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Bebop

Grapple Arm

Bebop ability

Last changed

20 patches· 34 changes Archive details

First recorded: .

Ability descriptions

Exploding Uppercut
Deal melee damage to nearby enemies and apply knockback. When they land, they deal spirit damage and apply reduced fire rate to other nearby enemies. Exploding Uppercut can be used on allies.
Sticky Bomb
Attach a bomb that explodes after a delay, dealing spirit damage to nearby enemies. If the bomb hits or kills a hero, you gain permanent bonus damage on Sticky Bomb. Stacks diminish by half after 60 hits and 7 kills
Grapple Arm
Launch out a mechanical hand that pulls the first character it hits, reeling them in. Grapple Arm can be used on allies.
Hyper Beam
Channel a powerful torrent of energy that deals spirit damage and applies slow.

Other abilities

Change History

20 patches

2026 2 patches

  1. Grapple Arm
    • Grapple Arm now deals light melee damage (0.7 scaling)
    Full patch
  2. Grapple Arm
    • Hook can now be canceled
    Full patch

2025 3 patches

  1. 2 changes
    Grapple Arm
    • Grapple Arm T1 reduced from +25% Weapon Damage to +20%
    • Grapple Arm T1 duration reduced from 10s to 6s
    Full patch
  2. Grapple Arm
    • Fixed some issues with lag compensation and Hook
    Full patch
  3. Hook
    • Hook T1 reduced from 30% more weapon damage to 25%
    Full patch

2024 15 patches

  1. Hook
    • Hook now shows a hero icon when you connect with a target
    • Hook delay reduced when pulling allies
    • Hook T1 now also improves melee damage
    Full patch
  2. Grapple Arm
    • Hook can now be canceled by allies with exit key (i.e. space bar, similar to existing Viscous Cube)
    Full patch
  3. Hook
    • Hook damage reduced from 40 to 10.
    • Hook damage now has spirit scaling of 2x.
    Full patch
  4. Hook
    • Hook now returns troopers 75% faster than normal
    Full patch
  5. Grapple Arm
    • Fixed some hook bugs causing it to sometimes not grab heroes near cover but still in collision range
    • Hook collision against troopers reduced to 12 (default is 33)
    Hook
    • Hook no longer kills troopers (so you can bomb/uppercut/melee them)
    Full patch
  6. Hook
    • Hook range increased from 25m to 30m
    • Hook now also hits enemy troopers, killing them instantly
    Grapple Arm
    • Fixed some cases where Hook would grab players from around corners
    Full patch
  7. Hook
    • Hook range reduced from 30m to 25m
    Full patch
  8. Grapple Arm
    • Reverted recent change to make hook have an alternate cast mode to pierce through allies/enemies
    Hook
    • Hook range reduced from 35m to 30m
    Full patch
  9. Hook
    • Hook now only targets enemies when used by default. If you use with alt cast (middle mouse) it will be ally only mode.
    Full patch
  10. Hook
    • Hook range reduced from 40m to 35m
    • Hook T2 increased from +25m to +30m
    Grapple Arm
    • Fixed hooking through veils sometimes not working
    Full patch
  11. Hook
    • Hook speed reduced from 3000 to 2850
    Full patch
  12. Grapple Arm
    • Hook hitbox reduced from 36 inches to 33
    Full patch
  13. Grapple Arm
    • Hook grab radius reduced from 40 inches to 36
    Full patch
  14. Grapple Arm
    • Improved Hook hitbox detection to not grab targets that are behind cover
    Full patch
  15. 4 changes
    Hook
    • Hook cooldown reduced from 27s to 22s
    • Hook T3 reduced from -15s to -12s Cooldown
    Hook Speed
    • Hook Speed increased from 2700 to 3000
    Hook Return Speed
    • Hook Return Speed increased from 1800 to 2200
    Full patch