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Haze

Fixation

Haze ability

Last changed

12 patches· 22 changes Archive details

First recorded: .

Ability descriptions

Sleep Dagger
Throw a dagger that damages and sleeps the target. Sleeping targets wake up shortly after being damaged. Throwing a Dagger does not break your invisibility. Sleep Dagger does not interrupt enemies' channeling abilities.
Smoke Bomb
Fade out of sight, becoming invisible and gaining sprint speed. Attacking removes invisibility, but using items does not. Close enemies can see through your invisibility.
Fixation
Shooting a target increases your bullet damage on that target. Gain one stack per bullet hit, three if the hit is a headshot.
Bullet Dance
Enter a flurry, firing your weapon at nearby enemies with perfect accuracy and added Bullet Damage.

Other abilities

Change History

12 patches

2026 5 patches

  1. Fixation
    • Fixation headshot stack count increased from +2 to +3
    • Fixation T3 weapon scaling increased from 0.0003 to 0.00035
    Full patch
  2. 2 changes
    Fixation
    • Fixation T3 reduced from +0.14 per Stack to +0.11
    • Fixation T3 now also scales with Weapon Damage (0.0003)
    Full patch
  3. Fixation
    • Fixation T3 increased from +0.12 to +0.14
    Full patch
  4. Fixation
    • Fixation Weapon Damage per stack increased from 0.18 to 0.2
    • Fixation T3 reduced from +0.14 Weapon Damage per stack to +0.12
    Full patch
  5. 4 changes
    Fixation
    • Fixation reduced from +0.2 Weapon Damage per stack to +0.18
    • Fixation T1 spirit scaling increased from 0.37 to 0.8
    • Fixation T1 reduced from +50 Spirit Damage to +40
    • Fixation T3 increased from +0.12 Weapon Damage to +0.14
    Full patch

2024 7 patches

  1. Fixation
    • Fixed Fixation not working correctly with debuff resist
    • Fixation T3 reduced from 0.15 to 0.12
    Full patch
  2. Fixation
    • Fixation damage vs objectives reduced by 30%
    Full patch
  3. Fixation
    • Fixation max stacks increased from 30 to 40
    • Fixation T3 reduced from +0.2 to +0.15
    Full patch
  4. Fixation
    • Fixation T2 max stacks increased from +30 to +40
    Full patch
  5. Fixation
    • Fixation T2 from +6s Duration to +5s
    • Fixation T3 reduced from +0.25 to +0.2
    Full patch
  6. 2 changes
    Fixation
    • Fixation T1 and T2 swapped
    • Fixation damage per stack reduced from 0.25 to 0.2
    Full patch
  7. Fixation
    • Fixation bonus damage no longer ignores bullet falloff
    Full patch