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22 patches· 39 changes Archive details
First recorded: .
Ability descriptions
- Exploding Uppercut
- Deal melee damage to nearby enemies and apply knockback. When they land, they deal spirit damage and apply reduced fire rate to other nearby enemies. Exploding Uppercut can be used on allies.
- Sticky Bomb
- Attach a bomb that explodes after a delay, dealing spirit damage to nearby enemies. If the bomb hits or kills a hero, you gain permanent bonus damage on Sticky Bomb. Stacks diminish by half after 60 hits and 7 kills
- Grapple Arm
- Launch out a mechanical hand that pulls the first character it hits, reeling them in. Grapple Arm can be used on allies.
- Hyper Beam
- Channel a powerful torrent of energy that deals spirit damage and applies slow.
Other abilities
Change History
22 patches2026 1 patch
- Full patch
Hyperbeam
- Hyperbeam duration reduced from 11s to 7s
2025 3 patches
- Full patch
Hyperbeam DPS
- Hyperbeam DPS reduced from 190 to 160
Hyperbeam
- Hyperbeam T2 increased from +90 to +120
- Full patch
Hyperbeam
- Hyperbeam cooldown reduced from 120s to 105s
- Full patch
Hyperbeam
- Hyperbeam cooldown reduced from 130s to 110s
2024 18 patches
- Full patch
Hyper Beam
- Hyper Beam T3 reduced from 100/33% for Heroes/Creeps to 80%/25%
- Full patch
Hyper Beam
- Hyper Beam now goes on cooldown for 3 seconds when canceled during precast.
- Full patch
Hyper Beam
- Hyper Beam duration increased from 10s to 11s
- Full patch
Hyper Beam
- Hyper Beam movement slow reduced from 30% to 25%
- Hyper Beam duration no longer scales with Spirit Power
- Hyper Beam duration increased from 8s to 10s
- Full patch
Hyper Beam
- Hyper Beam duration spirit scaling reduced from 0.08 to 0.06
- Full patch
Hyper Beam
- Hyper Beam cooldown increased from 117 to 130
- Hyper Beam T1 reduced from -38s to -30s
- Hyper Beam end radius reduced from 5m to 4m
- Hyper Beam slow reduced from 40% to 30%
Hyper Beam DPS
- Hyper Beam DPS reduced from 220 to 205
- Hyper Beam DPS spirit scaling reduced from 3 to 2.7
- Full patch
Hyper Beam
- Hyper Beam now does splash damage around a 5m area the beam connects to on the ground (can be used to fish heroes out of cover in some areas)
- Full patch
Hyper Beam
- Hyper Beam can now be canceled by using Parry
- Full patch
Hyper Beam
- Hyper Beam T2 reduced from +140 to +100
- Hyper Beam spirit scaling increased from 2.4 to 3.0
- Hyper Beam turn rate improved by 10%
- Hyper Beam nearby radius increased from 4.5m to 5m
- Hyper Beam nearby damage now does 25% less than the full amount
- Full patch
Hyper Beam
- Hyper Beam duration now scales with Spirit (0.08)
- Hyper Beam spirit scaling increased from 2.2 to 2.4
- Full patch
Hyperbeam
- Hyperbeam is now very wide in the area right in front of the hero, then narrows into the current size a few meters away
Hyperbeam Spirit Power
- Hyperbeam Spirit Power damage scaling increased from 1.96 to 2.2
Hyperbeam
- Hyperbeam T2 increased from +120 to +140
- Full patch
Hyper Beam
- Hyper Beam cast range increased from 60m to 70m
- Full patch
Hyper Beam
- Hyper Beam cooldown increased from 100s to 110s
- Full patch
Hyper Beam
- Hyper Beam movement and dash slow increased from 30% to 40%
Hyper Beam DPS
- Hyper Beam DPS increased from 210 to 220
Hyper Beam
- Hyper Beam tracking speed increased by 10%
- Full patch
Hyper Beam
- Hyper Beam slow now affects stamina dashes
- Full patch
Hyperbeam
- Hyperbeam width increased from 2.7m to 2.9m
- Full patch
Hyperbeam
- Hyperbeam width increased from 2.5m to 2.7m
- Full patch
Hyper Beam DPS
- Hyper Beam DPS increased from 180 to 210