Back to items
15
patches

Weapon item / Tier 2
Melee Charge
Current catalog item. Entity-specific changes are separated from the rest of each update.
- Patches
- 15
- Changes
- 21
- Current streak
- 0
- Longest run
- 2
- Tracked since
- June 23rd, 2024
Entity log
Change History
-
- Cooldown reduced from 7s to 5s
-
- Heavy Melee Bonus damage now works with heavy melee abilities
-
- Bullet Resistance reduced from 10% to 6%
-
- Fixed always giving 25% more damage against objectives
-
- Bonus Heavy Damage reduced from 30% to 25%
-
- Bonus Health reduced from +75 to +65
-
- No longer grants +1 HP Regen.
- Weapon Damage reduced from 12% to 10%.
-
- Weapon Damage reduced from 15% to 12%
- Health reduced from 100 to 75
-
- Cooldown increased from 10.5s to 16s
-
- Impact now increases your ammo for that mag instead of reloading (so if your ammo is 2/8, it becomes 10/8). Reloads you instantly if in the middle of a reload.
- Cooldown increased from 8.5s to 10s
-
- Charge distance bonus is moved to innate section
- Passive now has a 8s cooldown
- When passive triggers, you deal bonus +20% Melee Damage
- Now gives a UI indication when reload procs
-
- Now grants +1 HP regen
-
- Bonus health increased from 75 to 100
-
- Weapon Damage increased from 10% to 15%
-
- No longer grants +15% Melee Damage