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Melee Charge

Last changed

15 patches· 21 changes Archive details

First recorded: .

Change History

2026

  1. 1 change
    • Cooldown reduced from 7s to 5s
    Full patch
  2. 1 change
    • Heavy Melee Bonus damage now works with heavy melee abilities
    Full patch

2025

  1. 1 change
    • Bullet Resistance reduced from 10% to 6%
    Full patch
  2. 1 change
    • Fixed always giving 25% more damage against objectives
    Full patch
  3. 1 change
    • Bonus Heavy Damage reduced from 30% to 25%
    Full patch

2024

  1. 1 change
    • Bonus Health reduced from +75 to +65
    Full patch
  2. 2 changes
    • No longer grants +1 HP Regen.
    • Weapon Damage reduced from 12% to 10%.
    Full patch
  3. 2 changes
    • Weapon Damage reduced from 15% to 12%
    • Health reduced from 100 to 75
    Full patch
  4. 1 change
    • Cooldown increased from 10.5s to 16s
    Full patch
  5. 2 changes
    • Impact now increases your ammo for that mag instead of reloading (so if your ammo is 2/8, it becomes 10/8). Reloads you instantly if in the middle of a reload.
    • Cooldown increased from 8.5s to 10s
    Full patch
  6. 4 changes
    • Charge distance bonus is moved to innate section
    • Passive now has a 8s cooldown
    • When passive triggers, you deal bonus +20% Melee Damage
    • Now gives a UI indication when reload procs
    Full patch
  7. 1 change
    • Now grants +1 HP regen
    Full patch
  8. 1 change
    • Bonus health increased from 75 to 100
    Full patch
  9. 1 change
    • Weapon Damage increased from 10% to 15%
    Full patch
  10. 1 change
    • No longer grants +15% Melee Damage
    Full patch