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16 patches· 46 changes Archive details
First recorded: .
Ability descriptions
- Mini Turret
- Deploy a turret that shoots enemies, dealing spirit damage over time. The turret expires after a limited lifetime. Turrets deal reduced damage to troopers and objectives.
- Medicinal Specter
- Deploy a spirit that provides healing to nearby allies.
- Spectral Wall
- Cast a wall that applies slow on enemies it passes through. Erupt the wall to divide the terrain in half and damage nearby enemies. After casting, press or Ability 3 to erupt the wall early. Can be Destroyed with Melee Attacks
- Heavy Barrage
- Unleashes a volley of rockets that home in on a targeted location. McGinnis is slowed and is still able to use stamina.
Other abilities
Change History
16 patches2026 5 patches
- Full patch
Heavy Barrage
- Fixed some rare cases where Heavy Barrage would stop working
Heavy Barrage DPS
- Heavy Barrage DPS reduced from 22.5 to 21
- Full patch
Heavy Barrage
- Heavy Barrage range reduced from 50m to 36m
- Heavy Barrage T1 Dash Slow reduced from 30% to 18% (regular slow still 30%)
- Heavy Barrage T3 Damage Per Rocket reduced from +18 to +15
- Full patch
Heavy Barrage
- Fixed Heavy Barrage not triggering Diviner's Kevlar
- Full patch
Heavy Barrage
- Heavy Barrage cooldown increased from 165s to 175s
- Heavy Barrage spirit scaling reduced from 0.23 to 0.2
- Heavy Barrage T3 spirit scaling reduced from 0.2 to 0.16
- Heavy Barrage T3 DPS reduced from 22 to 18
- Full patch
Heavy Barrage
- Heavy Barrage duration reduced from 13s to 8s
- Heavy Barrage minimum range reduced from 9m to 8.5m
- Heavy Barrage T1 tooltip updated to clarify that it also reduces dash distance
- Heavy Barrage T1 move slow reduced from 40% to 30%
- Heavy Barrage T1 dash slow increased from 20% to 30%
- Heavy Barrage T1 slow duration reduced from 2s to 1.5s
- Heavy Barrage T2 cooldown reduction increased from -45s to -55s
- Heavy Barrage T2 now also increases duration by 6s
- Heavy Barrage T3 damage increased from +21 to +25
- Heavy Barrage T3 spirit scaling from +0.2 to +0.25
- Heavy Barrage T3 now also increases explosion radius by 2m
- Heavy Barrage radius reduced from 5m to 4.5m
- Heavy Barrage T1 slow duration reduced from 1.5s to 1s
- Heavy Barrage T3 spirit scaling reduced from +0.25 to +0.2
- Heavy Barrage T3 damage reduced from +25 to +22
Heavy Barrage
- Heavy Barrage cooldown increased from 165s to 175s
- Heavy Barrage spirit scaling reduced from 0.23 to 0.2
- Heavy Barrage T3 spirit scaling reduced from 0.2 to 0.16
- Heavy Barrage T3 DPS reduced from 22 to 18
2025 2 patches
- Full patch
Heavy Barrage
- Heavy Barrage T1 slow increased from 30% to 40% (and 20% dash slow)
- Heavy Barrage T3 spirit scaling increased from +0.1 to +0.2
- Full patch
Heavy Barrage DPS
- Heavy Barrage DPS increased by 6%
2024 9 patches
- Full patch
Heavy Barrage
- Heavy Barrage minimum range increased from 6m to 7m
- Heavy Barrage cooldown increased from 106s to 140s
- Heavy Barrage T2 cooldown improved from -47s to -50s
- Heavy Barrage T1 slow reduced from 35% to 30%
- Full patch
Heavy Barrage
- Heavy Barrage radius increased from 4.5m to 5m
- Full patch
Heavy Barrage
- Heavy Barrage spirit scaling increased from 0.3 to 0.35
- Heavy Barrage min range reduced from 7m to 6m
- Full patch
Heavy Barrage
- Heavy Barrage T1 changed to Rockets apply 35% slow
- Full patch
Heavy Barrage
- Heavy Barrage cast/aim behavior improved for indoors and close range
- Full patch
Heavy Barrage
- Heavy Barrage cooldown reduced from 110s to 100s
- Full patch
Rocket Barrage
- Rocket Barrage now does less damage to objectives similar to other ability damage
- Full patch
Heavy Barrage
- Fixed issues with Heavy Barrage not damaging units within the target area
- Full patch
Heavy Barrage
- Heavy Barrage now reduces your speed rather than setting it to a low cap (by itself this change isn't a buff or a nerf, but it allows you to buy items to move faster during the ultimate)
- Heavy Barrage camera interaction with Fleetfoot Boots has been fixed