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19 patches· 29 changes Archive details
First recorded: .
Change History
2026
- Full patch
- Ability Range reduced from +6% to +5%
- Full patch
- Gravity increased from +50% to +100% when the stun hits the target (causes airborne targets to fall faster)
- Ability Range reduced from +6% to +5%
2025
- Full patch
- Now provides +6% Ability Range
- Cooldown reduced from 40s to 35s
- Full patch
- Now removes all momentum and brings heroes straight down
2024
- Full patch
- Stun duration reduced form 0.75s to 0.5s for ground targets (airborne values adjusted to be similar to before)
- Full patch
- Stun duration reduced from 0.9 to 0.75
- Stun now lasts 1s longer against airborne targets based on how high off the ground they are (up to 30m)
- Full patch
- Cast delay changed from 0.25s to 0.1s, to match other similar actives
- No longer interrupts sliding, to match other similar actives
- Full patch
- updated effect animation to alert when it will stun
- Full patch
- Cooldown reduced from 48s to 40s
- Full patch
- Now causes enemies to fall down faster
- Full patch
- Delay reduced from 3s to 2s
- Stun reduced from 1.25s to 0.9s
- Cast range increased from 35m to 45m
- Full patch
- Cast range reduced from 50m to 35m
- Full patch
- Cooldown increased from 30s to 45s
- Full patch
- Cooldown reduced from 40s to 30s
- Full patch
- No longer provides +2 Sprint
- Now provides +1 Stamina
- Full patch
- Cooldown reduced from 50s to 40s
- Full patch
- Spirit bonus reduced from 6 to 5
- Now grants +2 Sprint
- Stun duration starts after hitting the ground
- Full patch
- Cast range increased from 40m to 50m
- Full patch
- Cooldown reduced from 55s to 50s
- Now provides +200 Spirit Shield