
Mini Turrets
- Mini Turrets no longer target immune structures
Mini Turret
- Fixed Health Nova not working on Mini Turrets (when Health Nova was cast by McGinnis)
- Mini Turret base HP increased from +50 to +75
- Full patch
Mini Turret
- Turrets receive full damage from enemy guns regardless of distance (fall off is not considered when taking damage)
- Turrets outgoing damage fall off distance window (20m-35m) now scales with range upgrades
Turrets
- Turrets duration reduced from 40s to 30s
- Full patch
Mini Turret
- Mini Turret damage reduction against troopers/neutrals increased from -30% to -40%
- Mini Turret damage reduction against objectives increased from -50% to -60%
- Mini Turret falloff damage increased from -30% to -35%
- Mini Turret cooldown reduced from 30s to 28s
- Mini Turret recharge time reduced from 6s to 5s
- Full patch
Mini Turret
- Mini Turret damage reduced by up to 30% at 35m (now has bullet falloff from 20m to 35m)
- Mini Turret deploy time reduced from 2s to 1s
- Mini Turret now shows up on the minimap
- Full patch
Turret
- Turret range reduced from 30m to 25m
Turret HP
- Turret HP scaling reduced from 40% to 30% (affects initial HP too)
Turret
- Turret cooldown reduced from 35s to 30s
Turret Charge Time
- Turret Charge Time reduced from 8s to 6s
- Full patch
Mini Turret
- Mini Turret charge delay reduced from 10s to 8s
- Full patch
Mini Turret
- Fixed certain rooftops allowing turrets to be built on them
- Full patch
Mini Turret
- Mini Turret T1 is now +1 Charge and +25% Movement Slow
- Mini Turret T2 is now +10m Attack Range and +10% Fire Rate
- Full patch
Mini Turret Spirit Resistance
- Mini Turret Spirit Resistance increased 50% to 60%
Mini Turret Health
- Mini Turret Health increased from 30% to 40%
Mini Turret
- Mini Turret T2 increased from +5m Range to +10m