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34 patches· 138 changes Archive details
First recorded: .
Ability descriptions
- Charged Shot
- Charge up a powerful shot that pierces through enemies. Hold Ability 1 or to hold the shot.
- Rain of Arrows
- Launches you high in the air, allowing you to glide slowly. While airborne, you gain Weapon Damage and multishot on your weapon. for reduced jump height. Press Jump / mantle to cancel the glide.
- Spirit Snare
- Throw out a trap that begins to arm itself. Once armed, the trap will trigger when an enemy enters its radius, applying Curse and Movement Slow that interrupts, Silences, Disarms, and prevents item usage. Hit the trap with a Charged Shot to detonate early with increased radius.
- Guided Owl
- After 1.5s cast time, launch a spirit owl that you control and which explodes on impact, damaging and stunning enemies. Hold [W] to accelerate the owl. Press Jump / mantle to release control. Gain permanent Spirit Power for each enemy hero killed with Guided Owl.
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Change History
2026
- Full patch
Rain of Arrows
- Rain of Arrows cooldown increased from 23s to 25s
Guided Owl
- Guided Owl permanent spirit bonus reduced from 10 to 8
- Full patch
- Gun cycle time increased from 0.5775 to 0.6 (~4% DPS nerf)
- Bullet damage growth reduced from +1.0 to +0.85
Rain of Arrows
- Rain of Arrows cooldown increased from 22s to 23s
- Rain of Arrows T2 reduced from -13s Cooldown to -12s
- Full patch
Rain of Arrows
- Rain of Arrows cooldown reduced from 30s to 22s
- Rain of Arrows cast delay reduced from 0.5s to 0.2s
- Rain of Arrows duration reduced from 7s to 4s
- Rain of Arrows moving ability in air improved
- Rain of Arrow stamina distance changed from being -9% to +25%
- Rain of Arrows Weapon Damage bonus reduced from +4 to +3
- Rain of Arrows T1 changed from "-14s Cooldown" to "+3 Weapon Damage and +30% Slow for 1.5s"
- Rain of Arrows T2 changed from "+5 Weapon Damage and +40% Slow for 1.5s" to "-13s Cooldown" (Total CD from 16s to 9s)
- Full patch
- Spirit power per boon increased from 1.1 to 1.6
Charged Shot
- Charged Shot channeling move speed increased from 1.3m to 1.5m
Guided Owl
- Guided Owl min speed reduced from 17.8m to 15m
- Guided Owl max speed increased from 35.56m to 36m
- Guided Owl duration increased from 18s to 20s
- Full patch
Rain of Arrows
- Rain of Arrows air speed from 3.8 to 4.1
Spirit Snare
- Spirit Snare lifetime increased from 20s to 22s
Guided Owl
- Guided Owl cooldown reduced from 120s to 110s
- Guided Owl spirit power per kill increased from 8 to 10
2025
- Full patch
Rain of Arrows
- Rain of Arrows cooldown reduced from 35s to 30s
- Rain of Arrows T3 now also grants +30% Bullet Evasion
Guided Owl
- Guided Owl duration increased from 16s to 18s
- Guided Owl T1 damage increased from +81 to +85
- Guided Owl Spirit Power per kill increased from 5 to 8
- Full patch
Charged Shot
- Charged Shot spirit scaling reduced from 1.11 to 1.0
- Charged Shot T3 spirit scaling reduced from 1.11 to 1.0
Rain of Arrows
- Rain of Arrows no longer lingers the air benefits like unlimited air dash once the ability is canceled or runs out
- Full patch
- Bullet damage growth based on Spirit Power increased from 0.07 to 0.08
Spirit Snare
- Spirit Snare Curse duration increased from 2s to 2.25s
- Spirit Snare T2 changed from "+0.75 Curse Duration" to "Applies -15% Bullet Resistance for 10s"
