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15 patches· 29 changes Archive details
First recorded: .
Ability descriptions
- Stake
- Throw a stake that tethers enemies to the location where the stake lands. Enemy movement is restricted to the length of the tether.
- Flight
- Leap into the air and fly. While in flight your weapon deals bonus spirit damage and your items have increased range.
- Crow Familiar
- Your crow familiar deals impact damage, reduces their bullet resist and applies a bleed that deals damage based on the target's current health.
- Assassinate
- Use your scoped rifle to fire a powerful shot over long distances. Deal only partial damage until fully charged after 1.0s of being scoped. Does bonus damage to enemies with less than 50% health remaining. Landing a killing blow on a player with Assassinate grants you bonus weapon damage.
Other abilities
Change History
15 patches2026 4 patches
- Full patch
Stake
- Stake T1 reduced from +65 Damage to +45
- Full patch
Stake
- Stake T2 reduced from -20s Cooldown to -22s
- Full patch
Stake
- Stake damage reduced from 55 to 40
- Stake damage spirit scaling increased from 0.37 to 0.5
- Stake projectile speed increased from 20m/s to 25m/s
- Stake T1 changed from "-35% Fire Rate" to "+65 Damage"
- Stake T3 Tether Duration increased from +0.5s to +0.75s
- Stake T3 capture radius increased from +1m to +2m
- Full patch
Stake Tether Length
- Stake Tether Length no longer increases when Capture Radius increases
2025 2 patches
- Full patch
Stake
- Stake no longer has a smaller tether range than capture range (6m to 9m, no longer pulls you)
- Stake duration reduced from 2s to 1.75s
- Stake slow increased from 30% to 40%
- Full patch
Stake
- Stake T3 reduced from +2m to +1m
2024 9 patches
- Full patch
Stake
- Stake cooldown reduced from 42s to 40s
- Stake T2 increased from -19s Cooldown to -20s
- Stake T3 reduced from +0.75s to 0.5s
- Stake T3 now also increases capture radius by +2m
- Full patch
Stake
- Stake radius increased from 8m to 9m
- Stake now sucks enemies 3m towards the center (and limits movement to 6m from center)
- Stake T1 changed from +0.5s to -40% Fire Rate
- Stake T3 changed from Disarm to +0.75s
- Full patch
Stake
- Stake duration increased from 1.75s to 2s.
- Full patch
Stake
- Stake duration reduced from 2s to 1.75s
- Full patch
Stake
- Stake: distance enemies are allowed to move increased from 6m to 8m
- Full patch
Stake
- Stake T1 duration reduced from +0.75s to +0.5s
- Full patch
Stake
- Stake duration reduced from 2.25s to 2s
- Full patch
Stake
- Stake base duration reduced from 2.5s to 2.25s
- Stake T1 duration reduced from 1s to 0.75s
- Full patch
Stake
- Stake T1 bonus duration reduced from +1.5s to +1.0s