This page tracks every patch note change to Soul Orbs in Deadlock. The patch notes list 34
changes across 18
patches, from July 11th, 2024 to November 21st, 2025. Every change is listed below, newest first.
Archive details18
patches ·
34 changes
Each change is one line of the patch notes.
First recorded: .
Change History
2025 9
patches
Latest
2 changes
Enemy orbs are visible as faint colorless soul orbs to your team, but cannot be claimed.
Amount of souls in the flying orb that can be secured/denied reduced from 50% to 40%
Soul Orbs no longer have special duplication rules before 8 minutes. Soul splitting rules are now the same before 8 minutes as afterwards. Adjusted trooper economy to compensate. There is also no longer a bounty bump that occurs at 8 minutes.
Added new limiting function for the soul orb duplication abuses during the laning phase. You shouldn't experience any real difference in normal gameplay:
Range to be considered for souls reduced by 5m (The way it works now is there are two independent search ranges that gather nearby allied heroes to consider, the first is 50m from the orb itself, and the second is 35m from the hero that killed the trooper. The change reduces it by 5m on both. )
Trooper Soul Orbs now have a 90ms buffer to allow the server to do better calculations on who shot the orb first, to minimize latency advantages for denying
Some latency-related calculation improvements that help orbs be a little less deny favored
Orbs now appear a little smaller to the enemy that is trying to deny them
Added a Soul Generator (like the one in hero sandbox) in the respawn area. Starts spawning orbs at 3 minutes. Each orb is worth 10 souls when shot. (primary purpose for this is cases when you are very close to an item purchase)
Replaced the recent soul duplication hotfix with new behavior. Pre 10 min, lanes now always split orbs when there are more heroes than the assigned participants for that lane (3+ people in a dual lane, 2+ people in a solo). Previously it only split with 3+ people regardless of the lane, which is what allowed soul abuses when dipping into a solo lane.
Hero Sandbox: Added an orb spawner for practicing last-hitting orbs
Soul Orbs now fly out in different initial directions before floating up. There is a 1/3rd chance it goes left, 1/3rd chance it goes right, and 1/3rd chance it goes up.