- Spirit Snare T3 changed from "Grey Talon deals +30% more Bullet Damage to enemies hit by Spirit Snare for 10s" to "+1s Curse Duration and +1.5m Radius"
- Full patch
Spirit Snare
- Spirit Snare Curse duration increased from 1.75s to 2s
Guided Owl
- Guided Owl cooldown reduced from 135s to 120s
- Full patch
Spirit Snare
- Spirit Snare radius increased from 6.2 to 6.5
Guided Owl
- Guided Owl duration increased from 14s to 16s
- Guided Owl cooldown decreased from 127s to 125s
- Guided Owl T2 cooldown improved from -47s to -50s
- Full patch
- HP regen reduced from 2.5 to 1.5
- Move Speed spirit scaling reduced from 0.025 to 0.014
Charged Shot
- Charged Shot damage reduced from 100 to 90
- Charged Shot spirit scaling reduced from 1.6 to 1.2
- Charged Shot T3 spirit scaling increased from +0.9 to +1.3
- Full patch
Spirit Snare
- Spirit Snare cooldown reduced from 37s to 34s
- Spirit Snare T2 increased from +0.5s to +0.75s
2024
- Full patch
Spirit Snare
- Immobilizing Trap renamed to Spirit Snare
- Spirit Snare now applies a Curse debuff for 1.75s to all enemies in the radius when it triggers instead of a tether
- Spirit Snare T2 no longer increases slow by 1s
- Spirit Snare T2 now increases Curse debuff by 0.5s
Charged Shot
- You can now shoot Charged Shot onto Spirit Snare center to trigger it to detonate immediately in a 30% increased radius
- Charged Shot can now secure orbs
- Full patch
Rain of Arrows
- Rain of Arrows T3 reduced from 50% Lifesteal to 40%
- Bullet damage increased from 24 to 25
- Health growth per boon increased from 27 to 29
Immobilizing Trap
- Immobilizing Trap now tethers targets rather than rooting them
Spirit Snare
- Immobilizing Trap tether duration increased 1.25s to 1.5s
Immobilizing Trap
- Immobilizing Trap no longer applies 50% slow for 1s
- Immobilizing Trap slow now starts immediately for 30% and lasts until 2s after the tether ends
- Immobilizing Trap T2 changed from +2s Slow to +1s Tether
- Immobilizing Trap radius increased from 6 to 6.2
- Immobilizing Trap T1 CD improved from -19s to -20s
Guided Owl
- Guided Owl camera now returns more quickly when the Owl collides very far away
- Full patch
- Base bullet damage reduced from 27 to 24.
- Bullet damage growth per boon increased from 1.41 to 1.62 (same total damage later on).
- Falloff range rescaled from 22m->58m to 18m->54m.
Rain of Arrows
- Rain of Arrows strafe distance with stamina reduced by 30%.
Charged Shot
- Charged Shot hitbox size reduced by 20%.
- Full patch
- Base bullet damage reduced from 30 to 27
- Movement speed scaling from Spirit Power reduced from 0.032 to 0.025
- Full patch
- Movespeed spirit scaling reduced from 0.04 to 0.032
- Bullet damage spirit scaling reduced from 0.13 to 0.12
- Full patch
- Base regen increased from 2 to 2.5
- Gun spirit scaling increased from 0.1 to 0.13
- Movespeed now scales with Spirit Power again
Rain of Arrows
- Rain of Arrows strafe speed with stamina increased by 30%
- Full patch
- Arrow cycle time increased from 0.45s to 0.55s (overall dps unchanged)
Rain of Arrows
- Fixed Rain of Arrows alternate cast causing you to hit the ground soon after cast
Guided Owl
- Fixed Guided Owl colliding with nearby objects during cast
- Fire Rate no longer scales with Spirit Power
- Base bullet damage now scales with Spirit Power (0.1)
Guided Owl
- Guided Owl 3s grace period for kill increased to 4s
- Fixed Guided Owl grace period still requiring that he gets the kill, rather than the target just die
- Movespeed no longer scales with Spirit Power
