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Guardians

This page tracks every patch note change to Guardians in Deadlock. The patch notes list 28 changes across 19 patches, from May 23rd, 2024 to May 22nd, 2026. Every change is listed below, newest first.

Archive details 19 patches · 28 changes

Each change is one line of the patch notes.

First recorded: .

Change History

2026

  1. Latest

    1 change
    • Guardians scaling resistance from +75%->-50% over 12 minutes to +50%->-50% (takes more damage early)
    Full patch
  2. 1 change
    • Guardians bounty increased from 1000 to 1500
    Full patch

2025

  1. 4 changes
    • Guardians HP increased from 3500 to 4250 HP
    • Guardians now start with 75% Damage Resist that decay's to -50% over the first 10 minutes of a match
    • Guardians HP increased from 4250 to 5500
    • Guardians armor decay peak at 12m instead of 10m
    Full patch
  2. Major

    · 1 change
    • Fixed Shotguns not having their damage properly reduced against Guardians.
    Full patch
  3. 3 changes
    • Guardians attack range reduced from 38.1m to 35m
    • Guardians melee attempt range reduced from 6.1m to 5m
    • Guardians melee damage range reduced from 8m to 7m
    Full patch

2024

  1. 1 change
    • Guardian resistance changed from -35% at 8 minutes to -50% at 10 minutes
    Full patch
  2. Major

    1 change
    • Guardians will now focus their attack on enemy players if an enemy player shoots a hero and the enemy player is within 15m of the Guardian.
    Full patch
  3. Major

    2 changes
    • Guardian attack range requirement changed from 20m to requiring you are above the ramp on high ground
    • Guardians now have resist vs players starting at 40% and ending at -35% at 8 minutes
    Full patch
  4. 1 change
    • Range to attack lane Guardians increased from 19m to 20m
    Full patch
  5. Major

    3 changes
    • Players now need to be within 19m (above the ramp) to attack a Lane Guardian
    • Guardian damage vs players increased by 20%
    • Moved Guardians back slightly further from stairs down to the canal
    Full patch
  6. Major

    2 changes
    • Fixed Guardian trying to shoot people unsuccessfully behind cover
    • Guardians now deal 10% more damage to players
    Full patch
  7. 1 change
    • Guardians no longer give 1 AP
    Full patch
  8. 1 change
    • Parrying a Guardian attack will no longer cause the Guardian to be stunned
    Full patch
  9. 1 change
    • Guardian HP increased by 10%
    Full patch
  10. 1 change
    • Guardian health increased by 10%
    Full patch
  11. 1 change
    • Moved the new cover barrier in front of the inner lane Guardian closer to the Guardian
    Full patch
  12. 1 change
    • Changed Guardian's behavior to only attempt melee when a unit is within 6m but still do damage to units in 12m range
    Full patch
  13. 1 change
    • Lane Guardian HP increased from 3750 to 4600
    Full patch
  14. 1 change
    • Sidelane Veils near Guardians are now one-way visibility (used to be blocked visibility in both directions)
    Full patch