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Soul Orbs

This page tracks every patch note change to Soul Orbs in Deadlock. The patch notes list 34 changes across 18 patches, from July 11th, 2024 to November 21st, 2025. Every change is listed below, newest first.

Archive details 18 patches · 34 changes

Each change is one line of the patch notes.

First recorded: .

Change History

2025

  1. Latest

    2 changes
    • Enemy orbs are visible as faint colorless soul orbs to your team, but cannot be claimed.
    • Amount of souls in the flying orb that can be secured/denied reduced from 50% to 40%
    Full patch
  2. Major

    1 change
    • Fixed a bug causing soul orb shots towards the end of the contested window to not register as hits on the server
    Full patch
  3. 1 change
    • Soul Orb auto claim radius reduced from 40m to 35m
    Full patch
  4. 2 changes
    • The soul orb securer's advantage over denier has been reduced.
    • Add a flash to the start of the soul orb claimability window
    Full patch
  5. Major

    · 3 changes
    • Improved reliability of soul orb claims when experiencing momentary packet loss or latency.
    • Reworked client feedback when shooting a soul orb prior to being awarded the souls.
    • Soul orbs no longer automatically claim when colliding with the world.
    Full patch
  6. 1 change
    • Soul Orbs no longer have special duplication rules before 8 minutes. Soul splitting rules are now the same before 8 minutes as afterwards. Adjusted trooper economy to compensate. There is also no longer a bounty bump that occurs at 8 minutes.
    Full patch
  7. 5 changes
    • Soul orb spawn delay range increased from 0.2-0.7 to 0.4-0.7
    • Soul orb size increased by 10%
    • Soul orb lag compensation buffer increased from 120ms to 140ms
    • Fixed issues with denying melee soul orbs
    • Fixed various other timing related bugs with Soul orbs
    Full patch
  8. 2 changes
    • Increased horizontal soul orb movement a bit
    • Soul Orb spawn delay increased a bit and added some variability
    Full patch
  9. Major

    · 4 changes
    • Soul Orb lifetime in the air reduced significantly.
    • Soul Orb denies changed from 65/35% to 50/50%.
    • Soul Orb physical radius increased by 10%.
    • Improved accuracy of Soul Orb hitboxes to ensure they are in the correct position during client bullet prediction.
    Full patch

2024

  1. Major

    1 change
    • Added new limiting function for the soul orb duplication abuses during the laning phase. You shouldn't experience any real difference in normal gameplay:
    Full patch
  2. 1 change
    • Range to be considered for souls reduced by 5m (The way it works now is there are two independent search ranges that gather nearby allied heroes to consider, the first is 50m from the orb itself, and the second is 35m from the hero that killed the trooper. The change reduces it by 5m on both. )
    Full patch
  3. Major

    1 change
    • Fixed using melee to secure orbs being a little unresponsive.
    Full patch
  4. Major

    1 change
    • Trooper Soul Orbs now have a 90ms buffer to allow the server to do better calculations on who shot the orb first, to minimize latency advantages for denying
    Full patch
  5. Major

    3 changes
    • Some latency-related calculation improvements that help orbs be a little less deny favored
    • Orbs now appear a little smaller to the enemy that is trying to deny them
    • Added a Soul Generator (like the one in hero sandbox) in the respawn area. Starts spawning orbs at 3 minutes. Each orb is worth 10 souls when shot. (primary purpose for this is cases when you are very close to an item purchase)
    Full patch
  6. 1 change
    • Replaced the recent soul duplication hotfix with new behavior. Pre 10 min, lanes now always split orbs when there are more heroes than the assigned participants for that lane (3+ people in a dual lane, 2+ people in a solo). Previously it only split with 3+ people regardless of the lane, which is what allowed soul abuses when dipping into a solo lane.
    Full patch
  7. 2 changes
    • Reduced intensity of last hit status effect
    • Orbs now favor the claimer rather than the denier when both impact within a very narrow window of each other
    Full patch
  8. 2 changes
    • Hero Sandbox: Added an orb spawner for practicing last-hitting orbs
    • Soul Orbs now fly out in different initial directions before floating up. There is a 1/3rd chance it goes left, 1/3rd chance it goes right, and 1/3rd chance it goes up.
    Full patch
  9. 1 change
    • Fixed a bug that caused denies during the laning phase to sometimes be shared with allies and sometimes not
    Full patch