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Melee Charge in Deadlock
Weapon item / Tier 2

Melee Charge

Current catalog item. Entity-specific changes are separated from the rest of each update.

Patches
15
Changes
21
Current streak
0
Longest run
2
Tracked since
June 23rd, 2024
Patch cadence 15 points

Entity log

Change History

15 patches
  1. 1 change by simonne
    • Cooldown reduced from 7s to 5s
  2. 1 change by simonne
    • Heavy Melee Bonus damage now works with heavy melee abilities
  3. 1 change by Yoshi
    • Bullet Resistance reduced from 10% to 6%
  4. 1 change by Yoshi
    • Fixed always giving 25% more damage against objectives
  5. 1 change by Yoshi
    • Bonus Heavy Damage reduced from 30% to 25%
  6. 1 change by Yoshi
    • Bonus Health reduced from +75 to +65
  7. 2 changes by Yoshi
    • No longer grants +1 HP Regen.
    • Weapon Damage reduced from 12% to 10%.
  8. 2 changes by Yoshi
    • Weapon Damage reduced from 15% to 12%
    • Health reduced from 100 to 75
  9. 1 change by Yoshi
    • Cooldown increased from 10.5s to 16s
  10. 2 changes by Yoshi
    • Impact now increases your ammo for that mag instead of reloading (so if your ammo is 2/8, it becomes 10/8). Reloads you instantly if in the middle of a reload.
    • Cooldown increased from 8.5s to 10s
  11. 4 changes by Yoshi
    • Charge distance bonus is moved to innate section
    • Passive now has a 8s cooldown
    • When passive triggers, you deal bonus +20% Melee Damage
    • Now gives a UI indication when reload procs
  12. 1 change by Yoshi
    • Now grants +1 HP regen
  13. 1 change by Yoshi
    • Bonus health increased from 75 to 100
  14. 1 change by Yoshi
    • Weapon Damage increased from 10% to 15%
  15. 1 change by Yoshi
    • No longer grants +15% Melee Damage