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8 patches· 22 changes Archive details
First recorded: .
Ability descriptions
- Charged Shot
- Charge up a powerful shot that pierces through enemies. Hold Ability 1 or to hold the shot.
- Rain of Arrows
- Launches you high in the air, allowing you to glide slowly. While airborne, you gain Weapon Damage and multishot on your weapon. for reduced jump height. Press Jump / mantle to cancel the glide.
- Spirit Snare
- Throw out a trap that begins to arm itself. Once armed, the trap will trigger when an enemy enters its radius, applying Curse and Movement Slow that interrupts, Silences, Disarms, and prevents item usage. Hit the trap with a Charged Shot to detonate early with increased radius.
- Guided Owl
- After 1.5s cast time, launch a spirit owl that you control and which explodes on impact, damaging and stunning enemies. Hold [W] to accelerate the owl. Press Jump / mantle to release control. Gain permanent Spirit Power for each enemy hero killed with Guided Owl.
Other abilities
Change History
8 patches2026 1 patch
- Full patch
Spirit Snare
- Spirit Snare lifetime increased from 20s to 22s
2025 4 patches
- Full patch
Spirit Snare
- Spirit Snare Curse duration increased from 2s to 2.25s
- Spirit Snare T2 changed from "+0.75 Curse Duration" to "Applies -15% Bullet Resistance for 10s"
- Spirit Snare T3 changed from "Grey Talon deals +30% more Bullet Damage to enemies hit by Spirit Snare for 10s" to "+1s Curse Duration and +1.5m Radius"
- Full patch
Spirit Snare
- Spirit Snare Curse duration increased from 1.75s to 2s
- Full patch
Spirit Snare
- Spirit Snare radius increased from 6.2 to 6.5
- Full patch
Spirit Snare
- Spirit Snare cooldown reduced from 37s to 34s
- Spirit Snare T2 increased from +0.5s to +0.75s
2024 3 patches
- Full patch
Spirit Snare
- Immobilizing Trap renamed to Spirit Snare
- Spirit Snare now applies a Curse debuff for 1.75s to all enemies in the radius when it triggers instead of a tether
- Spirit Snare T2 no longer increases slow by 1s
- Spirit Snare T2 now increases Curse debuff by 0.5s
- Full patch
Immobilizing Trap
- Immobilizing Trap now tethers targets rather than rooting them
Spirit Snare
- Immobilizing Trap tether duration increased 1.25s to 1.5s
Immobilizing Trap
- Immobilizing Trap no longer applies 50% slow for 1s
- Immobilizing Trap slow now starts immediately for 30% and lasts until 2s after the tether ends
- Immobilizing Trap T2 changed from +2s Slow to +1s Tether
- Immobilizing Trap radius increased from 6 to 6.2
- Immobilizing Trap T1 CD improved from -19s to -20s
- Full patch
Spirit Snare
- Immobilizing Trap root duration reduced from 2s to 1.25s
Immobilizing Trap
- Immobilizing Trap now applies a 50% movement slow for 1 seconds after the root
- Immobilizing Trap T2 changed from +1s Root to +2s Slow