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12 patches· 22 changes Archive details
First recorded: .
Ability descriptions
- Sleep Dagger
- Throw a dagger that damages and sleeps the target. Sleeping targets wake up shortly after being damaged. Throwing a Dagger does not break your invisibility. Sleep Dagger does not interrupt enemies' channeling abilities.
- Smoke Bomb
- Fade out of sight, becoming invisible and gaining sprint speed. Attacking removes invisibility, but using items does not. Close enemies can see through your invisibility.
- Fixation
- Shooting a target increases your bullet damage on that target. Gain one stack per bullet hit, three if the hit is a headshot.
- Bullet Dance
- Enter a flurry, firing your weapon at nearby enemies with perfect accuracy and added Bullet Damage.
Other abilities
Change History
12 patches2026 5 patches
- Full patch
Fixation
- Fixation headshot stack count increased from +2 to +3
- Fixation T3 weapon scaling increased from 0.0003 to 0.00035
- Full patch
Fixation
- Fixation T3 reduced from +0.14 per Stack to +0.11
- Fixation T3 now also scales with Weapon Damage (0.0003)
- Full patch
Fixation
- Fixation T3 increased from +0.12 to +0.14
- Full patch
Fixation
- Fixation Weapon Damage per stack increased from 0.18 to 0.2
- Fixation T3 reduced from +0.14 Weapon Damage per stack to +0.12
- Full patch
Fixation
- Fixation reduced from +0.2 Weapon Damage per stack to +0.18
- Fixation T1 spirit scaling increased from 0.37 to 0.8
- Fixation T1 reduced from +50 Spirit Damage to +40
- Fixation T3 increased from +0.12 Weapon Damage to +0.14
2024 7 patches
- Full patch
Fixation
- Fixed Fixation not working correctly with debuff resist
- Fixation T3 reduced from 0.15 to 0.12
- Full patch
Fixation
- Fixation damage vs objectives reduced by 30%
- Full patch
Fixation
- Fixation max stacks increased from 30 to 40
- Fixation T3 reduced from +0.2 to +0.15
- Full patch
Fixation
- Fixation T2 max stacks increased from +30 to +40
- Full patch
Fixation
- Fixation T2 from +6s Duration to +5s
- Fixation T3 reduced from +0.25 to +0.2
- Full patch
Fixation
- Fixation T1 and T2 swapped
- Fixation damage per stack reduced from 0.25 to 0.2
- Full patch
Fixation
- Fixation bonus damage no longer ignores bullet falloff