Skip to content
Back to heroes

Bebop

Hyper Beam

Bebop ability

Last changed

22 patches· 39 changes Archive details

First recorded: .

Ability descriptions

Exploding Uppercut
Deal melee damage to nearby enemies and apply knockback. When they land, they deal spirit damage and apply reduced fire rate to other nearby enemies. Exploding Uppercut can be used on allies.
Sticky Bomb
Attach a bomb that explodes after a delay, dealing spirit damage to nearby enemies. If the bomb hits or kills a hero, you gain permanent bonus damage on Sticky Bomb. Stacks diminish by half after 60 hits and 7 kills
Grapple Arm
Launch out a mechanical hand that pulls the first character it hits, reeling them in. Grapple Arm can be used on allies.
Hyper Beam
Channel a powerful torrent of energy that deals spirit damage and applies slow.

Other abilities

Change History

22 patches

2026 1 patch

  1. Hyperbeam
    • Hyperbeam duration reduced from 11s to 7s
    Full patch

2025 3 patches

  1. Hyperbeam DPS
    • Hyperbeam DPS reduced from 190 to 160
    Hyperbeam
    • Hyperbeam T2 increased from +90 to +120
    Full patch
  2. Hyperbeam
    • Hyperbeam cooldown reduced from 120s to 105s
    Full patch
  3. Hyperbeam
    • Hyperbeam cooldown reduced from 130s to 110s
    Full patch

2024 18 patches

  1. Hyper Beam
    • Hyper Beam T3 reduced from 100/33% for Heroes/Creeps to 80%/25%
    Full patch
  2. Hyper Beam
    • Hyper Beam now goes on cooldown for 3 seconds when canceled during precast.
    Full patch
  3. Hyper Beam
    • Hyper Beam duration increased from 10s to 11s
    Full patch
  4. Hyper Beam
    • Hyper Beam movement slow reduced from 30% to 25%
    • Hyper Beam duration no longer scales with Spirit Power
    • Hyper Beam duration increased from 8s to 10s
    Full patch
  5. Hyper Beam
    • Hyper Beam duration spirit scaling reduced from 0.08 to 0.06
    Full patch
  6. Hyper Beam
    • Hyper Beam cooldown increased from 117 to 130
    • Hyper Beam T1 reduced from -38s to -30s
    • Hyper Beam end radius reduced from 5m to 4m
    • Hyper Beam slow reduced from 40% to 30%
    Hyper Beam DPS
    • Hyper Beam DPS reduced from 220 to 205
    • Hyper Beam DPS spirit scaling reduced from 3 to 2.7
    Full patch
  7. Hyper Beam
    • Hyper Beam now does splash damage around a 5m area the beam connects to on the ground (can be used to fish heroes out of cover in some areas)
    Full patch
  8. Hyper Beam
    • Hyper Beam can now be canceled by using Parry
    Full patch
  9. Hyper Beam
    • Hyper Beam T2 reduced from +140 to +100
    • Hyper Beam spirit scaling increased from 2.4 to 3.0
    • Hyper Beam turn rate improved by 10%
    • Hyper Beam nearby radius increased from 4.5m to 5m
    • Hyper Beam nearby damage now does 25% less than the full amount
    Full patch
  10. Hyper Beam
    • Hyper Beam duration now scales with Spirit (0.08)
    • Hyper Beam spirit scaling increased from 2.2 to 2.4
    Full patch
  11. 3 changes
    Hyperbeam
    • Hyperbeam is now very wide in the area right in front of the hero, then narrows into the current size a few meters away
    Hyperbeam Spirit Power
    • Hyperbeam Spirit Power damage scaling increased from 1.96 to 2.2
    Hyperbeam
    • Hyperbeam T2 increased from +120 to +140
    Full patch
  12. Hyper Beam
    • Hyper Beam cast range increased from 60m to 70m
    Full patch
  13. Hyper Beam
    • Hyper Beam cooldown increased from 100s to 110s
    Full patch
  14. 3 changes
    Hyper Beam
    • Hyper Beam movement and dash slow increased from 30% to 40%
    Hyper Beam DPS
    • Hyper Beam DPS increased from 210 to 220
    Hyper Beam
    • Hyper Beam tracking speed increased by 10%
    Full patch
  15. Hyper Beam
    • Hyper Beam slow now affects stamina dashes
    Full patch
  16. Hyperbeam
    • Hyperbeam width increased from 2.7m to 2.9m
    Full patch
  17. Hyperbeam
    • Hyperbeam width increased from 2.5m to 2.7m
    Full patch
  18. Hyper Beam DPS
    • Hyper Beam DPS increased from 180 to 210
    Full patch