- Base stamina increased from 3 to 4
- Full patch
- Arrow cycle time reduced from 0.4s to 0.45s (overall dps unchanged)
Rain of Arrows
- Rain of Arrows can be alternate-casted to remain near the ground
- Fixed air dash during Rain of Arrows going half the distance
Guided Owl
- Guided Owl bonus spirit on death now has a 3s buffer window
- Guided Owl: very slight turn rate improvements
- Guided Owl radius increased from 12m to 13m
- Full patch
Charged Shot
- Fixed issues with Charged Shot hitting targets behind walls
Guided Owl
- Fixed Guided Owl doing damage through buildings
Rain of Arrows
- Rain of Arrows Weapon Damage reduced from +7 to +4
- Rain of Arrows T2 Weapon Damage reduced from +7 to +5
- Bullet damage growth per boon increased from +1.46 to +1.8
Guided Owl
- Guided Owl cooldown increased from 110s to 120s
- Full patch
Charged Shot
- Charged Shot collision size reduced by 8%
- Charged Shot base damage reduced from 105 to 100
- Charged Shot T2 reduced from +70 to +65
- Fire Rate now scales with Spirit (0.25)
Rain of Arrows
- Can now use multiple air dashes while using Rain of Fire
Spirit Snare
- Immobilizing Trap root duration reduced from 2s to 1.25s
Immobilizing Trap
- Immobilizing Trap now applies a 50% movement slow for 1 seconds after the root
- Immobilizing Trap T2 changed from +1s Root to +2s Slow
- Full patch
Charged Shot
- Charged Shot collision radius reduced by 10%
Guided Owl
- Fixed T3 Guided Owl not triggering correctly sometimes when the target has Spirit Armor
- Full patch
Charged Shot
- Charged Shot collision size reduced by 10%
Guided Owl
- Guided Owl explosion radius increased from 10m to 12m
- Guided Owl cooldown reduced from 120s to 110s
- Full patch
Charged Shot
- Charged Shot damage reduced from 115 to 105
- Charged Shot spirit scaling increased from 1.3 to 1.6
- Full patch
Rain of Arrows
- Rain of Arrows flight duration reduced from 8s to 7s
Guided Owl
- Guided Owl spirit gain per kill increased from 4 to 5
- Guided Owl base ability now stuns for 0.75s
- Guided Owl base damage reduced from 300 to 250
- Guided Owl T1 is now +100 damage
- Guided Owl collision size reduced
- Full patch
Guided Owl
- Guided Owl now grants +4 permanent Spirit Power for each hero killed with it
Charged Shot
- Fixed Charged Shot not piercing if it collides with a Mini Turret
- Full patch
Charged Shot
- Fixed Charged Shot being evaded by Haze's Bullet Dance
Rain of Arrows
- Rain of Arrows cooldown increased from 30s to 33s
Guided Owl
- Guided Owl can now explode in the air by pressing the release key
- Full patch
Guided Owl
- Guided Owl cooldown reduced from 130s to 120s
- Full patch
Charge Shot
- Charge Shot spirit scaling improved from 1 to 1.3
Guided Owl
- Guided Owl duration increased from 13s to 14s
- Guided Owl T3 increased from 20% to 22%
- Guided Owl player collision sized increased to regular sizes for these kind of projectiles
- Full patch
Guided Owl Spirit
- Guided Owl Spirit scaling reduced from 2.2 to 1.2
Guided Owl
- Guided Owl T3 changed from +200 damage to "Kills enemy heroes below 20%". Low health enemies are highlighted while guiding the owl.
- Full patch
Charged Shot
- Charged Shot cooldown reduced from 18s to 16s
- Full patch
Charged Shot
- Charged Shot damage increased from 105 to 115
Rain of Arrows
- Rain of Arrows Multishot increased from 3 to 5
- Full patch
Charge Shot
- Charge Shot damage increased from 95 to 105
- Charge Shot T2 damage reduced from 80 to 70
Guided Owl
- Guided Owl damage increased from 200 to 300