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14 patches· 43 changes Archive details
First recorded: .
Ability descriptions
- Stake
- Throw a stake that tethers enemies to the location where the stake lands. Enemy movement is restricted to the length of the tether.
- Flight
- Leap into the air and fly. While in flight your weapon deals bonus spirit damage and your items have increased range.
- Crow Familiar
- Your crow familiar deals impact damage, reduces their bullet resist and applies a bleed that deals damage based on the target's current health.
- Assassinate
- Use your scoped rifle to fire a powerful shot over long distances. Deal only partial damage until fully charged after 1.0s of being scoped. Does bonus damage to enemies with less than 50% health remaining. Landing a killing blow on a player with Assassinate grants you bonus weapon damage.
Other abilities
Change History
14 patches2026 1 patch
- Full patch
Flight
- Flight now allows you to use melee
- Flight now allows parry to be used
- Flight now grants you +50% Item Cast Range
- Flight spirit damage scaling reduced from 0.22 to 0.18
- Flight duration reduced from 15s to 13s
- Flight T2 duration increased from +8s to +10s
- Flight T3 Spirit Damage Per Bullet reduced from 12.6 to 10
- Flight T3 now increases spirit scaling by 0.1
- Flight T3 now also refreshes duration on hero kill
2025 2 patches
- Full patch
Flight
- Flight duration increased from 13s to 15s
- Flight T2 increased from 7s to 8s
- Flight spirit damage scaling increased from 0.19 to 0.22
- Full patch
Flight
- Flight duration increased from 12s to 13s
- Flight spirit damage increased from 9 to 10
- Flight T2 increased from +6s to +7s
- Flight T3 increased from +11 Spirit Damage to +14
2024 11 patches
- Full patch
Flight
- Flight T2 reduced from +8s to +6s.
- Full patch
Flight
- Flight duration increased from 8s to 12s
- Flight T2 duration increased from +6s to +8s
- Full patch
Flight
- Flight duration no longer scales with Spirit Power
- Flight T2 now increases flight duration by 6s
- Flight bonus move speed above base now scales at 50% effectiveness
Flight
- Shooting while flying now has similar speed impact as on the ground
- Flight air acceleration decreased a little
- Full patch
Flight
- Fixed Flight ending if you touch the ground
Flight
- Flight duration spirit scaling reduced from 0.2 to 0.15
- Full patch
Flight
- You can now use stamina while flying to get an impulse in the facing direction
- Space bar no longer exists the ability, you have to press the key again
- Full patch
Flight
- Flight cooldown reduced from 45 to 40
- Full patch
Flight
- Flight cooldown reduced from 50s to 45s
- Flight up and down speed improved a bit
- Full patch
Flight
- Flight spirit bonus damage reduced from +12 to +10
- Flight no longer has +10% bonus range to damage falloff
- Flight cooldown increased from 35s to 50s
- Flight T2 changed from +12 Spirit Damage to -15s Cooldown
- Flight T3 changed from +3 m/s Bonus Air Speed to +12 Spirit Damage
- Full patch
Flight
- Flight no longer grants +1 bonus air speed
- Flight falloff damage increase reduced from +20% to +10%
- Fixed flight spirit damage being able to pierce Metal Skin
- Full patch
Flight
- Flight T3 reduced from +4m/s to +3m/s
- Full patch
Flight
- Flight spirit bullet damage now has range effectiveness (previously the magic bullets did max damage from any range)
- Flight spirit damage per bullet increased from 8 to 12
- Flight T2 bonus spirit damage per bullet increased from 8 to 12